Quantum Break
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Sin317
Banned



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Location: Geneva
PostPosted: Mon, 9th Jan 2017 09:11    Post subject:
Gameplay wise it really is on the light side of things. But I also thought that the story was very compelling and it motivated me all the way through the game.

I think if it didn't have the added videos, I would probably have been bored of it and never even finished it, to begin with Smile

Like I said some time ago, this is a movie with a game added to it, rather than the opposite.

And that's fine by me.

Also, while I can and do play for their gameplay alone (heck, I spend a couple hundred hours in transport fever and now I am starting with factorio lol) when it comes to "shooters", I am really tired of the genre I guess. UNLESS there is a real interesting story that makes me want to see what happens next.

And like chiv, games like Doom just don't do it for me anymore.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 23rd Apr 2017 15:18    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 23rd Apr 2017 15:44    Post subject:
is it weird that i cant imagine nudity or drugs really contributing or making the game better, and therefore dont care?

its weird.. when we hear about things cut from a game before its released, we go apeshit about censorship ruining games. and yet when i hear about it after the fact, and realise it wouldnt have made the game better, i dont care about it.

im too drunk to figure out what this all means.


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 23rd Apr 2017 15:44    Post subject:
was such a fucking good game though Sad i wish theyd put it on decent discount so that i could buy it on steam and play it again. we'll probably never get a sequel, its so rediculously fucking sad.


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 23rd Apr 2017 16:04    Post subject:
@chiv
I don't miss those two things in this game either.

But the reasoning for the removals are still funny:


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Janz




Posts: 14001

PostPosted: Wed, 17th May 2017 15:55    Post subject:
mh play or not play it?

will have some time to play stuff from the pile of shame, yes or no?
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Danyutz




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PostPosted: Wed, 17th May 2017 16:36    Post subject:
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me7




Posts: 3945

PostPosted: Wed, 17th May 2017 17:15    Post subject:
My least favourite Remedy shooter, but still a Remedy game with unique qualities.
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lolozaur




Posts: 26309

PostPosted: Sun, 15th Oct 2017 23:00    Post subject:
grabbed codex rls
 Spoiler:
 
LOL
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Mon, 16th Oct 2017 23:32    Post subject:
little late to the party...


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 16th Jan 2018 17:21    Post subject:
Remedy: The Traditional AAA Single Player Experience Is Really Expensive To Make, Costs Went Up 10x
Quote:
Remedy Entertainment is moving away from the traditional AAA single player experience, though they’ve vowed to retain their trademark focus on storytelling. Their next game (codenamed P7 and published by 505 Games) will have cooperative multiplayer elements to try and enhance replayability.

We’ve known as much for a while now, but Remedy Entertainment’s Head of Communications Thomas Puha revealed a bit more on this shift in an interview published today on GamesIndustry.biz. In particular, he noted that the costs to make a “traditional AAA single player experience” akin to Alan Wake or Quantum Break have now gone up tenfold while the audience is still essentially the same.

Quote:
The reality is the traditional AAA single player experience is just really expensive to make. The expectation level from gamers is really high in terms of how long the game is, what sort of features it has, how good the production values are. All those things are very expensive to do. And if you go back 10 years, you could still say the console market is roughly the same size. In the end, the audience you’re selling to is relatively the same size but the cost of making the game is ten-fold these days. So that’s an obvious problem.


He then reiterated that a “one-and-done” type of game also frustrates developers from a creative standpoint, as consumers tend to play those games very quickly after the creatives have spent years of their lives conceiving this fictional world.

Quote:
From a creative perspective, even when we made Alan Wake, it was like we spent all this time creating the characters, the universe, the rules and everything. It’s a place where you want the player to spend a longer period of time, and that’s hard to do in the traditional single-player space.


It is unclear whether we’ll hear anything concrete about P7 (which will be fully multiplatform unlike Quantum Break and Alan Wake) this year from Remedy. The Finnish studio is known for its relatively slow pace of development – seven years passed from Max Payne 2 to Alan Wake, and then six from Alan Wake to Quantum Break, which launched two years ago.

https://wccftech.com/remedy-aaa-single-player-expensive-make/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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h0rnyfavn
Serial Humper



Posts: 13885

PostPosted: Tue, 16th Jan 2018 17:44    Post subject:
Solution: Don't spend a shitload of money on AAA actors, live action cutscenes and shit? Laughing

They'll say anything to justify online-only("die!pirates"-lootboxes-paid crap-etc) gaming.

Quote:
frustrates developers


It frustrates them that they couldn't milk gamers for long.But now it's their time.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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KillerCrocker




Posts: 20503

PostPosted: Tue, 16th Jan 2018 18:43    Post subject:
Well it's their fault to make a game in 7 fucking years. Decide and plan. Then make a game...
Games like Dark Souls or Dead rising1 were made in 2 years!!!. Only 2 fucking years.
They both looked amazing at the time (still do imo), have amazing timeless gameplay and lots, lots of detail in the world. And they "probably" costed less than 10/15$ million each but the number is unknown.

