Bioshock: Infinite
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me7




Posts: 3945

PostPosted: Sun, 30th Mar 2014 21:48    Post subject:
stemot wrote:
Wow, what a great DLC. Probably the best season pass I have bought. A proper DLC that interweaves with the original and series story and isn't a couple of cash grab levels made by a second dev team.
Well worth the £11 I paid when it was on sale.


Best DLC I played since the GTA4 DLCs. A bit better than the Dishonoured DLC (which was very good but didn't "wow" me).
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Arukardo




Posts: 4466

PostPosted: Sun, 30th Mar 2014 22:06    Post subject:
Only downside is that they were absurdly too short.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Sun, 30th Mar 2014 23:47    Post subject:
fable2 wrote:
Did anyone notice
 Spoiler:
 



Yup!

Totally caught that as well, I knew there would be some sort of significance to it as soon as I saw it.

Man... just beat through it... and I fucking loved it. Bioshock is special to me, what a DLC. A year after Infinite's release... the game was a real treat.

Just to make sure I grasped everything....

 Spoiler:
 


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fable2




Posts: 6057

PostPosted: Sun, 30th Mar 2014 23:59    Post subject:
 Spoiler:
 
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KillerCrocker




Posts: 20509

PostPosted: Mon, 31st Mar 2014 00:16    Post subject:
me7 wrote:
stemot wrote:
Wow, what a great DLC. Probably the best season pass I have bought. A proper DLC that interweaves with the original and series story and isn't a couple of cash grab levels made by a second dev team.
Well worth the £11 I paid when it was on sale.


Best DLC I played since the GTA4 DLCs. A bit better than the Dishonoured DLC (which was very good but didn't "wow" me).

keep in mind (in case someone read this) that this dlc is all stealth based, so for people who don't like stealth there might not be much besides visuals and story.


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Janz




Posts: 14001

PostPosted: Mon, 31st Mar 2014 07:26    Post subject:
in that case its kinda fascinating what the unreal engine is still capable of. havent played much of this dlc but the rainy passage in paris in the beginning looks beatiful
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beyondthesun




Posts: 275

PostPosted: Mon, 31st Mar 2014 12:52    Post subject:
fable2 wrote:
Did anyone notice
 Spoiler:
 


Yeah there are all sorts of interesting stuff on that Paris part.

 Spoiler:
 
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fable2




Posts: 6057

PostPosted: Mon, 31st Mar 2014 15:51    Post subject:
beyondthesun wrote:
fable2 wrote:
Did anyone notice
 Spoiler:
 


Yeah there are all sorts of interesting stuff on that Paris part.

 Spoiler:
 


cool
 Spoiler:
 
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beyondthesun




Posts: 275

PostPosted: Mon, 31st Mar 2014 19:45    Post subject:
Quote:
cool
 Spoiler:
 


Yeah I saw it, freaked me the hell out Smile
 Spoiler:
 
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Wed, 2nd Apr 2014 02:02    Post subject:
Finally finished the DLC, it was quite short all things considered (~3 hours), but it surely provided a satisfying conclusion to the ' Bioshock circle'. The great narrative was definitely there, good ol' Ken didn't disappoint Razz
However Cool Face , I can't say that I really enjoyed the gameplay. The big focus on stealth was interesting on paper but the execution here isn't that good, imo; considering the linear nature of the game and lack of alternatives (vigors aren't very useful, except maybe for the invisibility Peeping one, which makes the game even too easy, and guns are practically useless while fighting enemies in groups bigger than one). So it's all about messing around with the op crossbow and/or surprising people from behind. You can't even move bodies, but the AI doesn't care anyway The gameplay feels forced at times..no bueno.

The story is great though, as usual, entirely based on Bioshock 1 references/characters, and the art style/visuals are amazing..but the lack of depth and zero replayability make this carousel a nice cinematic guided ride that you play once, enjoy, and never touch again Razz
(unlike Bioshock 1, which is something that you can replay several times, and still have fun. Not to mention System Shock 2 which has infinite replayability).
 Spoiler:
 
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Hfric




Posts: 12017

PostPosted: Wed, 2nd Apr 2014 04:05    Post subject:
grinhurt


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Pey




Posts: 5601
Location: Argentina
PostPosted: Fri, 4th Apr 2014 15:45    Post subject:
First 20 minutes of episode 2. I must I was impressed by the gfx.



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Last edited by Pey on Fri, 4th Apr 2014 16:11; edited 1 time in total
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JBeckman
VIP Member



Posts: 35165
Location: Sweden
PostPosted: Fri, 4th Apr 2014 15:59    Post subject:
Yeah if you didn't look too much into the distant scenery the early section and it's little surprise were really impressive, some textures could be better but it's not like every little cheese sort and bagel need 2K textures. Very Happy
(Distant DOF-bombed 2d buildings aside, still it works nicely.)

(That baby crib could have benefited from a better texture however and the NPC models are still a bit weird though it's not horrible looking or anything, aside from some of the younger children and the cats.)
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fable2




Posts: 6057

PostPosted: Fri, 4th Apr 2014 16:02    Post subject:
JBeckman wrote:
Yeah if you didn't look too much into the distant scenery the early section and it's little surprise were really impressive, some textures could be better but it's not like every little cheese sort and bagel need 2K textures. Very Happy
(Distant DOF-bombed 2d buildings aside, still it works nicely.)

