Yeah I mean ... all this masquarade talk, and me giving it a run for like 1 hour or whatever was just so bad.
Walk out of the tutorial area, run up to the homeless to inform him how disgusting she is, where she proceeds to attack me. So far so good I suppose. I then one punch man her 10 feet away and pretty much nothing happens. The cop that's close by ignores it, the couple kissing doesn't stop, nobody really reacts. I think I got a -masquarade thing, but not sure. The guy in my head commented that it wasn't very nice.
At this point I wasn't sure if this was social commentary or just the shit game. But then I decided to repeatedly jump off buildings and land in the middle of the street, with everyone ignoring it, and not even a masquarade prompt. Now, maybe everyone's myopic in lore, but that kind of made me shut it down and go to sleep.
The dialogue so far, what little I experienced was fairly bad as well, and the fov is too low in my opinion.
Graphically it's competing with the original. I'm exagerating of course, but it looks dated, especially the people.
Glad i refunded this because i did not like it. Feels very stiff and unrefined gameplay wise. You hear toots and horns but no cars in sight other than the ones that are parked. And i do not like the guy in my head. Had he been interesting then OK, but he's not.
Dark city in christmas times is a boon, but i am not playing it solely for having a great setting.
Also, cause I was too generous with the game by not mentioning the awful tutorial area.
You know the whole don't kill them by feeding? You know, to give in to the beast bit?
Oh, well you just kill everyone anyway in this, it's not even a choice. At least not in the tutorial. Oh and before anyone says, oh but they're combatants and they technically get punched at the end so not drained. Not really the case for the first guy in my opinion. You also don't really get a choice after either. You just don't finish off civilians by feeding either way. It's not even mentioned as far as I can tell. You can still kill them obviously, just not drain them.
How about teleporting cops? They break in to the building and you scurry up the walls to the higher floors, only to immediately run in to them a few second later. Like, how?
How about your telekinetic power that you can break pipes and rickety ceilings with? Why not use that on people? Sure, it may be old, unstable stuff. I'd reckon, it would still work on humans though. They're pretty fragile.
And you know what? I get how a lot of people won't take a lot of this shit in mind, since it sounds inoffensive. But my god did this game piss me off the whole time I played it. Everything about it. I would even argue the combat is worse then the original, what little I played of it so far at least.
And like, and I'm not even sure if this is true, but I'm not giving them the benefit of the doubt either way. I think they're trying to do a "The Deb of Night" thing with the radio and the voice just doesn't work for me. And not only the voice but the way she speaks either. And I really wouldn't trust these people to write it to the same level or even close.
I am actually considering hate playing this to completion, that's how annoyed this made me. It's the first time something has made me want to play it fully just from hate. To see all the shit they ruined and complain about it.
And here, just so people don't say I'm being fully unfair. Climbing walls is a nice addition gameplay-wise. Although, I do have to say, that it should be a much bigger thing to avoid being seen and also, maybe some clans should be less likely to do it, I don't know. I suppose that is more of a you problem as a player to roleplay, but I don't think you really have a choice. Also, would have been nice to have nosferatu and the roofs to be a safe way to travel, but hey...
The game shouldn't be called Bloodlines. It's not a fully fledged RPG, it's a pseudo RPG at best.
You are not allowed to save. There's a Telltale like autosave system that's clearly there to reinforce an illusion of choice by not giving you the chance to test other options just to realize they lead in the same spot.
The visual style is good, it's far from a high fidelity game, but the visuals give the right vibes. However, the performance is unjustifiably bad. There's no FOV slider and worse, there's no way to deactivate motion blur.
Voice acting is solid, the sound design and music seem to do the job.
The gameplay mechanics are a mess. The missions from primogens play like fetch quests. Without skills, there little variety to be had and they didn't go the shock-esque route of interactivity either.
The AI is a mess and it will constantly break immersion with the cheap GTA-like masquerade violation.
The premise of the story is fine. They made you an elder vampire to justify that you don't need to know hacking skills, guns, etc. But an elder vampire of 7th-8th generation becoming a lackey for some later generation vampires seems rather off. There's an explanation, but it's not fantastic. The original VTMB2 had a way more interesting premise with mass thinblood embrace and you playing as a thingblood who gets the powers of a clan through diablery.
The traversal abilities are alright, but without other interactive elements in the world, being able to explore so much amounts to very little.
The combat is clunky but not terrible. Many of the abilities are pretty spectacular and fun to use.
This should have been named VTM: Seattle or something like that and be sold at 40 Euro.
It's essential to install these mods for Unreal 4 and 5 games. They just fix up the engine where the developers either have no clue or did optimize it. Also the chromatic abortion and DOF optional mod is a must.
I think they're trying to do a "The Deb of Night" thing with the radio and the voice just doesn't work for me. And not only the voice but the way she speaks either. And I really wouldn't trust these people to write it to the same level or even close.
Yeah I really disliked Temu Deb of Night.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
First wasn't a failure. It had it's issues due to.. if i remember correctly Valve gave them a beta version of the source engine which led to no short amount of headaches. But the game was brilliant even with some issues.
This. Funny how suddenly people idolize part one while that one was a huge failure.
It's not sudden. Not for me. It's my favorite game ever and has been top 3 at least since release. But hey whatever....
It was a failure for various other reasons, one being games weren't that easy to get or find like today. It didn't review all that great and the studio had to close basically before the game even released, so yeah....
The game was a masterpiece with some flaws, but none of those flaws ultimately mattered all that much, since for its genre, the actual important aspects were all top tier. The writing, the atmosphere, the characters. Like fucking hell, writing a whole bunch of different dialogue options and interactions when you play malkavian. They didn't have to do all that. Most companies won't do that today.
