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 Posts: 3156
 
 Location: New york
 
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 Posts: 3156
 
 Location: New york
 
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						-=Cartoon=-
					
					VIP Member
 Posts: 8823
 Location: South Pacific Ocean
 
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					|  Posted: Sat, 20th Nov 2004 00:38    Post subject: |  |  
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					| work on the cracked version ?
 Or u got the clone ?
 
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						razor1394
					
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 Posts: 3571
 Location: Sweden
 
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					|  Posted: Sat, 20th Nov 2004 10:55    Post subject: |  |  
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					| I would also like to know if it works without cracking it because I posses the cracked (wohoo!) version and not the cloned one. If not we'll see it cracked.
 Last edited by razor1394 on Sat, 20th Nov 2004 21:16; edited 2 times in total
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					|  Posted: Sat, 20th Nov 2004 20:42    Post subject: Uhm.... not with crack |  |  
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					| Hi. I also have installed the new patch for RCT3.
But..... it does NOT work with the crack money delivered with his release.
 I hope he, or someone else will release a new no-cd, that will include the 1st patch functions.
 
 Jasper
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					|  Posted: Sun, 21st Nov 2004 18:47    Post subject: |  |  
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					| Settlers 3 Was fun at first. 4 was dissapionting (more of the same.). Sure they were fun, but the novelty wore of after a while and they were found lacking. Maybe this is a facelift for more than just graPhics.
 i7 - 2500k
 8GB RAM
 AMD XFire 6950s
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						spankie
					
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 Posts: 2958
 Location: Belgium
 
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					|  Posted: Sun, 21st Nov 2004 18:59    Post subject: |  |  
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					| i really dont like the 3D aspect of the game.
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						spankie
					
					VIP Member
 Posts: 2958
 Location: Belgium
 
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					|  Posted: Mon, 22nd Nov 2004 01:08    Post subject: |  |  
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					| Had my first CTD... still getting a lack of people with queues after about three years rides with high levels of enjoyment get a treacle of peeps. I gave up put the cd away never to be seen of again
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 Posts: 3156
 
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					|  Posted: Mon, 22nd Nov 2004 13:24    Post subject: |  |  
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					|  Posted: Thu, 25th Nov 2004 23:33    Post subject: |  |  
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					| yeah it's taking long, i fear for it
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					|  Posted: Thu, 25th Nov 2004 23:39    Post subject: |  |  
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					| *sigh* This is why I wish they would make CD images for most games. No waiting just mount and play.
 i7 - 2500k
 8GB RAM
 AMD XFire 6950s
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					|  Posted: Fri, 26th Nov 2004 04:11    Post subject: |  |  
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					|  Posted: Sun, 28th Nov 2004 10:18    Post subject: |  |  
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					| At this point, if I found the Cloncecd Version of RCT3 I would download it. It would solve all these problems. But Right now I am playing Bloodlines so that is keeping me busy.
 i7 - 2500k
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 AMD XFire 6950s
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					|  Posted: Sun, 28th Nov 2004 14:00    Post subject: |  |  
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					|  Posted: Tue, 30th Nov 2004 03:02    Post subject: |  |  
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					| roller coaster tycoon 3 ver 1.1 VENGEANCE seems out
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					|  Posted: Fri, 17th Dec 2004 04:17    Post subject: Patch2 |  |  
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					| The new patch (Patch2) will be out for Christmas. It fixes an incredible number of bugs, as well as some memory-leaks and performance-killers.
This game might just work after all!
 
 Ultroman the Tacoman
 21-year-old n00b-programmer and musician (psytrance/full-on)
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					|  Posted: Sun, 19th Dec 2004 10:20    Post subject: |  |  
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						upstart_69
					
					
 Posts: 1094
 Location: Right behind you!
 
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					|  Posted: Sun, 19th Dec 2004 11:11    Post subject: |  |  
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					| too bad they(atari) didnt spend the money on qa testing instead of a nice shiny box and adverts for a broken game on release.  maybe some yr in the distant future i will come back to it.
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						Baleur
					
					
 Posts: 2343
 Location: South Sweden
 
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					|  Posted: Sun, 19th Dec 2004 13:18    Post subject: |  |  
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					| oh lord save us
 CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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					|  Posted: Wed, 12th Jan 2005 12:57    Post subject: |  |  
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					| ftp://ftp.infogrames.net/patches/rct3/RCT3_1stRETAIL-UPDATE2_USA.EXE
 Patch 2
 
 
 ftp://ftp.infogrames.net/patches/rct3/RCT3_U1BETA-UPDATE2_USA.EXE
 
 patch 1 - patch 2 update
 
 
 More Peeps Balancing
 o Enhance peep leaving park behavior by add time limit to ensure churn of fresh peeps
 o Dividing the way 'waiting for group' behavior is reported.
 o Inject more single peeps and reduce the probability of big groups being created
 o The VIP objective, where the VIP wants to visit a certain type of theme, is now easier to satisfy
 o Peeps are less complaining when experiencing temperature extremes
 
 Mixmaster enhancements
 o Scrubbing with echoing sound feedback added
 o Maximum number of tracks now extends as tracks are added (to ~ one screen height above the last track)
 o Song-file waveform preview
 o Spacebar to play/pause
 o Adding new fireworks causes fireworks list to stretch off the screen If easy (from forum list)
 o User-created fireworks are saved with the show, negating the need to distribute the .frw file
 
 Localization
 o Correction to German texts
 
 Other Enhancements
 o Stratacoaster braking force increased
 o Fixed the circumstance where color settings and other custom fireworks were not saved with firework displays
 o Increased maximum train length for Suspended Swinging Car
 o Some height limits (e.g. Monster Trucks and Wooden Coasters) have been increased
 o Corrected some problems where importing wooden coasters from RCT1 and RCT2 undesirable performance
 o Starting dates can now be changed in scenario editor
 o LOW FRICTION check-box added to coaster operation mode panel that reduces friction, which is especially helpful for tracks imported from RCT and RCT2
 o Confirmation box now prompts players upon deleting coasters and attractions.
 o Optimizations to 3D code and asset files has resulted in better overal performance
 o Powered Launch as been added to Twister coasters
 o Removed the REFLECT BACKGROUND option from the Display Options control panel
 
 Fixes
 o Reordered the sorting technique that previously resulted in disappearing rotating cars on the Virginia Reel
 o Added previously missing particles for some effects
 o Corrected an infrequent instance of the game crashing while loading a save game
 o Corrected the circumstance where water rides were not speeding up on the down-slopes
 o Corrected the circumstance where splash boats and rafts were too fast
 o Corrected the instance where some coasters had overlapping trains
 o Peeps no longer become lost on rides if the ride is switched to test mode or is closed
 o Attendance calculations refined
 o Corrected a rare and complex interaction between some soundcards being present in the same computer with some video cards that resulted in reduced frame-rate
 
 
 Actually ill use this thread !
 
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