(That baby crib could have benefited from a better texture however and the NPC models are still a bit weird though it's not horrible looking or anything, aside from some of the younger children and the cats.)


in rapture the lounge also looks awesome
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JBeckman
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Posts: 35165
Location: Sweden
PostPosted: Fri, 4th Apr 2014 16:05    Post subject:
Ah yes the place with the.
 Spoiler:
 


Really nice design both in the main game and these two DLC, or maybe calling it artistic style would be better, a bit painted looking or how to say but still fairly realistic although somewhat "dreamy" maybe?
(The DLC uses a colder look though, really nice seeing more of Rapture and in UE3 this time.)

EDIT: Gameplay wise the crossbow and "that" plasmid were rather overpowered, I liked the audio logs as well though I think I missed one or two.
(I liked finding them back in System Shock as well, not just for the passwords and such but for getting more storyline related information and other details.)


EDIT: Wonder what's next for the "Shock" games, System Shock 3 or Bioshock 4 (3?) or maybe nothing, studio has been laid off I think it was and Levine was going to work on other stuff (Mobile market?) though I suppose making endless variations of the same game would have gotten stale/boring fast.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 7th Apr 2014 21:47    Post subject:
Does anyone have a working SweetFX install please? I must have tried a dozen different .dll setups and not a single one works on this (or Thief for that matter). Works fine on other games but not this .. and I've got MSI Afterburner disabled as well as in-game anti-aliasing Neutral

The log says it's supposedly working but nothing changes the screen.

~edit~

Never mind, I figured it out; FRAPS. While FRAPS is enabled/running, SweetFX doesn't "activate" Neutral
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StEFaN7




Posts: 5972
Location: them swamps
PostPosted: Thu, 10th Apr 2014 10:30    Post subject:
fantastic last dlc, so much heart they put into it


I can see your soul at the edges of your eyes..
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Adahn




Posts: 163

PostPosted: Thu, 10th Apr 2014 11:07    Post subject:
Huh? I don't know what all the praise is about. The story was weak, mainly due to the fact that they tried to play around the weakest part of the first DLC - the ending. Basically she wanted to punish Comstock/Booker so much that she went with it fully knowing that as a result either the girl will die or she'll have to come back and sacrifice herself? This is kinda stupid just for the sake of petty revenge. Also, why not just stab Booker in his office and get on with it without involving Sally at all.
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StEFaN7




Posts: 5972
Location: them swamps
PostPosted: Thu, 10th Apr 2014 12:49    Post subject:
elizabeth from the first dlc is not the one from the second dlc or the main game


I can see your soul at the edges of your eyes..
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JBeckman
VIP Member



Posts: 35165
Location: Sweden
PostPosted: Thu, 10th Apr 2014 15:24    Post subject:
Huh? Burial at the Sea episode 2 is a direct continuation of episode 1 which seems to be a continuation from the main game.
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fable2




Posts: 6057

PostPosted: Thu, 10th Apr 2014 15:27    Post subject:
JBeckman wrote:
Huh? Burial at the Sea episode 2 is a direct continuation of episode 1 which seems to be a continuation from the main game.


 Spoiler:
 
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JBeckman
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PostPosted: Thu, 10th Apr 2014 15:29    Post subject:
 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 10th Apr 2014 15:45    Post subject:
@Adahn

Can you cut the spoiler bullshit please? Some of us haven't played the DLC yet.
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StEFaN7




Posts: 5972
Location: them swamps
PostPosted: Thu, 10th Apr 2014 15:45    Post subject:
its pretty obvious she is not from the first dlc when you see her other self dead right at the beginning..how can you miss that ?


I can see your soul at the edges of your eyes..
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xxax
Banned



Posts: 2610

PostPosted: Thu, 10th Apr 2014 16:58    Post subject:
spoiler that shit!!!!

Anyway, played through both and i don't like it. Revisiting Rapture is good, but the wanna be stealth gameplay is just tedious, especially in EP2. The story while i give them a good effort is stupid, at least from a multi-verse perspective (which is what they are going for)

JBeckman wrote:
 Spoiler:
 


 Spoiler:
 
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Kein
Banned



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PostPosted: Wed, 16th Apr 2014 06:53    Post subject:


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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Wed, 16th Apr 2014 11:02    Post subject:
june 2011->perfect
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Hfric




Posts: 12017

PostPosted: Wed, 16th Apr 2014 14:01    Post subject:
so a game with a young woman would not sell ... add tits , puppy eyes and a loli and you sell a shit ton


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nforules




Posts: 582

PostPosted: Sat, 19th Apr 2014 16:30    Post subject:
I think Ken Levine have destroyed the franchise he created. I'm not gonna go into too much information. Let's say I found Bioshock to be a fairly decent spiritual sucessor to system shock, albeit a bit too easy even the hardest.

Bioshock inifinite+2 episodes completly fails on gameplay and storytelling. The story is so convoluting and it feels like it was written many years AFTER bioshock. Most scifi stories relies on time travel or dimension when they are running out of ideas. I'm never gonna replay infinite noir the episodes because the gameplay is broken and boring.

But I also refuse to belive the story how it's suppose to tie in with Bioshock 2007, it does not work.

Ken Levine is now suppose to make indie games, well good luck with that. Let another team/creator make a new bioshock game or system shock that doesn't evolve around dimensions.

Bioshock 2007 story was good because it could stand own it's own ground.

My rating on Episode 2 4 out 10.

*Superb artstyle
*Superb graphics
*Superb audio
*Terrible gameplay
*Convulted/bloated story that does not work with it's predecessors
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 20th Apr 2014 14:50    Post subject:
Just finished the two DLCs and absolutely adored them, the stories were fantastic and the tie-in with the original Bioshock was wonderful, the perfect end to the Bioshock saga, one I've thoroughly enjoyed for the last seven years.
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