You're all just full of shit. The combat wasn't anything special but it was alright for the time. Yeah, if you didn't spec in to combat you might have a hard time later and it could be a drag, but if you did it wasn't an issue. And the game was more than completable either way.
I don't see anything special at all about the combat in this. If anything, I'll take the combat in Vampyr over this, if I'm to compare to a different vampire game. If compare to any of the current games, this is not very good. Sorry.
I would even argue the combat is worse then the original, what little I played of it so far at least.
That's just nonsense. Combat in first one was atrocious in the last chapters, with repeating enemies and long, pointless corridors.
The first game has: cool characters, cool music, decent writing and story, decent RPG mechanics. The rest is just pure garbage, the combat is awful, the super tiny maps - awful and immersion breaking, it really made the game so much worse, extremely mediocre level design (apart from that one cool house). It's not the worst RPG game, but certainly the most overrated one in history.
As someone who loves the original game despite its many rough edges and has played through it three times with Wesp's patch (Ventrue, mad Malkavian, beastly Nosferatu), I was too curious to see how they've massacred my boy and gave the iso a whirl for the sake of completeness. As fully expected, this sequel fails spectacularly at its task
- Nearly zero RPG elements and primitive mission design not allowing for any meaningful experimentation or exploration;
- Hack and slash gameplay loop that works for what it is, but it comes with little depth/variety, no guns or melee weapons and some exceptionally daft AI;
- Linear narrative structure carrying self-absorbing Netflixian undertones, dialogue "choices" à la Fallout 4 with facial animations that are genuinely worse than Bloodlines', a tomboy-looking phyretagonist as interesting as a dead rat and xir extra-quirky inner Fabien Silverhand incapable of staying silent;
- Map designed for the marker chasing Ubiaficionados moving from point A to point B, with a few artificial XPee hotspots added to the mix;
- Erratic performance as per UE tradition, missing PC settings and an additional dose of jank for good measure;
I suppose the voice actors and the general Noir Christmassy atmosphere are acceptable to some degree, but alas, the experience here is practically a collection of mainstream designs merely providing a soulless run-of-the-mill console action-adventure hybrid. A dumpster phyre that has nothing to do with its glorious name, which is a shameful (and ) outcome, one that serves as yet another reminder of how the industry has inescapably declined in terms of quality.
If they called it VTMB: Seattle like Nodrim said I wouldn't mind it being Dishonored lite with cliche writing, but when you call it Bloodlines 2 I have certain expectations that this didn't meet.
I didn't entirely hate my time with it but it's not a game I'll return to on a yearly basis like I did with the original until I played it for the last time with the final unofficial patch.
It's a damn shame we didn't get the original version but such is life.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
Anyone got anything positive to say about this one?
I gave it the ol' isodemo and I think the main problem with this game is that it has bloodlines 2 in the title. I don't think people would have an issue with it if it was named something else but still in the world of darkness.
As a LINEAR action adventure game with a small map, it's not bad, it's a somewhat janky AA game with decent enough atmosphere and story. Think Vampyr.
Performance is fine until it's absolutely not with random heavy stutters so that nexus mod is mandatory I'd say.
Again, like many are saying, this isn't a horrible game imo, just unfortunately named which rose the expectations far beyond what was delivered in 2004.
The game has its story moments. But so many narratives seem to be patched up together by force, pretty much like the rest of the game.
I liked some of the characters, the voice acting, the vibe of the city, the music, some story bits and even the combat when it works as it should. But overall the Bloodlines 2 has disastrous elements and unlike the previous game which lacked polish, this one's troubles come from the design.
I don't think we'll ever see a Bloodlines 3 after this. World of Darkness is probably once again destined for low budget games. It will never reach its true potential and that's a shame, because there was so much they could have done with this ip.
Last edited by Nodrim on Fri, 24th Oct 2025 11:36; edited 1 time in total
never played the series so i tried this and its not that bad, graphics does look good, has good combat, but the voice acting is bad, especially fabian is very annoying, meh dialogues, some characters act too cartoony, and the usual aa unpolish, shame, reminded me of dishonored
Side Quests are trash, Main one so far is decent enough but they shouldve used a different name for the game.
one of them literally has you running to the next block to pick up a package from a trash can and run back to quest giver
Side quests cannot get more basic than this. They probably didn't have any time for them at all.
never played the series so i tried this and its not that bad
Well, I guess ignorance is bliss.
_
IMO they probably didn't have time to finish this game:
- zero interaction with the environment
- can't walk - only run like a prick
- Fabien is annoying as fuck through it's voice, attitude and dialogue
- no fov
- x-ray vision
- some dialogue is cringe as fuck
- no rpg system
- no inventory (simplified for derps)
+ world looks decent - but it's dead zed
+ lots of attention to detail - but you can't touch / use anything
+ first person feels good / immersive - too bad you can't walk normally
+ graphics are serviceable (if story / characters / gameplay would be cool, if would not matter)
Without the Bloodlines name this would have felt like a decent AA game with only basic gameplay and features, in a relatively polished environment with an average script.
Dunno what you are on about. Fabien's voice is solid, fits the bill for his background. He's also an elder vampire, his attitude is quite justified.
The first person doesn't feel all that great. Performance issues aside, for some reason they added a fish-eye effect that you can't remove. The hectic abilities also don't always work well with the first person camera and sometimes you definitely feel the need for a lock mechanic.
A lot of the attention to details is most likely inherited from the previous developers. If you compare footage, you'll see that they reused pretty much everything that was showcased back in 2019 and added underwhelming snow textures to it.
Bloodlines 2 is more akin to those VTM visual novels than the original game. The way the NPCs just sit there and how they present themselves during cutscenes, the way the dialogue and action flow, screams visual novel. They just added combat and fetch quests and called it an action RPG.
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