Metal Gear Solid Delta (Snake Eater Remake)
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Posts: 35908
Location: UK
PostPosted: Sat, 30th Aug 2025 22:10    Post subject:


May the NFOrce be with you always.
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madmax17




Posts: 19415
Location: Croatia
PostPosted: Sat, 30th Aug 2025 22:37    Post subject:
FireMaster wrote:
we are here.
Dont have a 5090? Fuck you

We'll fook you Laughing Mad
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zekkere1




Posts: 337

PostPosted: Sun, 31st Aug 2025 08:07    Post subject:
anyone fixed widescreen? all shit i tried either doesnt work or just stretches the image lol.


"We're different, bud. Remember that"
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fawe4




Posts: 1778

PostPosted: Thu, 4th Sep 2025 11:24    Post subject: c
What a weird game. I think that performance issues are just tied to initial load, at least on my side. After a few minutes at start of each load (not each level), with some slight stuttering, everything is then 60fps smooth. Flawless. It's an ugly game, though. Extremely high polygon models characters and some objects, but poor facial expressions, and dated mocap. Also, walls and some objects are very low fidelity, so the overall look is stinted. There's also full legacy-mode build in, that lets you play with overhead camera. This drastically changes look and gameplay, and I guess it's the intended way to play. Fps mode is darn easy using mouse aiming, quick mouse movements, and gun-ho approach to combat. Even stealth is much easier, since visibility is a lot better.

Gameplay feels a bit cramped and dated. It had me find some old reviews and they complained over that back at its ps2 release also. At best it's Commandoes in closet size levels. But, I guess that gameplay is just an interlude to cutscenes and story. That part is still pretty good and gripping, as long as one likes corny action movies. Rambo, James Bond, Vietnam, cold war period, and Japanese goofiness.
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friketje




Posts: 2110

PostPosted: Thu, 4th Sep 2025 11:35    Post subject:
Agree, poor game, performance is fine. The gameplay didn’t age well. This is only for fans of the original for a nostalgia trip.
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headshot
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Posts: 35908
Location: UK
PostPosted: Wed, 10th Sep 2025 18:05    Post subject:
Laughing



May the NFOrce be with you always.
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pho08




Posts: 2671

PostPosted: Wed, 10th Sep 2025 18:31    Post subject:
agreed with the above humpers

gameplay was pretty 'meh... also it felt pretty short for a MGS game?
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Interinactive
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Posts: 29452

PostPosted: Fri, 12th Sep 2025 04:55    Post subject:
I tried this again today

9800X3D, RTX4080, 64GB RAM

I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.

Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.

Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.

 Spoiler:
 
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FireMaster




Posts: 13489
Location: I do not belong
PostPosted: Fri, 12th Sep 2025 05:07    Post subject:
the human eye can't see more than 14 FPS lol wut
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fawe4




Posts: 1778

PostPosted: Fri, 12th Sep 2025 15:15    Post subject:
Interinactive wrote:
I tried this again today

9800X3D, RTX4080, 64GB RAM

I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.

Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.

Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.

 Spoiler:
 


It may be that game is just imitating those small corridors, and it's all open world with fake loading transitions. It certainly looks that way in the lab section that has a ton of transitions. You can clearly see everything loaded correctly before your eyes, then it just does this quick 'load' and you're in a 'new' area. It's 1:1 remaster, it's as if they were afraid to change anything from the base game. I don't think it's a bad game, though. I'm enjoying stealth and combat a lot, it's just boss battles and ui elements that feel dated. Healing system becomes tedious very quickly, and boss battles are all super slow and restricting in movement. Levels are also tinny, but they somehow have sense of discovery and natural progression. Main thing is that games makes you feel like a proper Rambo character in an action movie.
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StEFaN7




Posts: 5874
Location: them swamps
PostPosted: Fri, 12th Sep 2025 17:36    Post subject:
played it for a bit and dont like it, i loved death stranding but cant this, apart from the very small coridor like gameplay which is to be expected for such an old game, feels like theres too much bloat, and the story takes itself too serious but to many lol moments


I can see your soul at the edges of your eyes..
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OrignalSpaceJockey




Posts: 2388
Location: Sweden
PostPosted: Fri, 12th Sep 2025 17:38    Post subject:
Interinactive wrote:
I tried this again today

9800X3D, RTX4080, 64GB RAM

I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.

Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.

Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.

 Spoiler:
 

UE5 is cancer. It's what happens when you hire blue haired dei fuckers instead of good programmers...
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