MechWarrior 5: Mercenaries / Clans
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sabin1981
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PostPosted: Thu, 12th Dec 2019 14:43    Post subject:
DCB wrote:
Ah, then the Unreal streaming issue I guess? I have it on an NVMe SSD.


Mine is on a SATA SSD, and the developers *do* state that an SSD is highly recommended, so I'm guessing yeah.. could be streaming issues Sad
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deelix
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PostPosted: Thu, 12th Dec 2019 14:57    Post subject:
Fitgirl release is half the size, only 10 GB for you fellow humpers with shitty internet Very Happy
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DCB




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PostPosted: Thu, 12th Dec 2019 15:32    Post subject:
sabin1981 wrote:
Mine is on a SATA SSD, and the developers *do* state that an SSD is highly recommended, so I'm guessing yeah.. could be streaming issues Sad

I got the same sort of thing with Jedi Fallen Order, which I installed on a SATA SSD. Seems like they don't have enough throughput for UE4.
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sabin1981
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PostPosted: Thu, 12th Dec 2019 15:35    Post subject:
DCB wrote:
sabin1981 wrote:
Mine is on a SATA SSD, and the developers *do* state that an SSD is highly recommended, so I'm guessing yeah.. could be streaming issues Sad

I got the same sort of thing with Jedi Fallen Order, which I installed on a SATA SSD. Seems like they don't have enough throughput for UE4.


Yet another reason to detest UE4, the pile of festering shite that it is. Tim Sweeney is a washed-up hack >_>

deelix wrote:
Fitgirl release is half the size, only 10 GB for you fellow humpers with shitty internet Very Happy


Already done and done Very Happy
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LeoNatan
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PostPosted: Thu, 12th Dec 2019 15:46    Post subject:
Aren't console HDDs some shitty mechanicals? So on consoles these games run fine, but on PC there is not enough throughput? Laughing

The derpelopers brains are the ones that don't have enough throughput. Laughing
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sabin1981
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PostPosted: Thu, 12th Dec 2019 15:56    Post subject:
LeoNatan wrote:
Aren't console HDDs some shitty mechanicals?


Funnily enough, the PS4's internal HDD is actually a really slow 5400rpm mech that is hamstrung by a SATA2 interface. It's actually faster to connect a USB3 HDD and setup extended, external, storage Very Happy Games load faster and stream easier, go figure Very Happy
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H4wkeye




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PostPosted: Thu, 12th Dec 2019 16:02    Post subject:
This game has really awful performance.
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LeoNatan
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PostPosted: Thu, 12th Dec 2019 16:04    Post subject:
sabin1981 wrote:
LeoNatan wrote:
Aren't console HDDs some shitty mechanicals?


Funnily enough, the PS4's internal HDD is actually a really slow 5400rpm mech that is hamstrung by a SATA2 interface. It's actually faster to connect a USB3 HDD and setup extended, external, storage Very Happy Games load faster and stream easier, go figure Very Happy

Xbox One X has a mechanical HDD also.

And on the top consoles, texture quality is usually comparable to the highest texture settings on PC. There is really no excuse for this crap.
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Frant
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PostPosted: Thu, 12th Dec 2019 16:09    Post subject:
MW5. It's got MW game play but the devs didn't reach the quality expected of a game these days. Voice acting, movie sequences, graphics from 2008 etc. is lacking. Still, it's quite fun (although the Javelin is so weak, I haven't done the third and last(?) mining mission yet).


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ixigia
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PostPosted: Thu, 12th Dec 2019 16:57    Post subject:
As the not-so-Epic Sweeneyian tradition dictates, the game gives the impression of being released too early and with still a lot of testing to do. Both the AI and respawning system are especially silly, making encounters feel not authentic and too random in a "gamey" way, so to speak. Also, my rig is obsolete, but the game manages to look even more ancient while being as demanding as a top-tier graphical powerhouse.

The production values are distinctly indie-like, but the core gameplay isn't bad, it just needs to spend more months in the oven with miraclepatches and whatnot (like Phoenix and others). Will that ever happen? Who knows really, the EGSy Access is a strange beast Razz
It's a shame that the old Mechwarrior games are a pain in the arse to run and configure on modern systems, they'd likely still be able to deliver a better experience overall than this one.
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zmed




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PostPosted: Thu, 12th Dec 2019 17:43    Post subject:
The combat and company management keeps me going, but that enemy spawning system needs some serious overhauling. I often see them appearing right on top of my lance, and one time right in front of my view.

I watched a few videos made by a MWO youtuber ('Baradul' or something) before the release, and in there the enemy reinforcements acually arrive on a Leopard, and are dropped off. None of this "Wave 3 destroyed, spawn another lance right on top of them from thin air" nonsense.
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sabin1981
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PostPosted: Thu, 12th Dec 2019 17:46    Post subject:
@ixigia @zmed

This and Phoenix Point both strongly have the air of incomplete/unfinished development.. which starts to make sense why the developers would take the devil's deal of a year's worth of upfront payment to continue and finalise development. I don't doubt that they're both going to receive substantial, numerous, updates as the year goes on.
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proekaan
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PostPosted: Thu, 12th Dec 2019 18:23    Post subject:
I love Mechwarrior games, but after MW:O I didn't have too high hopes for this.

