yes I have
I also downgraded the textures option from ultra (6gb) to high (3gb) and now it's slower, but still there, around 1GB per hour, cool that I have 16gb of RAM
Although the OP said that disabling nvstream fixed it, it didn't in my case. I had it disabled and I still had memory leaks.
I used GE's shadowplay but after that I totally uninstalled this pos.
I didn't realize it was GE at first. All I saw was afterburner showing that I used all my memory right before crashing, but then I discovered it wasn't this or that game's fault.
I suppose you could try to uninstall GE and see if you continue to experience memory leaks after that.
yea this asscreed approach seems to be the new trend lately, shower the player with millions of subquests, collectibles and gimmicks to keep him busy and maybe he wont notice that the core gameplay is very shallow.
This sums it up
No matter how the journos put it, it's a game that doesn't try to innovate, on the contrary, it recycles and rehashes all the problems coming from the AAA one-button-to-rule-em-all generation (simplified stealth elements and core gameplay like Inter and Zeel also mentioned, the Ubi-like philosophy and approach overall which also tainted the Tomb Raider Reboo and many others).
Even the Nemesis system itself could have been implemented more deeply and with more consistency, since after a few hours you can see all the easy patterns behind it, and the repetitive factors that surround the idea in its current primitive state. There's potential though, that's for sure. Still, I ended up liking it for what it is, with the mindless I ar teh badass1 moments and nice sense of freedom, making me prefer it over AC.
Just imagine if a game like this was developed for a mature audience instead, with rewarding gameplay mechanics and all.
/back_to_reality
/Awesomebutton witnesses at the door
"During pre-production, we didn't have good metrics on our production capacity," he said. "This led to the specification of the game being over-ambitious, which, as we started to get a clearer picture of reality, required us to make some pretty big and painful cuts."
"This created a double dip of pain," he added. "Firstly, there was the lost work on the features that were cut. Secondly, we created quite significant amounts of new work to replace the cut features or content including some large wilderness areas and epic creatures such as the Great Beast."
De Plater pointed out that even when game features are cut, other elements must be redesigned or created to take their place. In the case of Shadow of Mordor, this created more work for Monolith than the studio originally modeled.
Could these mysterious features that faced the chopping block find their way into a potential Shadow of Mordor sequel? It's too early to say right now, but de Plater said previously that Monolith has "only scratched the surface" in terms of how it could move the series forward with another game.
Also in the post-mortem, de Plater talks about Shadow of Mordor's Nemesis System, which many consider to be the game's true innovation. He said this system originated as a "fairly simple idea" of amassing a network of personal villains, but over time, it experienced "feature creep" that made it much more complex. As a result, the Nemesis System actually moved away from the concept's core premise, de Plater said.
"For example, at one point we had multiple Uruk Factions with separate bars for Morale and Discipline," he said. "Each Captain influenced these Bars and their state determined the behavior of the Orcs in combat as well as emergent missions. At this point, their Hierarchy UI looked somewhat like a Christmas tree."
After some playtesting and refinements, Monolith sculpted the Nemesis System back to a version that was closer to the original intent, albeit with some key improvements.
"This was an improvement and evolution over the original vision which was closer to Sam and Frodo's experience in Cirith Ungol, where interrogation did not have any magical properties and you were turning your enemies against each other," de Plater said. "The final game is closer to the idea of the power of the One Ring where you are directly controlling your Enemies."
New Features:
Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)
Continued PC Improvements:
Stability:
Fixed rare crash encountered when going into Skills Menu.
Fixed a crash that could occur if blood failed to render.
Fixed issue where game would crash after a video card driver crash.
Fixed crash related to physics.
Performance:
Improved rendering on domination FX to improve framerate.
Save/Load:
Fixed issue where users save progress could be lost after watching benchmark to completion.
UI:
Added ability to skip Splash Screens after first launch.
General:
Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.
every time some dlc comes out EVERYONE gets it even if they cant access it. im doing a 5 gb cunting download right now ffs. 5 FUCK MOTHERING GIGS FOR DLC I DONT OWN, CANT PLAY, BUT BY FUCK ITS BEING FORCED ONTO MY FUCKING HDD.
Yes really bad call to put DLC files into main depot when DLC's are even separate files....
The DLC depot is only activation file for legit game.
Well this has good side if you wanna pirate the DLC's you already have the files ready for you
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Yep its last DLC
There will be probably one more Middle-earth: Shadow of Mordor - Forgotten Runes that no one cares about. It might come with official release of Bright Lord DLC.
Here some screens for Bulgaria (Looks quite bad will have to put the SweetFX pack i had)
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Nemesis novelty wears off within several hours and what left is a rather primitive system that should only be used to support a great story, rich world and awesome gameplay alas it's not the case but they keep praising the game for this like it's the second coming of Christ or something
a shallow action game+ lord of the rings = second cumming of christ.
i had my fun with it, but at no point did I forget its just junk food gaming. amazing while you chew it, but your body will tell you what you really ate soon enough.
a shallow action game+ lord of the rings = second cumming of christ.
i had my fun with it, but at no point did I forget its just junk food gaming. amazing while you chew it, but your body will tell you what you really ate soon enough.
Indeed this is 2015, not 1886
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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