What a weird game. I think that performance issues are just tied to initial load, at least on my side. After a few minutes at start of each load (not each level), with some slight stuttering, everything is then 60fps smooth. Flawless. It's an ugly game, though. Extremely high polygon models characters and some objects, but poor facial expressions, and dated mocap. Also, walls and some objects are very low fidelity, so the overall look is stinted. There's also full legacy-mode build in, that lets you play with overhead camera. This drastically changes look and gameplay, and I guess it's the intended way to play. Fps mode is darn easy using mouse aiming, quick mouse movements, and gun-ho approach to combat. Even stealth is much easier, since visibility is a lot better.
Gameplay feels a bit cramped and dated. It had me find some old reviews and they complained over that back at its ps2 release also. At best it's Commandoes in closet size levels. But, I guess that gameplay is just an interlude to cutscenes and story. That part is still pretty good and gripping, as long as one likes corny action movies. Rambo, James Bond, Vietnam, cold war period, and Japanese goofiness.
I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.
Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.
Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.
I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.
Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.
Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.
Spoiler:
Konami
It may be that game is just imitating those small corridors, and it's all open world with fake loading transitions. It certainly looks that way in the lab section that has a ton of transitions. You can clearly see everything loaded correctly before your eyes, then it just does this quick 'load' and you're in a 'new' area. It's 1:1 remaster, it's as if they were afraid to change anything from the base game. I don't think it's a bad game, though. I'm enjoying stealth and combat a lot, it's just boss battles and ui elements that feel dated. Healing system becomes tedious very quickly, and boss battles are all super slow and restricting in movement. Levels are also tinny, but they somehow have sense of discovery and natural progression. Main thing is that games makes you feel like a proper Rambo character in an action movie.
played it for a bit and dont like it, i loved death stranding but cant this, apart from the very small coridor like gameplay which is to be expected for such an old game, feels like theres too much bloat, and the story takes itself too serious but to many lol moments
I thought enabling the FPS cap removal mod didn't work. But then it turns out it was working, it's just that my puny PC couldn't muster more than ~60-70FPS.
Pretty crazy for a game that looks like this. Refunded for a second time, will buy on sale one day.
Imagine going from the FOX engine that runs open world MGSV at 60FPS on the Deck to this fucking FPS capped, linear/corridor abomination that requires a NASA PC.
Spoiler:
Konami
UE5 is cancer. It's what happens when you hire blue haired dei fuckers instead of good programmers...
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