Fallout 3
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VGAdeadcafe




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PostPosted: Thu, 25th Jun 2009 13:21    Post subject:
You don't say ... Laughing

That's why I'm asking for a flashlight/duct tape mod. For a more traditional flashlight.
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JBeckman
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PostPosted: Thu, 25th Jun 2009 13:33    Post subject:
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fishslice




Posts: 580

PostPosted: Fri, 26th Jun 2009 01:35    Post subject:
Wow Point Look is really challanging. I'm level 27, and I'm struggling with Broken Steel Armour and Heavy Weopons skill 100%

Not sure about the leveling seems a bit too harsh. Just dying against raiders in the mansion house. Thier practically teflon coated!
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inz




Posts: 11914

PostPosted: Fri, 26th Jun 2009 02:27    Post subject:
fishslice wrote:
Wow Point Look is really challanging. I'm level 27, and I'm struggling with Broken Steel Armour and Heavy Weopons skill 100%

Not sure about the leveling seems a bit too harsh. Just dying against raiders in the mansion house. Thier practically teflon coated!


The tribals and swampfolk both do an additional 35 points of damage (unresistable) per hit with all weapons. Kind of a cheap way from Bethesda to increase the difficulty.
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JBeckman
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PostPosted: Fri, 26th Jun 2009 05:37    Post subject:
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 26th Jun 2009 11:35    Post subject:
inz wrote:
fishslice wrote:
Wow Point Look is really challanging. I'm level 27, and I'm struggling with Broken Steel Armour and Heavy Weopons skill 100%

Not sure about the leveling seems a bit too harsh. Just dying against raiders in the mansion house. Thier practically teflon coated!


The tribals and swampfolk both do an additional 35 points of damage (unresistable) per hit with all weapons. Kind of a cheap way from Bethesda to increase the difficulty.


It especially is if they don't have better weapons you can take advantage of. A better way to increase difficulty would be by increased numbers, or improved AI behaviours (like running on walls, or flanking and stuff). Smile


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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cultor




Posts: 109

PostPosted: Fri, 26th Jun 2009 12:50    Post subject:
I installed the fook mod a while ago and am having texture issues.

When I'm holding a weapon (fook textured one) I sometimes get a white gun. When I look up it sometimes turns as it should be. Seems something to do with lighting.
Someone know a fix for this?
It's kinda to late to just uninstall the mod since I have lots of guns from this mod
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 26th Jun 2009 13:10    Post subject:
I think I had something simliar.
For me, I had to change the fallout3.ini manually because none of the ArchiveInvalidation processes worked so I had to change the line manually
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VGAdeadcafe




Posts: 22230
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PostPosted: Fri, 26th Jun 2009 14:26    Post subject:
@ AnimalMother
Hehe, they can do all the running they want, I'm just pressing V and blasting their heads away !
(I mean generally in the game, haven't played Point Lookout)
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cultor




Posts: 109

PostPosted: Fri, 26th Jun 2009 22:46    Post subject:
Reklis wrote:
I think I had something simliar.
For me, I had to change the fallout3.ini manually because none of the ArchiveInvalidation processes worked so I had to change the line manually


what exactly did you change?
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sat, 27th Jun 2009 01:37    Post subject:
cultor wrote:
Reklis wrote:
I think I had something simliar.
For me, I had to change the fallout3.ini manually because none of the ArchiveInvalidation processes worked so I had to change the line manually


what exactly did you change?


In your fallout.ini there is a line that says
bInvalidateOlderFiles=0
change the 0 to 1 and that's it. If that doesn't change your problem than I can't help you, sorry :/
The fallout.ini is in the same place your savegames are
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 27th Jun 2009 02:36    Post subject:
VGAdeadcafe wrote:
@ AnimalMother
Hehe, they can do all the running they want, I'm just pressing V and blasting their heads away !
(I mean generally in the game, haven't played Point Lookout)


What I mean is, imagine if when they are on a wall or ceiling your chance of hitting them in VATS is decreased by lets say 20%. I think that would be cool.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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cultor




Posts: 109

PostPosted: Sat, 27th Jun 2009 08:28    Post subject:
Reklis wrote:
cultor wrote:
Reklis wrote:
I think I had something simliar.
For me, I had to change the fallout3.ini manually because none of the ArchiveInvalidation processes worked so I had to change the line manually


what exactly did you change?


