Will Wright Presents Spore
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 4th Sep 2008 20:14    Post subject:
Schumi2003 wrote:
good game when i first play it, then in space it becomes boring to me and i don't wanna start all over again lol to repetitive i guess.


stil glad i didn't get this.


same here. I was incredibly disappointed by this game

With all the hype I was expecting something much more ground breaking.


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chakdeindya
Banned



Posts: 286

PostPosted: Thu, 4th Sep 2008 20:17    Post subject:
definitely not worth preordering, cancelled my galactic edition preorder for 79 bucks


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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 4th Sep 2008 20:44    Post subject:
Heh. Who would've guessed Will Wright's fears of overhype came true. Next time, try getting more into the original game, and maybe getting one less expansion out.

Although, I still feel that anyone that even remotely liked this original installment will try most, if not all the upcoming expansions.

Still, from what I read, Sims and Sims 2 seemed quite more complete without any expansions installed. Although, seeing how some of them proved quite fun (e.g. for Sims 2, University, Pets, Vacation), I'm putting my hopes on getting some good expansion to get the game as interesting as it originally seemed.

And I know that's a bad thing. Trust me, I know.


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heckknow




Posts: 541

PostPosted: Thu, 4th Sep 2008 21:24    Post subject:
it's not bad. i've been playing non-stop (i only stopped because the game locked up on me; a single crash after around 10 hours isn't too bad). i'm at the space stage now. it's vast.

it's too early in for a game of this type and scope for me to give a mini-review. but so far, i like what i have seen. the cellular and creature stage is cool (tribal and civilization stage not so cool). it seems like all the stages leading up to the space stage are extremely short. but this could be because i'm playing at easy difficulty level.

the space stage is by far the grandest of all the stages. i'm almost half way through the space stage. anyway, i'm going back to play again.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 4th Sep 2008 21:36    Post subject:
Perdurab00 wrote:
[
Yeah, where's the game? I guess Spore only appeals to the retarded, and to girls.


God i hate comments like this. What are you? Fucking 12?
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Thu, 4th Sep 2008 21:45    Post subject:
I blame the Internet.


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difm




Posts: 6618

PostPosted: Thu, 4th Sep 2008 22:20    Post subject:
So... how many expansions wil EA release for Spore? Razz


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Newty182




Posts: 10805
Location: UK
PostPosted: Thu, 4th Sep 2008 22:22    Post subject:
difm wrote:
So... how many expansions wil EA release for Spore? Razz


354 and a spore spin off game.

why hasnt vitality propered this yet Confused


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Spiderman
Banned



Posts: 5877

PostPosted: Thu, 4th Sep 2008 22:31    Post subject:
SycoShaman wrote:
Schumi2003 wrote:
good game when i first play it, then in space it becomes boring to me and i don't wanna start all over again lol to repetitive i guess.


stil glad i didn't get this.


same here. I was incredibly disappointed by this game

With all the hype I was expecting something much more ground breaking.

you know what this game is a another BLACK&WHITE game ,the first island is fine but when you get to the second its get hell boring
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NuclearShadow
Banned



Posts: 1948

PostPosted: Thu, 4th Sep 2008 23:37    Post subject:
Damn the common opinion seems to be of disappointment. Now I'm questioning if I should buy it blindly or pirate it and give it a try first..
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djaoni




Posts: 8061

PostPosted: Thu, 4th Sep 2008 23:44    Post subject:
Pirate it, some people have waaaaaaaaaay to high expectations and obviously it's not for everyone.
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ArtursL




Posts: 173
Location: Latvia
PostPosted: Thu, 4th Sep 2008 23:48    Post subject:
Also, i thought I saw someone asking what the heck do you do after you reach max space rank, you must travel to the center of the galaxy.
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qcncr




Posts: 66

PostPosted: Thu, 4th Sep 2008 23:58    Post subject:
The Game just isn't fun
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FISKER_Q




Posts: 1040

PostPosted: Fri, 5th Sep 2008 00:02    Post subject:
Fun little detail, you can actually interact with yourself(No i don't just mean random placements of creatures throughout the galaxy) if you have a savegame, and then make a new game, you will be able to interact with the progress done in the other game.

I'm considering to go to myself in the creature phase to see if stuff like the monolith and creature tweaker works Razz
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ManMountain




Posts: 793

PostPosted: Fri, 5th Sep 2008 00:06    Post subject:
Spore.Crackfix-RELOADED
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Newty182




Posts: 10805
Location: UK
PostPosted: Fri, 5th Sep 2008 00:11    Post subject:
ManMountain wrote:
Spore.Crackfix-RELOADED


sweet. i wonder if that will that sort out the random crashes i get Very Happy


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ManMountain




Posts: 793

PostPosted: Fri, 5th Sep 2008 00:12    Post subject:
" There was a fault in 1 opcode in our previous crack for this game. We
completed the entire game with our initial crack and were unable to find any
gameplay bugs or crashes caused by this code, but we decided to release this
fix just in case."
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FISKER_Q




Posts: 1040

PostPosted: Fri, 5th Sep 2008 00:16    Post subject:
ManMountain wrote:
" There was a fault in 1 opcode in our previous crack for this game. We
completed the entire game with our initial crack and were unable to find any
gameplay bugs or crashes caused by this code, but we decided to release this
fix just in case."


