Greedfall - Spiders' colonial tech vs nature RPG
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tet666




Posts: 5090

PostPosted: Thu, 12th Sep 2019 15:21    Post subject:
Mister_s wrote:
The weird bobbing was pissing me off, nice. Why would you need a wider fov than the max setting of the slider?


Dunno but it doesn't hurt to have it as an option either i use a bit more then default that's enough for me.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Thu, 12th Sep 2019 16:47    Post subject:
What annoys me the most is the automatic camera centering.
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vurt




Posts: 13836
Location: Sweden
PostPosted: Thu, 12th Sep 2019 18:53    Post subject:
Can you jump or dive / swim in this game? I'm guessing no..
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 12th Sep 2019 19:24    Post subject:
no jumping

no swimming

lots of invisible walls

most npcs and mobs stand still in one place

you can steal stuff or pick locks on doors you are not supposed to open right in front of NPCs and no one bats an eye

lots of fixed mob respawn points (like the one in front of the barracks in New Serene, I almost always get there 3-4 bandits spawned.

enemy variety is extremely bad


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vurt




Posts: 13836
Location: Sweden
PostPosted: Thu, 12th Sep 2019 19:28    Post subject:
yeah i was afraid of that, not a huge fan of e.g Bioware's RPG's (apart from KOTOR, but its because its star wars). I don't think this is for me.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 12th Sep 2019 19:33    Post subject:
It is better than their previous games, so they are on the right track, but still nowhere near Witcher.

PS OK I got to another city (Hikmet) and there are more walking NPC Very Happy but for some reason there are so few of them considering the size of the cit so, the streets look empty Laughing


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Mister_s




Posts: 19863

PostPosted: Thu, 12th Sep 2019 19:43    Post subject:
vurt wrote:
yeah i was afraid of that, not a huge fan of e.g Bioware's RPG's (apart from KOTOR, but its because its star wars). I don't think this is for me.

This is much better than their previous games, but the design didn't change. If you didn't like any of their games and you don't like corridory RPG's, it's not for you.
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tet666




Posts: 5090

PostPosted: Thu, 12th Sep 2019 20:09    Post subject:
A few performance tips from Kaldaien: https://steamcommunity.com/app/606880/discussions/0/2552901289720255025/
as i said vram usage on ultra is insane he doesn't really mention it but i saw it spike to 10gb+ with pagefile usage which is just ridiculous, high is fine or at least fills up slower.
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Ishkur123




Posts: 2850

PostPosted: Thu, 12th Sep 2019 20:40    Post subject:
Looking through the \GreedFall\packs\sli.spk\sli_uncompressed.spk there seems to be a load of stuff that you change via scripts. I bet there's some neat stuff incoming regarding the camera, controls and gui.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 14th Sep 2019 10:07    Post subject:
I gotta agree with this review

https://steamcommunity.com/profiles/76561198052559739/recommended/606880/

ACG was too kind to this game Very Happy


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 14th Sep 2019 10:16    Post subject:
it sure is not for enveryone and has its far share of "eurojank" , but so far i am enjoying it much more than last three Bioware RPGs despite much much lower producion values


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Mister_s




Posts: 19863

PostPosted: Sat, 14th Sep 2019 19:35    Post subject:
You don't get stunlocked if you dodge. Blocking all the time will break your armor and you'll either be raped by a group or a bigger enemy will knock you down. I never noticed a problem with hitboxes, he should've given examples. Use guns, it's very good to soften up armor. Combat is the least clunky aspect of this game IMO. This is one of the few RPGs that isn't riddled with "run back and forth" quests.
Terrible review.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 14th Sep 2019 20:57    Post subject:
Mister_s wrote:
You don't get stunlocked if you dodge. Blocking all the time will break your armor and you'll either be raped by a group or a bigger enemy will knock you down. I never noticed a problem with hitboxes, he should've given examples. Use guns, it's very good to soften up armor. Combat is the least clunky aspect of this game IMO. This is one of the few RPGs that isn't riddled with "run back and forth" quests.
Terrible review.


