Portal Valve
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Freakness
Banned



Posts: 3583

PostPosted: Tue, 16th Oct 2007 16:53    Post subject:
Thanks, but I deleted the game already. Noclip isnt satisfying in this game at all. Very Happy
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necro2k




Posts: 50

PostPosted: Wed, 17th Oct 2007 04:38    Post subject:
Shame u didnt give it a shot, as it really is an innovative part of code. Wink Granted, this puzzle sucked a bit, i had to try around alot too but it was well worth the effort. Fortunately you wont encounter much more of those situations as u progress in the game.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Wed, 17th Oct 2007 14:11    Post subject:
http://kotaku.com/gaming/papercraft/portal-papercraft-311187.php
Very Happy


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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AwE




Posts: 1686

PostPosted: Wed, 17th Oct 2007 14:22    Post subject:
UpTheToon wrote:
Druqsr wrote:
`Really don't have a clue what to do here

Just after I got the glass broken by the big turret for the second time (via portal)

http://img132.imageshack.us/my.php?image=escape010000dx2.jpg


 Spoiler:
 


No you must not...

I was stuck there for some time, too.

You could also:
 Spoiler:
 


btw - that game is awesome! short but awesome. best game i played for a long long time
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Wed, 17th Oct 2007 14:40    Post subject:
poullou wrote:
http://kotaku.com/gaming/papercraft/portal-papercraft-311187.php
Very Happy


hahahahah, thanx! Will put one on my desk Very Happy
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2007 14:45    Post subject:
yay! go weighted companion cube! I love that thing.

they should release a special edition of portal that includes a miniature weighted companion cube, and of course a life-size weighted companion cube would also be great.
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Spiderman
Banned



Posts: 5877

PostPosted: Wed, 17th Oct 2007 14:54    Post subject:
Lutzifer wrote:
poullou wrote:
http://kotaku.com/gaming/papercraft/portal-papercraft-311187.php
Very Happy


hahahahah, thanx! Will put one on my desk Very Happy

and when you glue it together you get this
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Wed, 17th Oct 2007 14:57    Post subject:
looks neat Very Happy
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pikachupi




Posts: 4180

PostPosted: Wed, 17th Oct 2007 15:00    Post subject:
i started the game and i kinda find it ...repeated..so..my question is if it is going to change into some action? or its room after room agian and again?

(i need to shoot at lol..i like puzzles also, but puzzles with some action)
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Wed, 17th Oct 2007 15:08    Post subject:
No action but the last level is different...


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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pikachupi




Posts: 4180

PostPosted: Wed, 17th Oct 2007 15:27    Post subject:
poullou wrote:
No action but the last level is different...


thanks
btw..how many levels?
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Wed, 17th Oct 2007 15:31    Post subject:
19 but as I said the 19th is large...quite large.
Add 6 challenges and speed/least portals/least steps stages.


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Adagio.81




Posts: 288

PostPosted: Wed, 17th Oct 2007 15:53    Post subject:
The last level is about 1/3 of the game, the game begins to be interesting from around... level 15-16 or so


Has there been any news about custom maps for this game, or is it impossible?
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Alianna




Posts: 108

PostPosted: Wed, 17th Oct 2007 15:56    Post subject:
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Adagio.81




Posts: 288

PostPosted: Wed, 17th Oct 2007 20:06    Post subject:
Thank you Smile
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2007 22:38    Post subject:
Zero Punctuation review of the orange box (including portal)
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box

hilarious! and so true.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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clragon




Posts: 470

PostPosted: Wed, 17th Oct 2007 22:51    Post subject:
Surray wrote:
Zero Punctuation review of the orange box (including portal)
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box

hilarious! and so true.


haha well said.
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lobsterboy




Posts: 609

PostPosted: Wed, 17th Oct 2007 22:57    Post subject:
Surray wrote:
Zero Punctuation review of the orange box (including portal)
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box

hilarious! and so true.



great ! Laughing
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 18th Oct 2007 00:28    Post subject:
hmm portal is set in the half-life universe.
that means in theory, in half-life 2 episode 3 we could meet chell and she could give you the portal gun or something.

and just imagine it in multiplayer. it could be limited to one portal gun at a time on the whole map and you could like create portals and pop out right behind or above some other guys in deathmatch and stuff like that.
that'd be pretty cool!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Spiderman
Banned



Posts: 5877

PostPosted: Thu, 18th Oct 2007 01:43    Post subject:
Surray wrote:
hmm portal is set in the half-life universe.
that means in theory, in half-life 2 episode 3 we could meet chell and she could give you the portal gun or something.


