Fallout 3
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Tue, 28th Jul 2009 05:09    Post subject:


Achievments from 1.7
(Addachievement 69 to 73)
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 28th Jul 2009 06:55    Post subject:
I played for awhile without logging in to live.. I copied my saves over so I can play them logged in, anyway to trigger the achievements I've already done?


intel ultra 7 265k, 64gb ram, 3070
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Tue, 28th Jul 2009 14:28    Post subject:
Arghl, I'd so like to play Fallout 3 again but it's so close to Mothership Zeta Very Happy
And I can't wait for the GOTY edition so I can finally buy this game Laughing
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 28th Jul 2009 21:21    Post subject:
crossmr wrote:
I played for awhile without logging in to live.. I copied my saves over so I can play them logged in, anyway to trigger the achievements I've already done?


On PC you can just use the console to add them. The commands and codes should be on fallout wiki.
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Shocktrooper




Posts: 4560

PostPosted: Wed, 29th Jul 2009 00:08    Post subject:
I can barely await it, too bad its going to be the last DLC.

Some more info I found, although its already a week old:

Quote:

Mothership Zeta is full of the most high tech weaponry in the game.
It includes a Shock Baton for melee fighters, multiple new firearms including an Alien Atomizer, a pistol, and the Alien Disintegrator, a new rifle.
There's also a new grenade type, a Cryo Grenade, which freezes enemies for a short period of time. On top of that there are new unique weapons, and a new heavy weapon.
There will also be a new mission specific perk to unlock, called "Xenotech Expert".
It increases the damage you do with alien weapons, including the Alien Blaster if the player had found that in the wasteland.
Once you've finished with the Mothership main quest, you'll still be able to return to the alien ship.
There's definitely a reason to journey back, as the ship houses an item called "Alien Epoxy" which can automatically repair an item by 25%, even if you don't have a duplicate.

Source
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 29th Jul 2009 00:08    Post subject:
I just saw, for the first time, a vid of somebody blowing up Megaton. Since I'm normally all goody two shoes I never even concidered doing that but blow me sideways! How fucking impressive does that look! /going into raptures about that
Laughing
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Wed, 29th Jul 2009 14:26    Post subject:
I am soooo glad I read this post.
I went back and found my saves on a crashed drive; restored them; and started playing again. Really made me wonder why the fuck I didn't just start all over when I lost the drive. This game is truly immersive! I LOVE the ambient music. A little like Oblivion but in a way not. Going to install the DLCs after I get a little more back into the swing of the mechanics.
Thanks P33ps!


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 29th Jul 2009 15:15    Post subject:
One mod I completely recommend is "existence 2.0" - it adds a new radio station hosted by a computer and the music is... well, creepy ambience music I'd say. I can become pretty creepy travelling by night listening to that... and imagine you get jumped by a pack of ghouls. I literally jumped out of my chair.
Laughing but still somewhat fun!
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Wed, 29th Jul 2009 15:34    Post subject:
Reklis wrote:
One mod I completely recommend is "existence 2.0" - it adds a new radio station hosted by a computer and the music is... well, creepy ambience music I'd say. I can become pretty creepy travelling by night listening to that... and imagine you get jumped by a pack of ghouls. I literally jumped out of my chair.
Laughing but still somewhat fun!

Reklis,
Does it completely replace the original game music?
Listening to this youtube vid. http://tinyurl.com/mo5xld
I love the sound effects from the opening of Alien!


