The Force Unleashed: Sith Edition
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SpykeZ




Posts: 23710

PostPosted: Sun, 26th Jul 2009 07:29    Post subject:
woa lmao, wasn't it the dev's saying that it was impossible or some shit for the game to be ran on PC's cause it would need extreme PC specs?


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AKofC




Posts: 4359

PostPosted: Sun, 26th Jul 2009 07:31    Post subject:
Marketing talk. lol


Gustave the Steel
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ET69




Posts: 59

PostPosted: Sun, 26th Jul 2009 07:40    Post subject:
I wouldn't doubt it if that was one of many reasons that dev team no longer works for Lucas Arts.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 26th Jul 2009 08:19    Post subject:
i played the psp version of this game for about 5 minutes... completely and utterly killed any possible enthusiasm i ever had for the game across all platforms Very Happy


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SpykeZ




Posts: 23710

PostPosted: Sun, 26th Jul 2009 08:40    Post subject:
ET69 wrote:
I wouldn't doubt it if that was one of many reasons that dev team no longer works for Lucas Arts.


i would assume more along the lines is it's because the game sucks.

GF's son wanted me to play a few parts for him and god was it such a shitty game, he loves star wars tho and is only 7 so that's all that matters.


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Cedge




Posts: 1480

PostPosted: Sun, 26th Jul 2009 08:53    Post subject:
chiv wrote:
i played the psp version of this game for about 5 minutes... completely and utterly killed any possible enthusiasm i ever had for the game across all platforms Very Happy

The PSP (and Wii and PS2) version of the game is completely different, by a different developer. That's a dumb reason to judge other versions of the game.

SpykeZ wrote:
woa lmao, wasn't it the dev's saying that it was impossible or some shit for the game to be ran on PC's cause it would need extreme PC specs?

Read the goddamn thread, specifically, my reply made to someone else who made a comment similar to yours:

Cedge wrote:
That's not what he said (by the way, the comments were from a single person, not the entire team, so it's "he," not "they"). PC gamers have completely mischaracterized his comments (how typical).

He never fucking said that PCs couldn't handle the physics.

What he said, was that the physics couldn't be scaled, and thus, they wouldn't be able to get the game to run on lower-end PCs (since the physics can't be "turned down", and turning them completely off wouldn't be feasible either, as the game is built around them), which is still very important to most publishers, so that they can have as large of an audience on PC as possible.

He never said that the game and it's physics wouldn't work on PC. He said that they felt it wouldn't work on as wide a range of PCs as they needed, to make it as marketable as it would need to be. Obviously, they've changed their minds on this, now. Be thankful, rather than bitch, and continue to misconstrue his statements.
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sun, 26th Jul 2009 08:57    Post subject:
congratulations, now you can play a game that is shitty on a console on your PC. Maybe 203494534x34872389432 resolution might help Rolling Eyes


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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AKofC




Posts: 4359

PostPosted: Sun, 26th Jul 2009 08:59    Post subject:
Nuh uh, that's what he said Cedge. In that one interview he was all, PCs can't handle it because they lack processing power. I think I linked to the article here, so just search my posts if you don't believe me.


Gustave the Steel
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sun, 26th Jul 2009 09:01    Post subject:
AKofC wrote:
Nuh uh, that's what he said Cedge. In that one interview he was all, PCs can't handle it because they lack processing power. I think I linked to the article here, so just search my posts if you don't believe me.


read the article again.

edit: here you go Wink

Quote:
[If we made the game for high-end PCs], someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible then it's not taking advantage of what those $4,000 systems can do.


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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AKofC




Posts: 4359

PostPosted: Sun, 26th Jul 2009 09:17    Post subject:
Oh right forgot. My bad.

It was about them being inept developers who couldn't scale back a game to work on older machines.

Which we all know is bullshit.

They even passed it on as being for their artistic sense of the game needing to be experienced in all its glory.

Which we all know is bullshit because lol it's getting ported.