Wen you play this game in the commentary mode and when you enter one of four secret rooms you will hear the future of this series , yup series so play it again and find those rooms and hear them out
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Thu, 18th Oct 2007 02:32    Post subject:
yeah new ''maps''!! Very Happy


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Thu, 18th Oct 2007 06:39    Post subject:
lobsterboy wrote:
Surray wrote:
Zero Punctuation review of the orange box (including portal)
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box

hilarious! and so true.



great ! Laughing


agree


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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HunterHare




Posts: 742

PostPosted: Thu, 18th Oct 2007 07:03    Post subject:
Portal gun in Half-Life 2:


Quote:
* First off, backup up your entire Portal directory in a safe place. It’s the folder marked ‘portal’ in ..Steamsteamapps(your_steam_id). We, nor Valve, take any responsibility in the unlikely event of you hosing your game files. Worse comes to worse though, you could always just redownload.
* Next, download and install, if you haven’t already, GCFScape. This handy program will allow you to access the cached game files for any Source-powered game, in addition to several other Steam games you may have downloaded.
* Once that’s done, browse to the directory ..Steamsteamapps. There, you’ll see all the available GCF archives. We’ll start with Half-Life 2.
* Open the GCF marked ‘half-life 2 content.gcf’ You’ll see a directory tree in the left pane. Click the box to the left of the folder marked ‘hl2’ to see the directory listing contained within it. Then, right-click ‘maps,’ select ‘Extract’ and extract the entire folder into the directory Steamsteamapps(your_steam_id)portalportal. This will merge it with the existing Portal map folder.
* Do the same with the ’scenes’ folder
* Fire up Steam and run Portal. When it’s done doing its thing, open up the developer console with ‘~’ (you may need to enable it under your keyboard options).
* At the console, type ‘maps *’ to list all the available maps. Now that you’ve imported the Half-Life 2 maps, this will be a fairly lengthy list and some of the names, like citadel and canals, should seem familiar.
* Type ‘map’ and then the map name to open that map. For instance, ‘map d1_canals_01’
* When the map is done loading, pull up the console again and enable cheats by entering ‘sv_cheats 1’
* To give yourself all weapons, including the portal gun, enter ‘impulse 101’
* Depending on how far you got in Portal, you may need to upgrade the portal gun to fire both portals. Enter ‘upgrade_portalgun’ to do so
* Go lay waste to some alien scum with the power of portals!
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Franneke




Posts: 295
Location: A Swede(ish) in Belgium
PostPosted: Thu, 18th Oct 2007 12:50    Post subject:
Hehe, fun game, ive finished it in a couple of hours, but it was cool, put my brain to work.


AMD X4 945 Phenom II | MSI 790fx-gd70 | 4gb Pc10666 RAM Patriot | ASUS HD6970 | IIyama ProLite E2407HDS | Windows 7 Ultimate 64 | 3 HDD's=3Tb | PS3 | Xbox360 | PSN & XBL Franneke, feel free to add me
http://speedtest.net/result/1460696652.png
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farne




Posts: 3736

PostPosted: Thu, 18th Oct 2007 13:52    Post subject:
How do you get past the first part in the sixth advanced map?
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 18th Oct 2007 14:04    Post subject:
 Spoiler:
 


EDIT: Added spoiler tags.


Last edited by JBeckman on Thu, 18th Oct 2007 14:11; edited 1 time in total
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farne




Posts: 3736

PostPosted: Thu, 18th Oct 2007 14:10    Post subject:
 Spoiler:
 

Thanks a lot, I'm gonna try this right away.
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farne




Posts: 3736

PostPosted: Thu, 18th Oct 2007 14:35    Post subject:
And done, that map wasn't all that hard for being the last one, to be honest.

JBeckman, have some vanilla crazy cake.
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 18th Oct 2007 14:43    Post subject:
if it was any harder, I'm sure many people would give up in frustration.

it's good they left the really hard stuff to the bonus levels so you can experience the story even if you're not a portal master.


anyway... anyone mind telling me what "fat chance" means? I've never heard it before and it makes no sense. (yeah, english is not my native language! sorry!)


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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farne




Posts: 3736

PostPosted: Thu, 18th Oct 2007 15:41    Post subject:
Fat chance is an ironic way of saying that you've got a very low chance to accomplish something, as far as I know.
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