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Posted: Sun, 28th Jun 2009 10:51 Post subject: |
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acerola wrote: | I found a way to make the 2.1 patch work... |
woaah nice find, this also works for me on windows 7 x64, tried it a few times now and it's working every time.
thanks for this.
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Posted: Tue, 30th Jun 2009 04:25 Post subject: |
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acerola wrote: | I found a way to make the 2.1 patch work. My setup:
- daemon tools lite 4.30.4.27
- YASU 1.6.9040
- X3_Terran_Conflict_RUS_(reduced_MINI_image_xKVtor)
- Windows XP SP2
Do like this:
1. Open an explorer window on my computer so that you can click on the emulated drive.
2. Run X3TC.exe
3. Right after that, keep clicking on the emulated drive on the explorer, trying to open it. You will get error messages. Click ok and keep doing that until the game launches.
Worked for me many times now. |
doesnt work, just opens a load of blank windows that tell me its inacessable, then the 'dvd' error comes up
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Posted: Tue, 30th Jun 2009 05:48 Post subject: |
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Works for me; also thanks for posting this method
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Tue, 30th Jun 2009 07:13 Post subject: |
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uset the sme method but with alcochol (for beta patches ) and it works too
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Tue, 30th Jun 2009 15:43 Post subject: |
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i wish there was a way to load some sort of "playlist" of all your previously used scripts. then i might start playing this game again (i sort of miss it).
But the thought of searching for, and installing, 40+ scripts again.... Bleh. No.
lol, the Oblivion syndrome. Except that has a mod manager + the ability to save mod orders and stuff.
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Tue, 14th Jul 2009 00:32 Post subject: |
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Full changelog of 2.5 Beta 1
X³: Terran Conflict
Version: 2.5
Beta 1: 13/07/2009
Code:
New Features and Improvements:
- New options for Marine Training, including multiple skills and duration
- Several aspects to Boarding improved and corrected
- Rebalanced boarding Xenon ships
- Added quick commands for wings
- Improved Defend Station command
- Added Gateless sector option to several movement commands
- Additional information added to the property menu including marines
- Added "Show in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added load_map action to the MD
- Added several script commands
Fixes:
- Reset wing homebases which were set to destroyed objects
- Fixed wing jumpdrive energy display
- Fixed Jump and Fly to command for ships and wings
- Fixed Attack Shields command
- Fixed ship Quick Commands when in a wing
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Flak weapons becoming inactive after saving fixed
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Posted: Tue, 14th Jul 2009 09:14 Post subject: |
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Didn't they at some point say they'll probably never remove it for TC?
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Posted: Tue, 14th Jul 2009 11:55 Post subject: |
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I don't know and I don't hope so, I only know they removed it for their previous games so I hope do the same with this game.
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JBeckman
VIP Member
Posts: 34978
Location: Sweden
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Posted: Tue, 14th Jul 2009 19:52 Post subject: |
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Amazing support from these developers. They keep patching their games for years, even though they aren't even multiplayer games.
Really hope they'll change the design with their next game though. The whole gate-system is annoying; if they'd implemented a flight model something ala Independence War 2, it'd be heaven. Maybe they could learn some AI/pathfinding stuff from IW2 as well.
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Posted: Tue, 14th Jul 2009 21:18 Post subject: |
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Raap wrote: | Amazing support from these developers. They keep patching their games for years, even though they aren't even multiplayer games.
Really hope they'll change the design with their next game though. The whole gate-system is annoying; if they'd implemented a flight model something ala Independence War 2, it'd be heaven. Maybe they could learn some AI/pathfinding stuff from IW2 as well. |
QFT
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Posted: Sat, 25th Jul 2009 01:17 Post subject: |
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15 UK Pounds for Reunion and Terran Conflict as a package on Steam. Weekend deal. Tages still exists, but there's talk of removing it soon. Very tempted, but looks very complicated. :/
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 25th Jul 2009 01:23 Post subject: |
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well for this table a new wing commander, plz.