While fucking Gta iv costed 100million and V costed 250million... but those are rare examples of very pricey games generating huge revenue anyway. And You can really see the money spent - at least with gta iv at the time. Holy shit that game was impressive.

Games like Witcher 3 with budget of 80$ million and taking almost 4 years to make are somewhere in the middle/high ballpark but would be considered rather tame budget nowadays AAA.

While HL2 costed 40$ million btw... had ground breaking physics, animation and graphics tech.
Gears of War costed only 10$ million featuring new engine and being a game with innovative gameplay at the time.
Gears of War 2 12$ even though it's much bigger "not every level is the same" game.
Bioshock, 15
Crysis 15

So there was time about until 2011/2012, when You needed max 3 years and like 20$ mu to make a good game. Now they need hundreds and 5+ years since the game have to appeal to everyone and then have amazing multiplayer and dlc career. Fuck


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 16th Jan 2018 19:00    Post subject:
Aren't Remedy well know for the high cost of production? I remember Max Payne 2 had a huge budget for the time which turned out to be 5-6 hour game. All their games since 2001 clock at about 40 hours of gameplay combined.
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tonizito
VIP Member



Posts: 51506
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 16th Jan 2018 19:04    Post subject:
One word, Hellblade.
Get the fuck outta here with this bullshit, if they wan't to develop some multiplayhurr battle royale clone in order to try and get some easy money just go ahead with it, no need for this silly shit.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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KillerCrocker




Posts: 20503

PostPosted: Tue, 16th Jan 2018 19:21    Post subject:
tonizito wrote:
One word, Hellblade.
Get the fuck outta here with this bullshit, if they wan't to develop some multiplayhurr battle royale clone in order to try and get some easy money just go ahead with it, no need for this silly shit.

exactly. Hellblade is a masterpiece


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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ixigia
[Moderator] Consigliere



Posts: 65126
Location: Italy
PostPosted: Wed, 17th Jan 2018 00:08    Post subject:
Yeah, it sounds like they're testing the grounds, finding excuses and justifications to chase a future focus towards quick 'n easy profits coming from the online world (that they've been already planning for a while: https://www.remedygames.com/remedy-goes-multiplayer/)

They could just go back to the more classic single-player formula by granting quality storytelling and *proper* gameplay if they wanted to, without wasting millions on unnecessary Hollywoodian awesome button-powered cine-experiments, silly merging of expensive TV-like shows and famous actors, and focus on what really matters in an action game. It could still be successful if done right, it doesn't have to be pompous AAA oomph, there is a huge market for single-player games of all caliber and there are many examples showing that it is possible to achieve successful results. Of course though the mild efforts/maximum profits bro-combo is very alluring these days for many companies, with few exceptions Sad
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 17th Jan 2018 02:22    Post subject:
lmao they are soending the investors' money on hyper expensive bullshit and marketing, everyone at the top eats with golden forks, they release the game exclusively on win10 store at first, it has high requirements all around and they now whine that it's too expensive to create a "traditional AAA single-player experience".

These mongoloids made Max Payne 3 a chore to play by bombarding me with cutscenes in every single room I dared to walk into ... still salty about that fiasco. Muh traditional cutscenes interrupting gameplay single-player Max Payne experience......

100 videos about Max hitting the booze, yes he is a drunk I got it, get to the gameplay and stop wasting other people's money to make a proper game.

This is why investors try to hit the jackpot with games that don't need a mocap studio, lipsyncing, voice actor divas etc.
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dodger2020




Posts: 3537

PostPosted: Wed, 17th Jan 2018 04:09    Post subject:
Just started playing this yesterday. It's OK but I haven't decided if I'll go all the way. Seems really repetitive even though I've just played the first act (after the first long fmv movie). I was kind of surprised that with everything maxed it mostly holds 60fps but there are these weird occasional stutters where it drops down to 20 then jumps back up to 60 solid. Might try killing vsync and moving it to the SSD and see if it's a texture streaming issue or something
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4treyu




Posts: 23234

PostPosted: Wed, 17th Jan 2018 05:52    Post subject:
VGAdeadcafe wrote:

