Page 1 of 1 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Keit
Posts: 1134
Location: Sweden
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 25th May 2017 03:38 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 9th Jul 2017 01:31 Post subject: |
|
 |
Just got an alpha invite for this so you all may want to check your email.
|
|
Back to top |
|
 |
|
Posted: Sun, 9th Jul 2017 12:05 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 17th Aug 2017 17:28 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Oct 2017 16:31 Post subject: |
|
 |
The Amazing Eternals cancelled 2 months after its debut
Quote: | I’m not sure if this is a record for a high-profile studio announcing, releasing and shutting down an online game, but it probably comes close. The Amazing Eternals – the pulp sci-fi themed hero shooter from Warframe studio Digital Extremes – is being put on hold just two months after launching its beta.
Considering the game was only announced on the 16th of August, with its first public beta starting two weeks later, this is rather quick. But Digital Extremes were surprisingly candid in their short forum-posted letter to the community. The game just wasn’t drawing the crowds needed, and the servers are scheduled to officially close on November 2nd.
“Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base with the current game design direction, which is the lifeblood of this type of game,” said the statement. “So, with heavy hearts, we’re taking a step back to reevaluate the design and may revisit our intrepid heroes in the future.”
This decision comes in the wake of Warframe’s Plains of Eidolon expansion, which adds to the studio’s stable space-ninja shooter. While sad to see The Amazing Eternals and its pulp sci-fi setting abandoned so early, it’s understandable from a pragmatic perspective: Better to assign development resources to an existing, growing success than gamble on a risky genre after a weak early showing.
Digital Extremes are offering full refunds to anyone who bought the game via their Founders Program, although people should probably move fast on that, as it’s only available for a 72 hour period – less a day, at the time of writing. They do hope to return to the pulp heroes at some point, says the studio, but at the moment there are no plans and nothing to announce. Until further notice, The Amazing Eternals is going back in its box. |
https://www.rockpapershotgun.com/2017/10/27/the-amazing-eternals-cancelled-2-months-after-its-debut/

Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
|
|
Back to top |
|
 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Fri, 27th Oct 2017 18:04 Post subject: |
|
 |
We need more online shooters dammit! 
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Oct 2017 18:24 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Oct 2017 19:53 Post subject: |
|
 |
Good, was a fucking trash game about to get toss into a saturated market.
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 27th Oct 2017 22:12 Post subject: |
|
 |
Here's an idea. Stop making multi-fucking-player shooters.
What IS it with publishers that think because one or two game genres were very successful, then they absolutely MUST join in and saturate the market? MOBA's, MMORPG's, now MMO Shooters.
How about... go back to making SINGLE PLAYER GAMES. You know.. they type of game people actually PLAY. Or is it too much effort these days to come up with a compelling, and interesting game story?
The 'need' for single player games is currently a hot topic for debate. WTF? It's ridiculous.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Oct 2017 23:22 Post subject: |
|
 |
Greedy investors salivate over the chance to create the next WoW or Call of Duty or whatever thing has sold shitloads. They don't care about the saturation of the market, I think they just look at the outliers.
A studio cannot easily pitch a single player RPG as a huge success and you can't monetise them with subscription model, loot boxes and bullshit like that.
Fuck them, let them lose money until they learn their lesson.
|
|
Back to top |
|
 |
|
Posted: Fri, 27th Oct 2017 23:32 Post subject: |
|
 |
I mean, the game was literally Hero Shooter + F2P nonsense + CCG. You can't really be more "trendy" as that. I don't know why they even bothered pitching this game. They have Warframe making bank for them. Go making some other genre of games. Do what Blizzard do, make a variety of games so you don't cannibalize your own market.
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
|
Posted: Fri, 27th Oct 2017 23:46 Post subject: |
|
 |
On the bright side, multiplayer-only games solely base their existence on the various trends of the moment, which is something very volatile and destined to have a short cycle. They usually spawn en masse but at the same time most of them are destined to disappear just as quickly, the new (or rehashed) very cool format arrives until it burns itself again, rinse and repeat.
Single player games on the other hand are free from constraints, they can do whatever they want and unleash creativity (well, not many of them do that but still!), a d̶i̶a̶m̶o̶n̶d single player game is forever. They will always have their strong market and will always sell, though what I really fear is their "bastardization" so to speak, many publISIShers take the single player as a hostage and mutilate it through embarrassing anti-customer practices, unnecessary seamless blending with online elements, and all the various acts of greed in order to combine the everlasting factor of the single player *and* the easy milking typical of the multiplayer world. That's the worst outcome as far as I'm concerned and the real threat. #singleplayermasterrace
|
|
Back to top |
|
 |
Page 1 of 1 |
All times are GMT + 1 Hour |