There's also 'Universal Unreal Engine 5 Unlocker (UUU) v5.6.4'...
Should let you enable the console and go nuts from there.
_ _ _
UUU version: v5.6.4 RTM
Released on: 20-aug-2025
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm
After some isotesting, I'd say the game does succeed at scratching part of that latent Dead Space itch (..looking at you Callisto), despite the gunplay not being focused on the meaty limb slicing and the sci-fi atmosphere going from deep space to post-apocalyptic suburban and Control-ish Kurwaland. The fact that the player is forced to search every corner and do resource/inventory management is a plus for me, the game's old school in that department and one can tell that developing the SH2 Remake influenced some of Bloober's designs here as well.
Regarding the muddy visuals, it doesn't help that the default non-HDR palette is 50-shades-of-grey-like with muted colours -- thankfully some Reshade can easily improve the situation by adjusting the levels (e.g. from 0-255 to ~15-210) plus some sharpening: https://imgsli.com/NDEyNTQw
The performance is the usual UE fare, with >100fps achievable only by enabling all the AI trickeries on my 4070 (1440p/High/DLSS Quality/FG on and RT off), though at least I don't have any major stuttering besides the usual shaky frametimes.
There's also 'Universal Unreal Engine 5 Unlocker (UUU) v5.6.4'...
Should let you enable the console and go nuts from there.
_ _ _
UUU version: v5.6.4 RTM
Released on: 20-aug-2025
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm
it uses reshade app but dosent use reshade graphic tweaks, only fov
....Didn’t see any difficulty settings
.....It’s pretty slow and clunky
.....So far the game is very linear and I wish it was less
...... zero replay ability
....... the game has no map
Haha I see what you did there.
Those bullet points are not negatives to me but merely observations.
Overall I am impressed with the game.
My only gripe is that’s it’s too linear, so far anyway.
This game is absolute shit. no inventory, no ammo. Super fun. Fucking hate hardcore survival games. Ohh, you blew your last ammo on some shit and can't defeat this round of unexpected enemies? Start over
I think this game is fantastic!
Yes it’s slow and tough initially but 10 hours in, although still challenging, it gets easier with upgrades.
I have more inventory space, more weapons and not as easily killed
Playing in the dark with headphones, the atmosphere and immersion is on another level.
I don’t believe anyone is shilling this one and the majority of review scores do not reflect this game being ‘absolute shit’ lol.
It’s an easy 8/10 game but I can appreciate its not for everyone especially if you’re looking for super fun from the start lol.
They should have included difficulty settings and maybe they will add them in a future update.
May the NFOrce be with you always.
Last edited by headshot on Sun, 7th Sep 2025 14:48; edited 3 times in total
Apart from the poor performance the game is great, one of the better survival horrors. Atmosphere and sound design is top notch. Enjoying it much more than SH2 remake.
It can be quite challenging if you're not exploring everything and saving your resources for tougher fights as much as you can.
This actually has some challenge in it , its not great but its enjoyable. Good to see a proper non modern retard spec experience. I do hate the yellow paint shit though.
The atmosphere is solid. However, the combat is a bit off.
I dislike the generic tracers, the fact that you have to charge the gun to be able to do anything. The combat pacing is a bit off as well, it's not terrible, but it ain't good either.
Isn't melee supposed to be a last resort (I have not played the game yet, nor the demo). AFAIK melee in Dead Space was also just a last resort stomp or punch only, not really designed to be used offensively
Finished the journey into the post-kurwapocaliptic world, it had some warts due to the general lack of variety and to its safe mechanics borrowed from the pre-existing survival horror genre, but as a whole, it worked surprisingly well. Definitely more challenging and interesting than your usual modern tripeA gaasbage, with a tangible sense of immersion thanks to the gloomy tone, synth OST and narrative structure progressively sporting mindfuck-y trickeries that reminded me of Observer. Every bullet counts here, keeping the tension consistent and forcing you to explore every room for goodies and crafting materials.
I wish the game were more daring in terms of level design or when it comes to the actual gunplay/feedback (Dead Space is king in that regard), though it's still a more respectable approach than whatever Callisto tried to do by merging cramped sections with a wonky melee dodge-o-rama. 7 essences and a half/10, such is our calling
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