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 29th Jul 2009 15:46    Post subject:
It's a new radio station, so it doesn't replace the original music but adds more to it?
Without the radio station there isn't any music at all so if you don't wanna get the creeped out to hell chose another radio station Very Happy
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Wed, 29th Jul 2009 23:45    Post subject:
Two Mothership interviews up here and here.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 30th Jul 2009 08:58    Post subject:
I somehow got totally bored with this.. I played a character to .... level 22 but noticed that I screwed up some perk choices (took 10x stat increases, instead of the all stats to 9 perk) so I restarted... and could not play past level 4 before I got totally bored Razz


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 30th Jul 2009 15:07    Post subject:
Oor. You could have just fiddled around with the console giving you different perks and removing the old ones Wink
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apcarr




Posts: 438
Location: England
PostPosted: Fri, 31st Jul 2009 14:55    Post subject:
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vurt




Posts: 13826
Location: Sweden
PostPosted: Fri, 31st Jul 2009 15:06    Post subject:
Phat patch (as usual with Bethesda..):

Quote:

New Features

* New achievements for Mothership Zeta.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Fri, 31st Jul 2009 22:52    Post subject:
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Fri, 31st Jul 2009 23:51    Post subject:
Nice. Cool Just saddening that it's the last DLC-pack, such an awesome game all-in-all.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sat, 1st Aug 2009 00:56    Post subject:
Pixies wrote:
Nice. Cool Just saddening that it's the last DLC-pack, such an awesome game all-in-all.


Well, I don't think they're gonna leave the Fallout franchise lying around for long - seeing as how successful F3 was and (something one should keep in mind) they even managed to win over old school Fallout fans, not old, but quite a bunch of them.
Don't get me wrong, F3 still kinda feels like Oblivion with guns and there are a bunch of things that are worth improving but Bethesda really managed to put together a game that (by now, after 5 DLCs) is equal to the old Fallouts - only in their vastness of things to do.
I missed the moral grey zones, if you know what I mean.
Except for the last quest of The Pitt it always felt like black-white decision.
When Bethesda makes another Fallout game I hope they take some of the critique and advise from the fans (especially the fans of the old Fallouts) into consideration.

Well, this turned out somewhat longer than intended.
To get to my point again:
I don't think it'll take them that long until we see another Fallout by Bethesda, it was just too successful.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 1st Aug 2009 00:58    Post subject:
Hopefully the next Fallout will be more, as you said, like the older ones.
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Sat, 1st Aug 2009 03:26    Post subject:
Reklis wrote:
Pixies wrote:
Nice. Cool Just saddening that it's the last DLC-pack, such an awesome game all-in-all.


Well, I don't think they're gonna leave the Fallout franchise lying around for long - seeing as how successful F3 was and (something one should keep in mind) they even managed to win over old school Fallout fans, not old, but quite a bunch of them.
Don't get me wrong, F3 still kinda feels like Oblivion with guns and there are a bunch of things that are worth improving but Bethesda really managed to put together a game that (by now, after 5 DLCs) is equal to the old Fallouts - only in their vastness of things to do.
I missed the moral grey zones, if you know what I mean.
Except for the last quest of The Pitt it always felt like black-white decision.
When Bethesda makes another Fallout game I hope they take some of the critique and advise from the fans (especially the fans of the old Fallouts) into consideration.

Well, this turned out somewhat longer than intended.
To get to my point again:
I don't think it'll take them that long until we see another Fallout by Bethesda, it was just too successful.



Aye, it's true of course that much like any other game, Fallout 3 could be improved upon, which is partially shown by how much the feel of the game can be improved by using a bunch of user-made mods, and how hard it would be to go back to the vanilla game after trying them out. At least personally I would really find it sucky to play nowadays without a multitude of hair and eye-colour options, hi-res moon and night sky, the possibility to seduce various wasteland inhabitants, etc.

And yeah.. providing a similar amount of content in a 3D game with advanced graphics compared to simpler predecessors with an isometric perspective is no small feat. BioWare for instance hasn't managed to provide the amount of content or freedom of the Baldur's Gate games (BG2 especially) in any of their following releases with fancier graphics and better animations.

Anyway, I certainly hope you're right about Bethesda returning to Fallout soon. FO3 may have some flaws, but it's still delivered (at least to me) a gaming experience, immersion and depth/longevity that is exceedingly rare in single player games. They've also seemed to get better and better throughout their DLC-packs, so it appears like Bethesda are listening to the fanbase.
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 1st Aug 2009 03:30    Post subject:
Reklis wrote:

I don't think it'll take them that long until we see another Fallout by Bethesda, it was just too successful.