These mongoloids made Max Payne 3 a chore to play




Max Payne 3 was made by Rockstar Laughing
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 17th Jan 2018 06:11    Post subject:
Oh, they developed the first two only. Well, my bad, I stand by the points I made. Most dev teams are wasteful with their resources and the result is games that need a way higher budget than they should. And they don't give a shit about proper testing or adding a fov slider for example, while throwing millions at external mocap/voice/FMV studios and marketing bullshit.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Wed, 17th Jan 2018 06:32    Post subject:
That's not a gaming development only phenomenon. Most companies start being wasteful with their resources. This is the price of success.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 17th Jan 2018 10:14    Post subject:
dodger2020 wrote:
Just started playing this yesterday. It's OK but I haven't decided if I'll go all the way. Seems really repetitive even though I've just played the first act (after the first long fmv movie). I was kind of surprised that with everything maxed it mostly holds 60fps but there are these weird occasional stutters where it drops down to 20 then jumps back up to 60 solid. Might try killing vsync and moving it to the SSD and see if it's a texture streaming issue or something


Played on SSD on the highest settings and still had weird frame drops from ~60 to 25. Bad optimization. Also couldn't finish the game because of all the visual effects and shit on the screen. After a couple of hours in I was having a bad headache which never happens to me. The story and characters were alright to the point I played. It had that Remedy vibe from previous games.
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dodger2020




Posts: 3537

PostPosted: Wed, 17th Jan 2018 16:52    Post subject:
bronson wrote:
dodger2020 wrote:
Just started playing this yesterday. It's OK but I haven't decided if I'll go all the way. Seems really repetitive even though I've just played the first act (after the first long fmv movie). I was kind of surprised that with everything maxed it mostly holds 60fps but there are these weird occasional stutters where it drops down to 20 then jumps back up to 60 solid. Might try killing vsync and moving it to the SSD and see if it's a texture streaming issue or something


Played on SSD on the highest settings and still had weird frame drops from ~60 to 25. Bad optimization. Also couldn't finish the game because of all the visual effects and shit on the screen. After a couple of hours in I was having a bad headache which never happens to me. The story and characters were alright to the point I played. It had that Remedy vibe from previous games.



Yeah, moving this to the SSD didn't make a bit of difference. Tried exclusive full screen with/without vsync, borderless window, etc. With everything maxed at 1080p(I turned film grain off because I hate how it looks) I can have 120-140+fps and then at random times it just drops to 20 for a few seconds. With vsync it's the same. solid 60 frames and then down to 20 occasionally. Doesn't seem to matter if I'm in a new area or going back through a section I was just in, doesn't seem to be tied to the number of things on the screen. It just happens and it's annoying. Piss poor optimization. Oh well. At least it was cheap from a humble bundle so no worries.
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KillerCrocker




Posts: 20503

PostPosted: Wed, 17th Jan 2018 18:05    Post subject:
4treyu wrote:
VGAdeadcafe wrote:

These mongoloids made Max Payne 3 a chore to play


wat

Max Payne 3 was made by Rockstar Laughing

I kinda agree.
The overlong seasure inducting cutscenes EVERY corner. I mean there was no 5 minutes of interrupted gameplay. The shooting and physics were amazing. But the cutscenes seasure style is not cool to watch again and again. Since they are not skippable I could not bare to finish second playthrough

but yeah - it's rockstar. Remedy made games are amazing except for QB. MP1,2 and Alan Wake are some of best games ever


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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LeoNatan
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PostPosted: Wed, 17th Jan 2018 18:42    Post subject:
KillerCrocker wrote:
seasure inducting

lol wut
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4treyu




Posts: 23234

PostPosted: Wed, 17th Jan 2018 19:23    Post subject:
Laughing
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kumkss




Posts: 4838
Location: Chile
PostPosted: Tue, 3rd Apr 2018 16:38    Post subject:
Finished this game. A solid 7/10 for me. The story was pretty good and it was what kept me in. The game mechanics, well, it sucked for me. It was weird, time suspended but the fights were pretty fast, maybe too fast for my taste. Played it on difficult and last fight was a literal nightmare for me. Also, I didn't like it at all. I've expected a good fight with someone with equal powers as our Jack Joyce. Those area damage effect converted the gameplay in unplayable for me. I tried it for about 30 times? maybe more. At the end I've somewhat managed to escape from that red blast (dunno how) and managed to shoot, one time, and that was. So fast I didn't knew what did I do to escape.

I was literally on rage because every fucking time you have to deal with the two waves of enemies with an awesome accuracy. So I had to parapet myself in the corridor back there at the end and it wasn't fun.

 Spoiler:
 


At the end, even that my gameplay lasted for about 21 hours (4 hours or so trying to stay alive in the last fight) I had the feeling of watched a movie rather to kept playing.

so it's a 7/10 mainly for the interesting concept, rather than the game itself.
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The_Zeel




Posts: 14922

PostPosted: Tue, 3rd Apr 2018 17:01    Post subject:
LeoNatan wrote:
KillerCrocker wrote:
seasure inducting

lol wut


holy fuck
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KillerCrocker




Posts: 20503

PostPosted: Tue, 3rd Apr 2018 17:11    Post subject:
You could say it is just as boring as sailing Laughing
https://www.sea-sure.co.uk/


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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