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Posted: Sat, 25th Jul 2009 06:03 Post subject: |
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Pixieking wrote: | 15 UK Pounds for Reunion and Terran Conflict as a package on Steam. Weekend deal. Tages still exists, but there's talk of removing it soon. Very tempted, but looks very complicated. :/ |
Only Terran Conflict is part of the Weekend Deal. Reunion isn't
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Posted: Wed, 2nd Sep 2009 18:34 Post subject: |
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X3: Terran Conflict - Changelog
------------------------------------------------------------------------------
2.5 - September 2009
------------------------------------------------------------------------------
New Features and Improvements:
- Removed copy protection
- New options for marine training, including multiple skills and duration
- Several boarding aspects improved and corrected
- Rebalanced boarding Xenon ships
- Added a new menu for access to factories connected to a complex
- Production can be toggled for connected factories
- Show wing orders in the context menu for ships in a wing
- Improved Defend Station command
- Added gateless sector option to several flight commands
- Added more information to the property menu including marines
- Added option to change the sorting method for ships in the property menu
- Improved Best Buys/Best Selling Price Locator menu
- Added "Locate in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added new instructions to script editor and mission director
- Enabled mods to add news articles to the encyclopedia
Fixes:
- Disabled use of more than 2GB RAM again due to bugs
- Renamed Mercenary stations as Rehabilitation Facilities
- Fixed flak weapons becoming inactive after saving
- Fixed references to destroyed homebases of wings
- Fixed Jump and Fly to command for ships and wings
- Fixed wing jumpdrive energy display
- Fixed Attack Shields command
- Fixed Universal Traders flying into hostile territory
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Minor improvements and bugfixes
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Posted: Wed, 2nd Sep 2009 18:36 Post subject: |
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Quote: | Hi Everyone,
X3: Terran Conflict 2.5, RC2 is now ready to download and test. This
should be the final version as long as we don't run into any new major
issues. The 'New Home' mission has been removed from 2.5 due to
issues. It will be in a future update instead.
The patch, bonus packs and information about them remains Level 3. If
you are Level 3 and want to know how to download, follow the
instructions in this thread:
http://forum.egosoft.com/viewtopic.php?t=233076
Finally, thank you once again for great work during the Beta and RC
phase.
Cheers,
Owen
EGOSOFT |
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Wed, 2nd Sep 2009 18:43 Post subject: |
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Level 3? Is that a smarts ranking?
Level 1 = Dumb-B
Level 2 = Redundan-C (I can install but will never understand this complex game)
Level 3 = I can do updates
Level 4 = I work here
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 2nd Sep 2009 18:50 Post subject: |
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Note that the 2.5rc exe is unprotected.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 2nd Sep 2009 19:25 Post subject: |
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Hm, that protection removal came sooner than I expected.
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ixigia
[Moderator] Consigliere
Posts: 65079
Location: Italy
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Posted: Wed, 2nd Sep 2009 19:38 Post subject: |
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Is there a public link where I can download it?
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Posted: Wed, 2nd Sep 2009 20:40 Post subject: |
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Was that a request? 
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Posted: Wed, 2nd Sep 2009 20:56 Post subject: |
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take a look at my ETW files in signature i added the X TC patch
its semi public - everyone could join level 3 on egosoft forum 
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ixigia
[Moderator] Consigliere
Posts: 65079
Location: Italy
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Posted: Wed, 2nd Sep 2009 21:47 Post subject: |
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moosenoodles wrote: | Was that a request?  |
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damador. wrote: |
take a look at my ETW files in signature i added the X TC patch
its semi public - everyone could join level 3 on egosoft forum |
Thx, I though it was more elitist than what it actually is
(edit: those evils blocked ETW files from your RS account...)
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Posted: Wed, 2nd Sep 2009 22:18 Post subject: |
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hmm do you just swap out the files ?
there dosnt seem to be an installer
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 2nd Sep 2009 22:19 Post subject: |
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You just extract them in the game dir. Make backups of your old files. 
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Posted: Thu, 3rd Sep 2009 15:51 Post subject: |
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Overlord123 wrote: | X3.Terran.Conflict-TiNYiSO
Apparently they just took the beta patch exe.  |
Quote: | Burn/mount, install, run exe from update dir, copy crack, play!
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eh?
why would you have a crack when the latest update perse removes protection....
enlighten me
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