In your fallout.ini there is a line that says
bInvalidateOlderFiles=0
change the 0 to 1 and that's it. If that doesn't change your problem than I can't help you, sorry :/
The fallout.ini is in the same place your savegames are



it worked, thx man
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 28th Jun 2009 01:40    Post subject:
Anyone got the retail disc with the 2 DLC on it? Just wondering if it works with achievements. It just installs to the data directory like a mod right?

And if you 'download' all the DLC from somewhere other than live, does achievements work still? Or do you have to install if from GFWL marketplace?
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JBeckman
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PostPosted: Sun, 28th Jun 2009 01:44    Post subject:
Technically you only need the latest patch as the DLC achievements (And Fallout 3 normal) achievements are implemented only via a short script (AddAchievement, can be used as a console command as well.)

Obviously you need to be connected to LIVE as well. Smile
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 28th Jun 2009 01:50    Post subject:
So if I just copy the DLC files to /data and enable them in the launcher then I'll get achievements? Yes, I'm connected to Live.. I have a legit version of the game, I just can't get the DLC via Live Marketplace.

I need my achievements though!
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panzieman




Posts: 288

PostPosted: Sun, 28th Jun 2009 05:11    Post subject:
rhagz wrote:
So if I just copy the DLC files to /data and enable them in the launcher then I'll get achievements? Yes, I'm connected to Live.. I have a legit version of the game, I just can't get the DLC via Live Marketplace.

I need my achievements though!


All you need to do is install the latest patch and use a console command to get them. You don't even need the DLC content.
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rhagz
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Posts: 1017

PostPosted: Sun, 28th Jun 2009 05:28    Post subject:
That's not what I want to do though. I want to earn them. I guess I can award them to myself when I complete something, but I'd rather have it pop up like normal.
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NuclearShadow
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Posts: 1948

PostPosted: Sun, 28th Jun 2009 05:32    Post subject:
Reklis wrote:
I'm not sure what to think of Mothership Zeta.. I mean, Alien abduction? O.o
The alien Crash sites were always a funny encounter but that might take it a bit too far...


Well if you ever played Fallout 2 it did confirm that before the war the government knew that we weren't alone in the universe. I'm not talking about any special encounter either as they aren't really to be taken seriously. I think one of the computer terminals in the game shared this information. Also the NPC follower Skynet in Fallout 2 was made with alien technology (Sky net was a AI and I will talk about AI's later on)

I'm not disappointed in aliens in Fallout 3 but what does bother me is that they will probably all be hostile. To me that just doesn't make sense if they were visiting our planet for so long and even pre-war why would they wait so long to be aggressive? Wouldn't attacking right after the nuclear holocaust been easier for them? But now they would have to deal with a rebuilding humanity as well as the more ghouls and super mutants because they chosen to wait. You would think a alien species intelligent enough to travel the galaxy would be smart enough to take advantage of the situation.

I understand that a whole DLC with friendly aliens would be kind of boring but they could have used them to advance the story of Fallout. The aliens have been watching the planet for sometime and could have explained what happened to cause the war and lead you to the true enemy.

If you play the original Fallout games and read absolutely everything you could then you will find out that the war wasn't really because of oil. AI programs were made and they started going insane. Some became violent others even killed themselves. Its believed that they started the war as a form of amusement. Realizing that with everyone dead they wouldn't have much fun. So the AI's came up with the idea of the vaults and put each vault in its own unique social experiments. So this means every vault is secretly being watched by at least one of these AI's.

Even the Enclave was planned by the evil AI's as they were actually all decedents of vault dwellers themselves. They were given the equipment needed in the vaults they lived in. (I assume the Enclave has many vaults that were dedicated to them spread across the land and may or may not been able to communicate with each other) Why "president" Eden doesn't seem to share this information is strange as he seems to be a "good" AI trying to do what it thinks is right and can even be debated with. I am highly disappointed in Bethesda for this.