I haven't played much yet but the first town is full of "run back and forth" quests.


Empty again Sad
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friketje




Posts: 2114

PostPosted: Sat, 14th Sep 2019 21:20    Post subject:
The game is hit and miss, but i've a good time playing it.

Pro:
Quests and storytelling are good with good voice acting. This is the best part of the game and AAA quality.
I like the setting and lore (matter of taste though), the game is immersive.
Straighforward rpg system (big plus for me, I realy dislike a lot of the current cPRG's that have complex systems where you're almost supposed to know the game mechanics beforehand, matter of taste though)
Since this game is a lot like the witcher 3 and later bioware games: what a joy it is to just do story/sub quests opposed to all the stuppid filler quests current AAA titles (again, matter of taste)
Good release state for a RPG, only minor bugs.

cons:
sub par graphics (no problem though), a lot of recycling of artwork (this is an issue, al the tavernes are the same for instance)
Poor combat, to easy at normal, but playing higher difficulties is more like playing against the poor mechanics/camara work then a real chalange. Combat is a lot like the witcher 3 and suffers the same problem:it's easy to avoid attacks, so gear/tactics/game mechanics don't matter. Just don't get hit and you're good.

so 7,5/10 and a must for everyone that enjoys playing a 3th person withcher 3ish rpg.
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Mister_s




Posts: 19863

PostPosted: Fri, 20th Sep 2019 11:25    Post subject:
I finished it also, took me about 28 hours with most SQs done. Long enough to not overstay its welcome IMO. It's the best game this studio has made, so good job. Is it comparable to things like DA: Origins and Witcher 2? Yes it reminds me of those games. Is it comparable in quality? Not even close.

Fun game, 7.5/10. Like all their previous games, it's worth 20 euros at best, so their pricing is idiotic.

PS. apart from the terrible camera which was fixed by a mod, I didn't see any bugs worth mentioning
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Prandur




Posts: 2685

PostPosted: Sat, 21st Sep 2019 01:01    Post subject:
I'm playing it now, but can't say I'm enjoying it too much. I preferred Bioware's storytelling and pacing in DA3, here you'll find tons of empty land with only occasional gathering points and little to no quest/companion interactions. It's not bad, but simply worse than DA3 (at least based on my subjective opinion). The low variety of spells and abilities also doesn't help much - comparing the tons of spells available in DA3 to the meager selection of combat spells you get here (I believe it's only 3) is painful.
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Radicalus




Posts: 6422

PostPosted: Sat, 21st Sep 2019 12:42    Post subject:
I haven't finished it yet. But I have put around 15 hours in.

The game is their best yet - but not their best setting. Technomancer was much more unique regarding this. I HATE colonial times and themes. They bore the shit out of me, so I couldn't get in to it. I couldn't get in to the characters either, though I admit the writing quality was better than their previous games.

Combat was a lot easier than in their previous games. But I like the combat. I also like the level design. In RPGs I much prefer corridor over open world, unless the open world is excellently done, like Witcher 3.

Aside from DA:O (1st DA) this easily beats the DA series.

I bought the game, gave them the full price money, I want to support this studio.
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Prandur




Posts: 2685

PostPosted: Sat, 21st Sep 2019 14:11    Post subject:
I'm surprised several people rate this higher than da3. Playing as a mage, the combat mechanics seem extremely bland here compared to da3 (no elemental damage, virtually no spells), and itemization is also lackluster (damage only depends on weapon and no other items). Is the experience so much different when playing other archetypes?

