While EVO is still struggling (a lot) with its Early Access roadmap, a new rally-themed one was just announced - developed by an adjacent studio called Supernova:
In something of a surprise announcement, 505 Games has revealed a new, third prong of the Assetto Corsa series is on its way soon, as Assetto Corsa Rally arrives in Steam Early Access on November 13.
Based on AC’s physics engine and Unreal Engine 5, Assetto Corsa Rally is intended as a hardcore rally simulator, with a laser focus on driver and car versus conditions and stopwatch.
When the game arrives in Early Access on November 13 it will include 33km (20 miles) of laser-scanned, real-life roads, across four Special Stages (with 18 variants) on two different surface types. Hard-top enthusiasts will be able to race tarmac rallies in Alsace, while the loose stuff is represented by gravel in Wales. That’s set to expand to 120km (75 miles) when the final launch version arrives — no date has been made available yet — with ten Special Stages and 35 variants over five countries, with more to arrive down the line in updates.
On the car front, the Early Access version will offer ten vehicles across the spread of rally eras from the genesis of WRC to modern Rally2 cars. The preview images include the Lancia Fulvia, Delta HF Integrale, and 037, FIAT 131 Abarth, Citroen Xsara WRC, Peugeot 208 Rally4, and Hyundai i20N, so there’s still a couple to come yet. That’s going to increase to 30 vehicles for the launch version, representing “the most iconic rally cars” over the last 50 years. Given that the EA version already include six distinct eras, we can only imagine what the other cars might be.
It’s not yet clear what gameplay features will be included, but there’s five game modes promised for the Early Access title and more — including a rally school and career mode — at launch. VR fans can relax, as support is pencilled in for the full launch title, with triple-screen support in the mix right from November 13.
Seems realy cool. But as an Assetto game aiming for realism I'm having doubts how many people are actually able to finsh a course. Every rally game out their still feels a bit arcadish.
Second problem I decided a while ago that i'm to old to endure playing with a wheel at my desk, it hurts .
Tried the Early Accessisodemo out of curiosity, it's bare bones as expected at the moment (2 main locations and 10 cars) and there are the usual caveats with the engine requiring AI smear-friendly trickeries to achieve a decent framerate, but it is promising in terms of physics and presentation. The handling is demanding with surfaces behaving as intended (breaking also requires proper timing like in RBR), complemented by the attention to detail, authentic tone and options available (ToD, weather conditions and so on). The default sense of speed is a bit lacking, especially compared to Dirt Rally 2.0, though there are various camera settings/effects that can be adjusted.
Patient bear mode is on, with the hope that the future 1.0 version will get as much content as possible given the limited licenses and budget, as well as modding support (big if)
Lack of stages is always a problem with rally games. Perhaps in the future with the help of AI devs can finally make complete events and championships.
It's a Demo for 23,99€. Ubisoft gave us Heroes for free with more content. Weird. Laser scanned stages are fantastic, performance is decent, one thing is bad, though. And that's sense of speed. It is atrocious. There is visually no difference driving group B or 1960 Fiat. I've tried different graphical settings, and nothing helps. I'm always keeping one eye on speedometer, since it's only thing that allows me to judge speed for hard braking corners. Really distracting. Other than that, somewhat weird car behaviour when off track, you'd think that grass and dirt will help stop the car, but you're torpedo when things go wrong. When you're on track, feeling is great, it's only when you do a mistake or go over a hard bump that things become unrealistic. Car does weird things. I guess that shouldn't be a problem when one learns the tracks and stops doing mistakes. I just can't get that sense of speed out of my mind. RBR, Dirt 1/2, all feel much better. UE thing, or something else.
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