I follow the guy who made the park in the trailer on youtube. He has some amazing building skills, I seriously didn't know you could do all this in RC3 and the likes. I never really played it for the house/scenery building element, but I guess I've been missing out
Planet Coaster looks like the better game though, looking at the stuff he's build using the few items currently available.
The building looks more simple than currently in Planet Coaster. But they said they definately will make it easier before release.
Regarding Parkitect: Is it known if the current graphic style will stay? Or will objects get more detailed?
I follow the guy who made the park in the trailer on youtube. He has some amazing building skills, I seriously didn't know you could do all this in RC3 and the likes. I never really played it for the house/scenery building element, but I guess I've been missing out
Planet Coaster looks like the better game though, looking at the stuff he's build using the few items currently available.
Thanks for the video, damn I'm terrible at this game
Bob Barnsen wrote:
The building looks more simple than currently in Planet Coaster. But they said they definately will make it easier before release.
Regarding Parkitect: Is it known if the current graphic style will stay? Or will objects get more detailed?
I've been trying to get an answer to your last question, but didn't find anything. I think the art style will stay, as it's only one guy working on it, I doubt he's going to change it much.
I agree that Planet Coaster is the better game at the moment, but they also got a bigger team and probably deeper pockets as well.
There's a pretty active mod community working on the game at the moment, I hope the Steam Workshop will be as good. Features Asian and Wild West scenery sets, blueprints and more: https://parkitectnexus.com/
I forgot to post about this little gem, but the developers have had a nice and steady progression.
Since the base game is pretty much fully done, they're really starting to pick up on adding themed props and entirely new features, such as this one. Scenarios aren't much farther ahead.
For instance, they added an Immersion factor which rates the scenery of the park - guests don't like seeing background infrastructures, which you have to hide from their vision:
We have been following Parkitect since early Alpha. In this video we look back at the journey over the past 2 years in celebration for Version 1.0 launching today!
The campaign is here, yay Glad these guys reached their goal and delivered what they had in mind, and I genuinely hope it will sell well because these devs have the right idea about gaming, something this forum is usually very sensitive to !
Was waiting for this update before getting serious. Gonna lose a lot of hours into this
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Same. I managed to ignore the beta version all the way till now. Played the first mission last night and it really gave me some RCT vibes. Ready to sink a lot of hours into this one.
I was so fucking happy when i read some steam reviews and discussions about players complaining about that they couldn't run a profit. Finally something a bit more challenging then the easy stuff that Planet coaster is.
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