Maybe someone could explain or elaborate on this, i am very interested... Or is it just fashionable to hate on da3?
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Mister_s




Posts: 19863

PostPosted: Sat, 21st Sep 2019 14:58    Post subject:
I had a lot more fun with DA3 than with this one. DA3 had much better combat, characters, villains, enemy variety etc.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 30th Sep 2019 19:35    Post subject:
Quote:

Greedfall is a good example that sometimes more means actually less. The game is way too ambitious for its own good and this extends even as far as pricing goes. I enjoyed many of its aspects lured in by the setting and a promising intrigue. But I can’t recommend it in good conscience at a near AAA price tag considering its many shortcomings. You should wait a while before you take your first step on the mysterious shores of Teer Fradee.

Pros:
+ The story, for the most part
+ Design of the quests
+ Voice acting
+ Sense of exploration
+ Nice crafting system

Cons:
– The narrative lacks the moral gravitas this setting could project
– The combat system has numerous issues
– Lip sync, bad animations and recycled visual assets
– Invisible walls
– Price tag


Source:
www.thegameslashers.com/greedfall-review.html
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Xalren




Posts: 92

PostPosted: Mon, 30th Sep 2019 20:54    Post subject:
Bad animations??
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 30th Sep 2019 21:03    Post subject:
Have you seen the character running? Laughing
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Mon, 30th Sep 2019 22:18    Post subject:
Might have played Mass Effect Andromeda though that's cheating a bit because if it doesn't look outright bad it outright breaks or glitches.



EDIT: Although yeah animation and how it starts, stops and weaves into other motions is both incredibly complex and incredibly time consuming and costly though from what I recall of their prior games they are improving from title to title and without looking at some less than stellar titles for comparison. Very Happy

Still loving what Dark Souls 1 did and Witcher 3 for it's cutscenes I believe where the motion capture data was then hand tuned and tweaked to make it feel much more smooth and natural though it's difficult to make for a whole game and anything non-humanoid.


EDIT: And I suppose if video games weren't stuck in fancy advanced shiny shader territory work on physics, animation and would somebody make a bloody decent AI system already would have been able to progress at least somewhat. Razz
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 30th Sep 2019 22:48    Post subject:
You don't make a bloody decent AI system because consoles. Remember that platform where the enemies have to react slower so you have enough time to aim? Troll Face
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lolozaur




Posts: 26310

PostPosted: Wed, 12th Feb 2020 20:10    Post subject:


bug or feature? my weapon is invisible when sheathed
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Wed, 12th Feb 2020 21:37    Post subject:
It's a silly "feature", but you can fix it by using a specific mod: https://www.nexusmods.com/greedfall/mods/57?tab=description

Should be compatible with the current version as well:

Quote:
Hi all. Just a quick heads up: this mod still works perfectly fine after the latest patch - it just needs a quick tweak.

Open each of the .SLI files in your text editor of choice, and at the top, change:
<?xml version="1.0" encoding="utf-8"?>
to :
<?xml version="1.1" encoding="utf-8"?>
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lolozaur




Posts: 26310

PostPosted: Thu, 13th Feb 2020 08:51    Post subject:
yeah im playing it through the future of gaming geforce now Cool Face
Anyway after 11h i dont like it very much; story and exploration seem cool but dont know, something is missing that doesnt make me want to come back to it. Technomancer was much more cooler than this.
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lolozaur




Posts: 26310

PostPosted: Mon, 17th Feb 2020 19:38    Post subject:
if anyone can remember there is a guardian in the steiger falag zone, problem is i auto aggro him and cant climb where he is; and stealth potion dont work neither

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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Feb 2020 23:24    Post subject:
Same thing happened to me, just keep trying. Walk away and he returns to the centre of the arena, then run back to the wall and climb as quick as you can. He'll keep blocking the action/climb button at first but keep trying and you'll eventually do it.
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Przepraszam
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Posts: 14497
Location: Poland. New York.
PostPosted: Sat, 4th Apr 2020 01:33    Post subject:
I have finally finishes this game. I will give it 8/10
Pretty cool story lane. Made some shitty choices which led to shitty outcomes which lead to more shitty choices. Laughing Laughing Just like real life.

But man running from Point A to Point B was some total bullshit. Likely there is speed change trainers otherwise I would never finish this game.


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