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Posted: Sun, 15th Nov 2020 19:54 Post subject: |
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VonMisk wrote: | Just reinstall it. Remember how shitty the combat was/is. |
I loved it. You need to learn attack patterns of the enemies. It's all about positioning and timing. Very simple, but feels so nice, once you have it down.
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Posted: Sun, 15th Nov 2020 20:45 Post subject: |
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@Radicalus how would you compare this to Outer Worlds?
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Posted: Sun, 15th Nov 2020 22:30 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:39; edited 3 times in total
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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Sun, 15th Nov 2020 23:15 Post subject: |
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It has it charm and with all it faults it can be engaging. I didn't like the combat I found it classic PB trying to do a dark souls and IMO failing hard.
And I'm with Interinactive on how it compares to Boring Worlds.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Sun, 15th Nov 2020 23:24 Post subject: |
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Pretty good and somewhat expected results, I'm in my 30+ too and remember gold gothic games and just old aRPG in general.
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Mon, 16th Nov 2020 02:28 Post subject: |
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Ke1N wrote: | Damn, I'm the only vote in the 20 to 30 category, didn't expect that  |
Screw you.
I bet you don't even have pubic hair.
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Mon, 16th Nov 2020 14:43 Post subject: |
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Posted: Sun, 3rd Jan 2021 01:46 Post subject: |
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Going to try this game again.....
Any mods to recommend?
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Posted: Sun, 3rd Jan 2021 07:10 Post subject: |
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i dont think this one has mods
maybe check the thing that removes the fog so you can see everything in the distance but might be spoilerish
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Posted: Sun, 3rd Jan 2021 08:44 Post subject: |
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Tons of mods on nexus, no community mods on steam though.
I'd like one that disables the option to sit in chairs......who sits in these games?
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Posted: Sun, 3rd Jan 2021 23:05 Post subject: |
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Jack, you only need one mod:
https://www.nexusmods.com/elex/mods/55
Massive IMHO warning: do NOT rebalance the game. Rebalance makes the game easier in the beginning - which kind of takes away the whole atmosphere.
Purist is best way to play this. I love this game.
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Posted: Mon, 4th Jan 2021 08:19 Post subject: |
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This is the closest game they've made to G1 and G2.
Loving it.
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Posted: Mon, 11th Jan 2021 07:48 Post subject: |
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Agreed on the overwhelming map size.
I don't want a smaller map, but getting a jet pack within the first 5 minutes of playtime is kinda crazy.
G1 and G2 would have mountains you couldn't climb and some pathways would have a huge enemy or group or hard enemies you had to defeat in order to progress through the map.
In Elex, you can literally fly anywhere from the beginning, and can be overwhelming. Especially considering most enemies and plants respawn....this makes it difficult to know where you've been or haven't been. Whereas in G1 and G2 nothing respawned.
Still a great game.....
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couleur
[Moderator] Janitor
Posts: 14351
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Posted: Mon, 11th Jan 2021 07:50 Post subject: |
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G2 had respawns on chapter changes though.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Mon, 11th Jan 2021 09:17 Post subject: |
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couleur wrote: | G2 had respawns on chapter changes though. |
I loved how G2 handled it, they occasionally shoved some really dangerous enemies on well used paths that you had previously cleared in some instances.
Really caught you off guard if you weren't careful in the later chapters.
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couleur
[Moderator] Janitor
Posts: 14351
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Posted: Mon, 11th Jan 2021 10:06 Post subject: |
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I also think Elex has some slight balancing issues compared to G2 plus the characters could have had a little more to do and say but its still an awesome game and certainly one of their best.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Mon, 11th Jan 2021 12:41 Post subject: |
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couleur wrote: | I also think Elex has some slight balancing issues compared to G2 plus the characters could have had a little more to do and say but its still an awesome game and certainly one of their best. |
I think my biggest annoyance with Elex was the character system. Stats not actually doing anything but unlocking new skills was disappointing.