Anyways back to the aliens. I think it would have been a great addition to the game if they were friendly and revealed what really happened to the player. (this could also aid to educate the new comers to the Fallout series) Since they watched it all go down. Perhaps they could point the player into the direction of these AI's that caused the war and have the player finally get revenge for what they did to the world. Once the player does such it could also reveal much more information on the vaults from how many there are, where they are located, how many are still operational and have people living inside, and most importantly which ones have a G.E.C.K.

But sadly Bethesda didn't have similar ideas... God I wish black isle still made the series.
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AKofC




Posts: 4359

PostPosted: Sun, 28th Jun 2009 05:54    Post subject:
Obsidian has that other Fallout game.


Gustave the Steel
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 28th Jun 2009 06:53    Post subject:
NuclearShadow wrote:
Reklis wrote:
I'm not sure what to think of Mothership Zeta.. I mean, Alien abduction? O.o
The alien Crash sites were always a funny encounter but that might take it a bit too far...


1-Well if you ever played Fallout 2 it did confirm that before the war the government knew
2-God I wish black isle still made the series.


1-there were aliens in the previous, and they were nasty.
2-Yes. But i think bethesda in her own way achieved something not bad. (if only F3 had a good levelling system)... Rolling Eyes
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Epsilon
Dr. Strangelove



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PostPosted: Sun, 28th Jun 2009 07:18    Post subject:
LuckyStrike wrote:

1-there were aliens in the previous, and they were nasty.

Wanamingos? no they weren't aliens they were engineered, yes they show up as alien bodies and alien encounters but thats to depict of what they look like to you or anybody else. Not what they were.
You can look it up in the Fallout Bible.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 28th Jun 2009 09:33    Post subject:
NuclearShadow wrote:


I'm not disappointed in aliens in Fallout 3 but what does bother me is that they will probably all be hostile. To me that just doesn't make sense if they were visiting our planet for so long and even pre-war why would they wait so long to be aggressive? Wouldn't attacking right after the nuclear holocaust been easier for them? But now they would have to deal with a rebuilding humanity as well as the more ghouls and super mutants because they chosen to wait. You would think a alien species intelligent enough to travel the galaxy would be smart enough to take advantage of the situation.


You can't make so many assumptions about such an abstract situation in an already fictional universe. First off, who's to say the hostile species is the same species that has visited our planet numerous time in the past? Secondly, maybe the logistics of interstellar travel preclude an en masse invasion at such short notice. It may have only just become feasible for them to become hostile, since they had to gather their forces after the nuclear war ended. Smile


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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NuclearShadow
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PostPosted: Sun, 28th Jun 2009 09:51    Post subject:
LuckyStrike wrote:
NuclearShadow wrote:
Reklis wrote:
I'm not sure what to think of Mothership Zeta.. I mean, Alien abduction? O.o
The alien Crash sites were always a funny encounter but that might take it a bit too far...


1-Well if you ever played Fallout 2 it did confirm that before the war the government knew
2-God I wish black isle still made the series.


1-there were aliens in the previous, and they were nasty.
2-Yes. But i think bethesda in her own way achieved something not bad. (if only F3 had a good levelling system)... Rolling Eyes



Wanamingos weren't aliens that was just people speculating what they are and where they came from. The only physical aliens that were present in the other games were special encounters. The only real evidence towards them was in records you find.

While Fallout 3 isn't bad it certainly lacks in many ways. Such as towns are simply to small even the older games had larger towns. Sure its a nuclear wasteland but the safe haven towns would attract much more people megaton is a great example of this. The game tries to play it as a major trading town that is important to the area but really its extremely small and has very little quests to do. Moria's may be very long but its still just a single quest.