Shit port, shit game, shit devs. lol


Gustave the Steel
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 26th Jul 2009 10:50    Post subject:
AKofC wrote:
Oh right forgot. My bad.

It was about them being inept developers who couldn't scale back a game to work on older machines.

Which we all know is bullshit.

They even passed it on as being for their artistic sense of the game needing to be experienced in all its glory.

Which we all know is bullshit because lol it's getting ported.

Shit port, shit game, shit devs. lol

you know whats LULZ IS they scaled it to
Consoles:
PlayStation 2, PlayStation 3, Wii, Xbox 360
Handhelds:
iPhone OS, mobile phone, N-Gage, Nintendo DS, PlayStation Portable

that was the input from 2008 Laughing

but PC is kinda magical , every dev knows when making a xbox360 game you get a free PC version that needs only 2 days to port properly ... everyone knows that
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Overlord123




Posts: 2335

PostPosted: Sun, 26th Jul 2009 11:38    Post subject:
They didn't scale it, they removed the physics for the inferior consoles.
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Sun, 26th Jul 2009 11:48    Post subject:
The game was alright tearing was awful though, pc has the mighty vsync however so it will be a better game.
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 26th Jul 2009 12:36    Post subject:
Overlord123 wrote:
They didn't scale it, they removed the physics for the inferior consoles.

you know what, should i remind you that Lucasarts also Hyped the new Indy game that was XBox360 exclusive.... that was later made into a Wii EXCLUSIVE Laughing

Lucasarts logic fail Laughing
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Cedge




Posts: 1480

PostPosted: Sun, 26th Jul 2009 12:55    Post subject:
Spiderman wrote:
you know whats LULZ IS they scaled it to
Consoles:
PlayStation 2, PlayStation 3, Wii, Xbox 360
Handhelds:
iPhone OS, mobile phone, N-Gage, Nintendo DS, PlayStation Portable

The PS2/Wii version of the game is completely different from the LucasArts-developed 360/PS3/PC version, from the ground up, developed by a different studio (Krome Studios, to be exact). There was no "scaling" involved; it's a different game entirely, based on the same concept. Same goes for the handheld versions.

Overlord123 wrote:
They didn't scale it, they removed the physics for the inferior consoles.

See above. It's not just a lack of physics; the game was re-developed from the ground up.

Spiderman wrote:
you know what, should i remind you that Lucasarts also Hyped the new Indy game that was XBox360 exclusive.... that was later made into a Wii EXCLUSIVE Laughing

That game was never promoted as a 360 exclusive.
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VGAdeadcafe




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PostPosted: Sun, 26th Jul 2009 14:24    Post subject:
chiv wrote:
i played the psp version of this game for about 5 minutes... completely and utterly killed any possible enthusiasm i ever had for the game across all platforms Very Happy

What in the shit are you talking about ?

Not only it's a different game, it's also very very cool on the PSP, one of the best action PSP games I've played, I finished it 2 times in a week. Very well-made. Wtf.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 26th Jul 2009 15:04    Post subject:
VGAdeadcafe wrote:
chiv wrote:
i played the psp version of this game for about 5 minutes... completely and utterly killed any possible enthusiasm i ever had for the game across all platforms Very Happy

What in the shit are you talking about ?

Not only it's a different game, it's also very very cool on the PSP, one of the best action PSP games I've played, I finished it 2 times in a week. Very well-made. Wtf.


I could not agree more..awesome game on the PSP..
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Rifleman




Posts: 1397

PostPosted: Mon, 27th Jul 2009 14:24    Post subject:
Well.... I wonder how priced will it be? LucasArts games are usually high priced....
And this one is said to be boring w/ awesome gfx...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Acer




Posts: 3156

PostPosted: Mon, 27th Jul 2009 14:32    Post subject:
Hope they remove those awful game killing sequences where you have to push a combination of buttons at a ridiculius speed. Remeber trying the ps3 demo, got to the at-st and as a pc-gamer it took me quite a while to realize I had to press buttons like that. Killed the experience for me.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 27th Jul 2009 14:50    Post subject:
Acer wrote:
Hope they remove those awful game killing sequences where you have to push a combination of buttons at a ridiculius speed. Remeber trying the ps3 demo, got to the at-st and as a pc-gamer it took me quite a while to realize I had to press buttons like that. Killed the experience for me.