Well at least we have FO New Vegas to look forward to, it should be released next year if i remember correctly.. Bethesda is working on the next TES, so i dont think we'll see a new FO from them in a while.
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apcarr




Posts: 438
Location: England
PostPosted: Sat, 1st Aug 2009 15:13    Post subject:
I'm still playing it 100+ hours in and think its got GOTY written all over it personally.Once I've finished it I'll probably start again with a few mods like FOOK and Marts Mutant Mod.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sat, 1st Aug 2009 15:24    Post subject:
vurt wrote:
Reklis wrote:

I don't think it'll take them that long until we see another Fallout by Bethesda, it was just too successful.


Well at least we have FO New Vegas to look forward to, it should be released next year if i remember correctly.. Bethesda is working on the next TES, so i dont think we'll see a new FO from them in a while.


FO:NV is made by Obsidian right? Up to now they haven't diasappointed me.
(Yes, I know there are some people who didn't like KotoR 2 or even NWN2 but whatever)
I just hope Bethesda kinda gives them a "list" with things they could/should have done better since its gonna feature the same engine as F3.
But I guess it's wait and see from here on out Very Happy

@apcarr:
I'm using FOOK and MMM myself. Was using Fallout Wanderers Edition too but somehow that completly screwed over the spawns so a bunch of about 20 raiders were chasing me through the Wasteland.
Together with FOOK they were freaking harder to kill - Just no fun that way grinhurt


edit:
something I do hope they get done better than Bethesda is the third person view.
I mean it's fine and all but you gotta admit that the animations in the game are somewhat...lacking. They just look stiff and... well, not all that good.

edit2:
what gest even funnier is the fac that when you take a look at umpa's dance mod and finally realize what animations are possible with the engine and the models O.o
Why Bethesda? Why didn't you put five more minutes into the animations? ;_;


Last edited by CookieCrumb on Sat, 1st Aug 2009 16:06; edited 1 time in total
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apcarr




Posts: 438
Location: England
PostPosted: Sat, 1st Aug 2009 16:04    Post subject:
There's quite a few mods I'd like to try but they all seem to be on http://www.fallout3nexus.com and you cant download without being a member and you cant join because of server issues so they say, its been like that for days.
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khas86




Posts: 25

PostPosted: Sat, 1st Aug 2009 16:12    Post subject:
I'm looking to play one more time through the game and all its DLCs so I was wondering which mods are essential to have the best gaming experience ?
Oh and do DLCs add improvements to the game or only new areas and missions ?
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 1st Aug 2009 16:25    Post subject:
khas86 wrote:
I'm looking to play one more time through the game and all its DLCs so I was wondering which mods are essential to have the best gaming experience ?
Oh and do DLCs add improvements to the game or only new areas and missions ?


Arent new areas, weapons, characters etc an improvment? Wink If you mean if it adds patches, no.

Personally i use:

FOOK
Calibr
Marts Mutant Mod
Buildable Bots (i do the voices for one of the robots in this mod heh)
Robco Certified
Buildablbe bots rob cert addon
Ehanched Weather Rain and snow

apcarr wrote:
There's quite a few mods I'd like to try but they all seem to be on http://www.fallout3nexus.com and you cant download without being a member and you cant join because of server issues so they say, its been like that for days.


you might need to register but you dont need to pay to download from their normal servers, only the premium ones. No problems with downloading, at least not today.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 1st Aug 2009 16:56    Post subject:
You don't use the weapon addon mod (forgot the name of it)?
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 1st Aug 2009 17:02    Post subject:
the one with the old FO1-2 weapons? no.. maybe i should though, just havent gotten around it yet hehe
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 1st Aug 2009 17:05    Post subject:
Nah, the one which adds weapon modding kits. Scopes, suppressors, laser sights etc.
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 1st Aug 2009 18:32    Post subject:
nope, will look for it, sounds cool.
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