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JBeckman
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Posts: 34974
Location: Sweden
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apcarr
Posts: 438
Location: England
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Posted: Mon, 3rd Aug 2009 12:26 Post subject: |
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Its available in the UK,271.7mb Quite small compared to the previous DLC
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Mon, 3rd Aug 2009 12:28 Post subject: |
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What's the size unpacked?
(LIVE usually reports the packed size first, it's a compressed CAB file, and then the real size once it's installed, that ESP/BSA combination.)
EDIT: Got it to download, just go to the game specific downloads and it's under the Fallout 3 category downloads.
(Though it says 307 MB here, unsure how big it is uncompressed.)
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Posted: Mon, 3rd Aug 2009 12:43 Post subject: |
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It is probably small since it takes place aboard the alien ship as it does not take a lot of space to make the same corridors over and over again.
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JBeckman
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Posted: Mon, 3rd Aug 2009 13:22 Post subject: |
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JB what does all this mean lol, its thrown my line of thinking off.. sorry its coming across pretty random to me as why your posting these little bits hehe ..
Enlighten me..
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JBeckman
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Location: Sweden
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Posted: Mon, 3rd Aug 2009 13:29 Post subject: |
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Ah i see, right, now all we need is the DLC itself I guess.. well I do, as in im using reloadeds pack up to 1.6.0.3 with all dlc,s but last one.
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Posted: Mon, 3rd Aug 2009 13:31 Post subject: |
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so anyone try the new DLC? xD
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SuTuRa
Posts: 2445
Location: NFOHump
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Posted: Mon, 3rd Aug 2009 15:14 Post subject: |
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I installed the game, and some of the dlc.
But when I activate the dlc in data files, it doesn´t stay activated.
I´m on 1.7 version! Is this the problem?
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JBeckman
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Location: Sweden
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Posted: Mon, 3rd Aug 2009 15:34 Post subject: |
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Posted: Mon, 3rd Aug 2009 15:38 Post subject: |
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nice..cant wait to get a release
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Posted: Mon, 3rd Aug 2009 16:48 Post subject: |
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Fuck by time i get through the whole game and 4 other dlc's, it should be available to grab lol.
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Posted: Mon, 3rd Aug 2009 16:52 Post subject: |
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Posted: Mon, 3rd Aug 2009 17:00 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Mon, 3rd Aug 2009 17:33 Post subject: |
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Mon, 3rd Aug 2009 17:47 Post subject: |
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JBeckman
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Location: Sweden
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Mon, 3rd Aug 2009 19:16 Post subject: |
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mind if i ask.
what are the essential mods to install for fallout 3?
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Mon, 3rd Aug 2009 19:25 Post subject: |
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er...the ones that fit your own personal taste ?
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Posted: Mon, 3rd Aug 2009 19:35 Post subject: |
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JB,
when I tried the DarnifiedUI (which i really wanted) last attempt i made, the UI worked, but I had a few issues like the quit message on menu was hidden partially, and the ammo count ingame was slightly over the AP bar, and any info like "you lack lockpick skill of 100 to do that" the T on the end of that would end up on a diff line and same for all info popups regarding last letter..
I installed using FOMM, in the package manager selected from folder, and then activated and overwrite files.. anything else i need to know? Also i find with that mod i cant run full screen it just crashes out, window mode is fine.
Pain cause id like to use it but cant right now it seems.... Reverting/deactivating the UI mod again works fine and the old stuff and placement is all ok..
Ps. I read the nexus comments but nothing there says anything about trouble issues, only to msg the guy as he said if there are problems, so unless ur aware of whats what, I guess that will be my next port of call.
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Posted: Mon, 3rd Aug 2009 20:02 Post subject: |
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Anyone know if there's a mod for skipping the whole introduction in Vault 101?
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Karmeck
Posts: 3347
Location: Sweden
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Posted: Mon, 3rd Aug 2009 21:01 Post subject: |
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it's called a save game, at teh end before you leave the vault you get to change everything. Probably a save for that.
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Posted: Mon, 3rd Aug 2009 21:42 Post subject: |
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I started the game only to realize that i can't continue (the continue button is grayed out). First i thought that all my saves had been erased somehow, i did a check and everything was fine. All my save games are there (my documents -> my games) and are intact. But nevertheless i can't continue. Probably it has something to do with that shitty live. How can i fix it, how can i use my saves again?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Mon, 3rd Aug 2009 22:48 Post subject: |
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Daaamnit, I had a bug with one of my mods that when you leveled up the game froze... (FOOK Anchorage) But the hotfix for that fixed the prob.. But apparently it came back now that I installed Zeta Gay.
Here's my mod list in case anyone would know how to fix this,
Spoiler: | Fallout3.esm
Zeta.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
CALIBR.esm
FOOK.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
FOOK.esp
FOOK - Additional Power Armor Training.esp
FOOK - Anchorage.esp
FOOK - Anchorage hotfix.esp
FOOK - The Pitt.esp
FOOK - Free Play After MQ.esp
FOOK - Broken Steel.esp
FOOK - Point Lookout.esp
Classic Fallout Weapons BETA.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - FOOK.esp
CrossRepairWeapons.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-SOTD.esp
Fellout-Anchorage.esp
ACE2-1b.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Mart's Mutant Mod.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - FOOK.esp
Total active plugins: 42
Total plugins: 42 |
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Posted: Tue, 4th Aug 2009 00:05 Post subject: |
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JBeckman wrote: | Saves when logged into LIVE are stored in the \Save\YourLiveUserName\ folder, save the game once when logged in for it to create this folder and then copy your regular saves over to that folder.
As for Darnified UI you need to read the official forum thread, author modified several XML files to use a different font so the configuration files (Fallout.ini, albeit altering FalloutPrefs.ini doesn't hurt, better to keep both files identical.) has to be modified for the new fonts. |
Yeah i found this fault, fixed it in the fallout.ini and now its sweet as fook. love it.
Quote: |
[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt
;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
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^^fix
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Posted: Tue, 4th Aug 2009 00:06 Post subject: |
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Ive not seen any weather in F3 is the weather mods anygood or just a bit cheap looking?
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