You mean quick time events? Like in God of War?
That is pretty cool those quick time events, i like it.
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Mon, 27th Jul 2009 14:54    Post subject:
I don't like quick time events much in games but I'm a massive Starwars Fanboy, and proud of it. So I'm glad they are bringing this to PC and am willing to make a consession on the quick times for this game. Razz Very Happy
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Mon, 27th Jul 2009 14:56    Post subject:
Rifleman wrote:
Well.... I wonder how priced will it be? LucasArts games are usually high priced....
And this one is said to be boring w/ awesome gfx...


Why does price matter when there is warez Twisted Evil
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SpykeZ




Posts: 23710

PostPosted: Mon, 27th Jul 2009 15:24    Post subject:
Acer wrote:
Hope they remove those awful game killing sequences where you have to push a combination of buttons at a ridiculius speed. Remeber trying the ps3 demo, got to the at-st and as a pc-gamer it took me quite a while to realize I had to press buttons like that. Killed the experience for me.


wont happen, it's the new gamin experience, and the only reason I didn't like jericho


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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 27th Jul 2009 16:25    Post subject:
Nice news, but I'm not a Star wars fan and considering that is a short and linear game...well, I think I will never buy it.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Mon, 27th Jul 2009 18:09    Post subject:
played the game on Ps3 and thought it sucked.
The controls are imo not working properly hindering gameplay potential everywhere it can and those quick-time-events are horrible.
Will see how it plays on PC, but im not expecting much, maybe ill just have some fun with the Euphoria engine Razz


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madmax17




Posts: 19380
Location: Croatia
PostPosted: Mon, 27th Jul 2009 21:54    Post subject:
Acer wrote:
Hope they remove those awful game killing sequences where you have to push a combination of buttons at a ridiculius speed. Remeber trying the ps3 demo, got to the at-st and as a pc-gamer it took me quite a while to realize I had to press buttons like that. Killed the experience for me.
What, that's nothing man, try playing Farhenheit Laughing

It's a console trick invented by console people towards conoslies, you need a gamepad to pull it off and you need to be good at playing via gamepad.



"I like playing as the mushroom." | My Imdb ratings | My Best Games | Best actors | Best directors | Best musicians | Best women | Best Shows | Freak the Hump!


Last edited by madmax17 on Tue, 28th Jul 2009 00:22; edited 1 time in total
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garus
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Posts: 34200

PostPosted: Mon, 27th Jul 2009 22:32    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:11; edited 1 time in total
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Spiderman
Banned



Posts: 5877

PostPosted: Mon, 27th Jul 2009 22:47    Post subject:
garus wrote:
Fahrenheit was easy-peasy, try QTE in Mercenaries 2 on PC Laughing
yeah Laughing those where epic ...it changed the keyboard setting for every QT just to piss you off Laughing one time hit was "w" the other time it was "Space" lulz
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Acer




Posts: 3156

PostPosted: Mon, 27th Jul 2009 23:34    Post subject:
madmax17 wrote:
Acer wrote:
Hope they remove those awful game killing sequences where you have to push a combination of buttons at a ridiculius speed. Remeber trying the ps3 demo, got to the at-st and as a pc-gamer it took me quite a while to realize I had to press buttons like that. Killed the experience for me.
What, that's nothing man, try playing Farhenheit Laughing

It's a console trick invented by console people towards conoslies, you need a gamepad to pull it off and you need to good at playing via gamepad.




Ugh dont get me started on farenheit. Worst game I've ever played. The demo was great but the full game sucked ass.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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lhzr




Posts: 3902
Location: RO
PostPosted: Mon, 27th Jul 2009 23:47    Post subject:
Acer wrote:
Ugh dont get me started on farenheit. Worst game I've ever played. The demo was great but the full game sucked ass.



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