It removed the gradual curve of character development that you got in the Gothic games.
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Posted: Mon, 11th Jan 2021 18:46 Post subject: |
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Pretty sure stats at least increase you melee hit strength, HP, and weapon reach tho.
I don't like having the option of having a helper follow you around either. If you stand back and they kill a mob without your help, you get XP. Thankfully, it's an OPTION.
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Posted: Mon, 11th Jan 2021 23:34 Post subject: |
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Steelone wrote: | couleur wrote: | I also think Elex has some slight balancing issues compared to G2 plus the characters could have had a little more to do and say but its still an awesome game and certainly one of their best. |
I think my biggest annoyance with Elex was the character system. Stats not actually doing anything but unlocking new skills was disappointing.
It removed the gradual curve of character development that you got in the Gothic games. |
I actually loved this.
Attributes like STR only influence, what you can equip. I loooved it. It's like a milestone system, when you figure out a good build, and reach the next milestone (which happens seldom), you really feel the bump in power.
This is why Piranha Bytes does the power fantasy best. At first you die at every time a frog sneezes at you. And in the end you squash armies of tech-walkers.
I think this is the best RPG system. Not many increments, but each increment meaningful to work towards.
Loved this game. AA is where it's at.
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Posted: Mon, 18th Jan 2021 06:27 Post subject: |
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Finished the game for the second time, had fun.
One thing I miss in newPB games is almost no one gives you directions anywhere. You literally would not be able to finish most quests without the markers. I've gotten so used to them that I missed a chapel during my cleric initiation, since it wasn't marked, but the questgiver simply said it was right outside the gates
Compared to Gothic 1 and 2, where you could manouver the world on directions alone it's pretty weak.
Gothic 2: "I lost my crossbow next to a weird stone circle in the north. If you want to risk it you can get there if you follow the path next to my camp"
Elex: "Waah, I lost my bow somewhere in the woods, don't know where" *map marker shows exactly where".
At least you get short quest descriptions, but that's still a long way from detailed ones you got in their first games.
Still, good game, will probably play again and hopefully we get some info on Elex 2 in the near future.
sin317 wrote: |
typical jew comment
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Posted: Mon, 18th Jan 2021 21:02 Post subject: |
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"Elex: "Waah, I lost my bow somewhere in the woods, don't know where" *map marker shows exactly where"."
I've yet to encounter this.
Every damn quest says something brief about where to find someone/something and doesn't have a map marker. Maybe a map marker for a city they need you to travel to, but nothing marking a person to talk to or an object to find...
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Posted: Mon, 18th Jan 2021 22:01 Post subject: |
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jackasshole wrote: | "Elex: "Waah, I lost my bow somewhere in the woods, don't know where" *map marker shows exactly where"."
I've yet to encounter this.
Every damn quest says something brief about where to find someone/something and doesn't have a map marker. Maybe a map marker for a city they need you to travel to, but nothing marking a person to talk to or an object to find... |
I think that's in the Berserker's city. Or maybe in that hut with exiles to the south area where you with the lift. Can't remember specifics about the quest but there was still a marker for the area to search it in?
Seriously I forgot if all quests had markers or "go to place X, it's somewhere there" but didn't have issues finding the targets. I remember some other quest where group of Alps send you to kill a girl and her "pet golem". That didn't have a marker, I believe, just "they are east of here" but was super near to not find it.
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Posted: Tue, 19th Jan 2021 18:21 Post subject: |
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Any similar game, from the last 5 years?
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Posted: Tue, 19th Jan 2021 21:01 Post subject: |
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Nothing similar.
But weirdly enough: Technomancer. Give it a try.
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Posted: Wed, 20th Jan 2021 07:30 Post subject: |
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Technomancer has the same atmosphere, but that's about it...
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Posted: Sun, 24th Jan 2021 15:38 Post subject: |
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I finished it. This is a remarkable game, i loved it.
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