Star Wars: Knights of the Old Republic Remake [NR, On Hold]
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konkol84




Posts: 3690
Location: Po(o)land
PostPosted: Mon, 15th Sep 2025 15:34    Post subject:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


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vurt




Posts: 13903
Location: Sweden
PostPosted: Mon, 15th Sep 2025 16:12    Post subject:
OrignalSpaceJockey wrote:
You recommend other mods to use with this one?


This is the guide that i am going to follow:
https://kotor.neocities.org/modding/mod_builds/k1/full

...when i really get the time to do that playthrough Laughing

konkol84 wrote:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


yes i am going to do TSL as well, but i am still tweaking this mod because there's still a few things that can get better.
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OrignalSpaceJockey




Posts: 2424
Location: Sweden
PostPosted: Mon, 15th Sep 2025 17:35    Post subject:
vurt wrote:
OrignalSpaceJockey wrote:
You recommend other mods to use with this one?


This is the guide that i am going to follow:
https://kotor.neocities.org/modding/mod_builds/k1/full

...when i really get the time to do that playthrough Laughing

konkol84 wrote:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


yes i am going to do TSL as well, but i am still tweaking this mod because there's still a few things that can get better.


Holy... Do you have to manually download and install each of these mods? :O
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vurt




Posts: 13903
Location: Sweden
PostPosted: Mon, 15th Sep 2025 18:15    Post subject:
yep. for morrowind i can spend many weeks just downloading and installing mods, trying them, tweaking etc. this shouldnt take that long in comparison Very Happy many of the mods i will skip too since my mod will cover the graphics part.
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vurt




Posts: 13903
Location: Sweden
PostPosted: Sun, 21st Sep 2025 20:11    Post subject:
I made a Weequay player head



also some more human heads for the player to choose from





There's like 10, but not sure i will keep all because they all need dark side transitions too.
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Frant
King's Bounty



Posts: 24666
Location: Your Mom
PostPosted: Thu, 25th Sep 2025 23:26    Post subject:
Perhaps there's a use for Starfield after all...?



Since it's just one guy making it it'll take an eternity for it to become more than just a walking-sim mod in Mos Eisley/Tatooine. Looks pretty good.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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vurt




Posts: 13903
Location: Sweden
PostPosted: Fri, 26th Sep 2025 02:30    Post subject:
Yes there are many SF Star Wars mods that looks promising Smile
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Frant
King's Bounty



Posts: 24666
Location: Your Mom
PostPosted: Sat, 27th Sep 2025 21:50    Post subject:
I hope this remake is forever cancelled. Aspyr shouldn't get their hands on any kind of serious game development; they seem to be totally incompetent with a business idea of making cheap remasters for a quick buck.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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OrignalSpaceJockey




Posts: 2424
Location: Sweden
PostPosted: Sun, 28th Sep 2025 10:38    Post subject:
Frant wrote:
Perhaps there's a use for Starfield after all...?



Since it's just one guy making it it'll take an eternity for it to become more than just a walking-sim mod in Mos Eisley/Tatooine. Looks pretty good.

Its a modpack with hundreds of mods.
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vurt




Posts: 13903
Location: Sweden
PostPosted: Sat, 25th Oct 2025 19:30    Post subject:
I have now released my TSL overhaul

https://www.nexusmods.com/kotor2/mods/1314

There's still a few things to do, but its pretty finished at this point.


Last edited by vurt on Mon, 27th Oct 2025 22:36; edited 1 time in total
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Arukardo




Posts: 4466

PostPosted: Sun, 26th Oct 2025 12:00    Post subject:
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vurt




Posts: 13903
Location: Sweden
PostPosted: Mon, 27th Oct 2025 02:15    Post subject:
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Divvy




Posts: 1463

PostPosted: Mon, 27th Oct 2025 22:22    Post subject:
Any recommendations for balance overhaul mods? I find Kotor 2 breaks fairly early where my party just becomes too powerful. I don't want generic difficulty that just affects damage done and taken, but rather a deeper dive into the numbers and mechanics.


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vurt




Posts: 13903
Location: Sweden
PostPosted: Mon, 27th Oct 2025 22:28    Post subject:
It's been at least 10 years since i played TSL, and on top of that, i didn't really like the game that much and didnt even finish it. However I will be playing it again at some point, and then i will absolutely look into mods.

I know that tslrcm is a must. You should also install the fog fix https://deadlystream.com/files/file/2734-fog-fix-more-3c-fd-patcher/

JC's Supermodel Fix for K2 v1.6 sounds like a good idea too.

here's a guide: https://kotor.neocities.org/modding/mod_builds/k2/full

there's like 30 texture packs though, my mod covers most of these.
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Stormwolf




Posts: 23799
Location: Norway
PostPosted: Tue, 28th Oct 2025 01:33    Post subject:
I played it a few years ago and people can say what they want, but with aøl mods and restores its still a unfinished trash game.
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vurt




Posts: 13903
Location: Sweden
PostPosted: Tue, 28th Oct 2025 02:49    Post subject:
I am not a big Obsidian fan, i must say. I don't even like FO:NV, though i have finished it, and my biggest mod i've ever done is for that game heh. I do think they sometimes have some really cool ideas.

In the KOTOR community however, i think the game is rated a bit higher than KOTOR 1.
This was just posted in r/KOTOR
"Holy shit. This game was so good. Almost everything from the original was improved, from the story to the characters and even to the gameplay (although I did play it with the restored content mod, so I'm not sure how that affects gameplay)."

I see that very often there.

But its the same for FO, i think NV is maybe a bit higher rated there as well.
I don't agree with either Razz but i might change my mind after playing TSL again, who knows...

...some of the areas in this game though (playing some parts while modding), ugh, endless labyrinths of corridors with no clutter or anything, that is rough and not very SW-like since SW is about attention to detail.
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