I wonder what they meant about completed the entire game, because if they did they could probably have released it a week ago Very Happy
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 5th Sep 2008 00:17    Post subject:
Newty182 wrote:
ManMountain wrote:
Spore.Crackfix-RELOADED


sweet. i wonder if that will that sort out the random crashes i get Very Happy

Reviews have mentioned occasional crashing, so it's unlikely. I have retail version and not crashed once yet mind you.


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FISKER_Q




Posts: 1040

PostPosted: Fri, 5th Sep 2008 00:24    Post subject:
Ispep wrote:
Newty182 wrote:
ManMountain wrote:
Spore.Crackfix-RELOADED


sweet. i wonder if that will that sort out the random crashes i get Very Happy

Reviews have mentioned occasional crashing, so it's unlikely. I have retail version and not crashed once yet mind you.


Crashed a lot here, 3 times just random, and then 1 time i would repeatedly crash each time i took over a specific planet, after ignoring the planet for a while i could capture it without crashing though.
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ManMountain




Posts: 793

PostPosted: Fri, 5th Sep 2008 00:25    Post subject:
Game has ran faultlessly. Kids have been playing it a lot with no crashing.
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cyclonefr




Posts: 7013

PostPosted: Fri, 5th Sep 2008 00:44    Post subject:
no SINGLE crash there either with the first crack but i'm playing it on OS X though Wink Mind you it's using the PC exe (so the same crack) since it's using Cider (which is basically Cedega for linux users).


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Newty182




Posts: 10805
Location: UK
PostPosted: Fri, 5th Sep 2008 00:55    Post subject:
Ispep wrote:
Newty182 wrote:
ManMountain wrote:
Spore.Crackfix-RELOADED


sweet. i wonder if that will that sort out the random crashes i get Very Happy

Reviews have mentioned occasional crashing, so it's unlikely. I have retail version and not crashed once yet mind you.


so its not just my system then. thanks for the info. crack fix didnt make a difference btw


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Raap




Posts: 956

PostPosted: Fri, 5th Sep 2008 01:10    Post subject:
I've not crashed playing in one go all the way up to the space stage, which I've barely started.

Game was pretty much as expected, though. Best thing about it is undoubtedly the creature/vehicle creator, but what a disappointment to find out that the units didn't even really use their weapons properly. The rest of the game is ridiculously simple, unimaginative and boring. So much potential wasted.

Hopefully the idea will move over to other strategy games though; designing your own units, from scratch, is definitely a step in the right direction.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 5th Sep 2008 06:09    Post subject:
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Fri, 5th Sep 2008 07:01    Post subject:
wow nerd Razz Hahahaha. Fuck! This game pwns! Hahahaha! I thought it'd be gay so i downloaded it and played it and forgot to do shit today. I got class tomorrow at 930 and it's 1 am and i just finished my laundry. HAHAHAHAHAHAHA. Omfg. This game is addictive as fuck!


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I win, you lose. Or Go fuck yourself.
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childofbhaal




Posts: 165

PostPosted: Fri, 5th Sep 2008 07:04    Post subject:
That is another thing we simply aren't getting:

The whole social aspect of the game. Wright REALLY pushed that concept. The sharing and creation bit. Personally, I really couldn't care less about it, but its like the seems and its user created content. That stuff made the game.

I get the feeling that spore is not the kind of game for anyone who leans on the hardcore side of the line. In fact, I am pretty sure it will sell millions to those who did not hype for even a second but know the guy who made Sims did it, and play games in 1 hour stretches. Fact is most people on this board can 'finish' a game of spore in a single sitting.

Personally, I thought it was fun. For a bit. But there really isn't that much game here.


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grues0me




Posts: 90

PostPosted: Fri, 5th Sep 2008 09:06    Post subject:
Yesterday i quit it because i thought its repetive, strangely today it draws me to spore again, so i guess its a good sign.

One question: does it matter how many weapons of a kind you put on a creature, i.e. if i put 5 of the same level claw on my creature, will its attack be stronger? I mean if i put 5 level 4 claws on it, will its "attack skill" raise or something? Or is it a global value?


We are the creators of Time, the victims of Time, and the killers of Time. Time is timeless. You are the clock.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 5th Sep 2008 09:21    Post subject:
grues0me wrote:
One question: does it matter how many weapons of a kind you put on a creature, i.e. if i put 5 of the same level claw on my creature, will its attack be stronger? I mean if i put 5 level 4 claws on it, will its "attack skill" raise or something? Or is it a global value?
As much as I noticed, no. It's different from the CC. You have to invest in the best parts to max out certain stats.
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grues0me




Posts: 90

PostPosted: Fri, 5th Sep 2008 09:40    Post subject:
zmed wrote:
grues0me wrote:
One question: does it matter how many weapons of a kind you put on a creature, i.e. if i put 5 of the same level claw on my creature, will its attack be stronger? I mean if i put 5 level 4 claws on it, will its "attack skill" raise or something? Or is it a global value?
As much as I noticed, no. It's different from the CC. You have to invest in the best parts to max out certain stats.


So putting many claws of a kind is purely cosmetical? Sad, because in the first stage it matters how many "stingers" you put on your creature for example. Creating a pure carnivore should allow me to stuff it with claws to max damage and sacrifice other parts like mobility. Why waste DNA for more weapons?


We are the creators of Time, the victims of Time, and the killers of Time. Time is timeless. You are the clock.
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