One thing that I just find extremely odd is the fact that when you enter a abandoned building you will find it to be in quite good shape and things like the couches and beds will be in great condition but all the books will be burnt. Also why is it possible to find Jet in places that scavengers and such haven't gotten into such as a vault? Jet was made by Myron way after the war and is even after Fallout 1's timeline. Bethesda seems to be totally unaware of what Jet is and its history.
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JBeckman
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PostPosted: Sun, 28th Jun 2009 10:16    Post subject:
Fallout 3 from what I know at least is mainly using stuff from "Van Buren" (Old F3) and Tactics (Tactics 2 as well from what I've read.) though it uses some stuff from Fallout 1 and Fallout 2 as well of course. (Bit of Brotherhood of Steel even such as Tesla Power Armor, Fatman, Tesla Cannon and others, or at least that's what I've read.)

Those titles weren't exactly following Fallout 1 and Fallout 2 either.
(Tactics having working cars and fuel plus other stuff.)

Ofcourse Bethesda also utilized what they had from Oblivion (Even the reworked Gamebryone engine.) so the game is a bit inbetween or what to say.
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sun, 28th Jun 2009 13:32    Post subject:
There is a working car in fallout 2. Tesla Cannon I read is from Tactics 2. They have a part in fallout there about the G.E.C.K witch is the main quest item in fallout 2.


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 29th Jun 2009 21:03    Post subject:
NuclearShadow wrote:
LuckyStrike wrote:
NuclearShadow wrote:


1-Well if you ever played Fallout 2 it did confirm that before the war the government knew
2-God I wish black isle still made the series.


1-there were aliens in the previous, and they were nasty.
2-Yes. But i think bethesda in her own way achieved something not bad. (if only F3 had a good levelling system)... Rolling Eyes



Wanamingos weren't aliens that was just people speculating what they are and where they came from. The only physical aliens that were present in the other games were special encounters. The only real evidence towards them was in records you find.

While Fallout 3 isn't bad it certainly lacks in many ways. Such as towns are simply to small even the older games had larger towns. Sure its a nuclear wasteland but the safe haven towns would attract much more people megaton is a great example of this. The game tries to play it as a major trading town that is important to the area but really its extremely small and has very little quests to do. Moria's may be very long but its still just a single quest.

One thing that I just find extremely odd is the fact that when you enter a abandoned building you will find it to be in quite good shape and things like the couches and beds will be in great condition but all the books will be burnt. Also why is it possible to find Jet in places that scavengers and such haven't gotten into such as a vault? Jet was made by Myron way after the war and is even after Fallout 1's timeline. Bethesda seems to be totally unaware of what Jet is and its history.


Yes you are right. I only remembered they were called "aliens". After some research i came up with this:

•The wannamingos are a result of FEV virus experiments, but they are now becoming sterile. They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.

The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.

To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.

Again, Wannamingoes are not aliens – they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes.

It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman’s switch was purposely engineered to keep them from breeding past a certain generation.

Ill post here the Fallout Timeline for the lazy bums. Smile


 Spoiler:
 
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Palegod




Posts: 354
Location: Hell
PostPosted: Tue, 30th Jun 2009 00:29    Post subject:
JBeckman wrote:
There's a bunch of light mods but while I'm pretty sure I've seen a directional light modification I couldn't find it.


It was removed from f3nexus because messing with the light source beyond just changing its intensity or color is very buggy, causes crashes, etc.
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Red_Thunder




Posts: 225

PostPosted: Tue, 30th Jun 2009 18:19    Post subject:
rhagz wrote:
So if I just copy the DLC files to /data and enable them in the launcher then I'll get achievements? Yes, I'm connected to Live.. I have a legit version of the game, I just can't get the DLC via Live Marketplace.

I need my achievements though!


Yes, working fine.
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 30th Jun 2009 18:29    Post subject:
Red_Thunder wrote:
rhagz wrote:
So if I just copy the DLC files to /data and enable them in the launcher then I'll get achievements? Yes, I'm connected to Live.. I have a legit version of the game, I just can't get the DLC via Live Marketplace.

I need my achievements though!


Yes, working fine.


Thanks for the confirmation. Haven't played since release, soon as I catch up on a few more titles I'm going to do a full playthrough with all the DLC active.
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