It's not bad and it gives me the Mechwarrior fix I needed, but it does feel a little unpolished and personally I see no performance issues, but there might be a reason for it. Laughing

This might be a little blasphemous for some, but I miss MechWarrior 4: Vengeance...the campy story with FMV's...my favourite in the series. Very Happy


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sabin1981
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PostPosted: Thu, 12th Dec 2019 18:25    Post subject:
proekaan wrote:
This might be a little blasphemous for some, but I miss MechWarrior 4: Vengeance...the campy story with FMV's...my favourite in the series. Very Happy

Much the same as the original C&C games, or Wing Commander, the cheesy stories with FMVs was just... deliciously awesome Very Happy
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Ishkur123




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PostPosted: Thu, 12th Dec 2019 19:14    Post subject:
proekaan wrote:
This might be a little blasphemous for some, but I miss MechWarrior 4: Vengeance...the campy story with FMV's...my favourite in the series. Very Happy


oh shit, i havent seen this in ages, here we go:



But the MW4 ones were pretty good quality.

My fav is still:

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zmed




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Location: Orbanistan
PostPosted: Thu, 12th Dec 2019 19:39    Post subject:
The closest I can think of as an analogy, it feels like a remastered version of a 2005-2010 game. A good one, but still kinda dated.
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proekaan
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PostPosted: Thu, 12th Dec 2019 19:49    Post subject:
Oh man those bring back memories. Very Happy

Now I have to go watch old 90's FMV game cutscenes. Laughing


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sabin1981
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PostPosted: Thu, 12th Dec 2019 19:50    Post subject:
proekaan wrote:
Oh man those bring back memories. Very Happy

Now I have to go watch old 90's FMV game cutscenes. Laughing




\o/
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StrEagle




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PostPosted: Thu, 12th Dec 2019 20:13    Post subject:
So Much Win


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and yes, mine is only average
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proekaan
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PostPosted: Thu, 12th Dec 2019 20:19    Post subject:
Damn you!! That's like saying Alpha Protocol because someone will play it once you say it, now I have to play RA2 again.

...and Alpha Protocol, DAMN IT! Very Happy


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TheZor
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PostPosted: Thu, 12th Dec 2019 21:48    Post subject:
FMVs were the shit Very Happy


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DCB




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PostPosted: Fri, 13th Dec 2019 04:58    Post subject:
zmed wrote:
in there the enemy reinforcements acually arrive on a Leopard, and are dropped off. None of this "Wave 3 destroyed, spawn another lance right on top of them from thin air" nonsense.

They do that as well, especially in the warzone missions where the entire thing is specifically about holding out against endless waves. But even in those cases they still continue to spawn tanks and choppers/VTOLs out of thin air, usually right behind you.
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jermore




Posts: 1088

PostPosted: Fri, 13th Dec 2019 05:44    Post subject:
DCB wrote:
zmed wrote:
in there the enemy reinforcements acually arrive on a Leopard, and are dropped off. None of this "Wave 3 destroyed, spawn another lance right on top of them from thin air" nonsense.

They do that as well, especially in the warzone missions where the entire thing is specifically about holding out against endless waves. But even in those cases they still continue to spawn tanks and choppers/VTOLs out of thin air, usually right behind you.

i'm sad about this because MW5 seems to be another showcase of how to not do procedural mission generation. this shit is not rocket science Sad
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DCB




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PostPosted: Fri, 13th Dec 2019 06:06    Post subject:
Fun fact about those enemy Leopard drops: because PGI was super lazy, that's actually your Leopard they are dropping in. Check out the logo on the tail fins. This is also why you can't change your company logo. Another thing that HBS did better.
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sabin1981
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PostPosted: Sat, 14th Dec 2019 17:18    Post subject:
God, the performance in this is fucking absolute trash.. just.. trash. CPU/GPU usage will be low and the framerate will just chug down to 30s/40s/etc, especially during explosions or building damage. Game is still immensely satisfying and enjoyable to play but gorram the perf is rotten Sad
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zmed




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PostPosted: Sat, 14th Dec 2019 17:24    Post subject:
Holy map generation, Batman!

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Immunity




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PostPosted: Sun, 15th Dec 2019 01:50    Post subject:
Get some LRM-20 ST's - they come down in a straight line instead of all scattered to hell - actually makes em' useful.


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jermore




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PostPosted: Sun, 15th Dec 2019 05:50    Post subject:
zmed wrote:
Holy map generation, Batman!

love this 'map generator' right out of the 80s lol

they ought to hire someone who is actually familiar with generating heightmaps and terrain features. tiles are an .. interesting choice in 2019.
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DCB




Posts: 5410

PostPosted: Sun, 15th Dec 2019 06:04    Post subject:
Immunity wrote:
Get some LRM-20 ST's - they come down in a straight line instead of all scattered to hell - actually makes em' useful.

You can also get an Artemis IV version of those, which will cluster your shots even tighter.
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zmed




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Location: Orbanistan
PostPosted: Sun, 15th Dec 2019 07:08    Post subject:
jermore wrote:
zmed wrote:
Holy map generation, Batman!

love this 'map generator' right out of the 80s lol

they ought to hire someone who is actually familiar with generating heightmaps and terrain features. tiles are an .. interesting choice in 2019.

I'd say using tiles is miles ahead of using truly random terrain. In the right hands it can look and feel truly natural. However, that also means you need more than 3 tiles to make a 4x6 tiles sized map.

As I said, this whole game feels like an old WinXP era classic that got a remastered release.
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