Ahhh this is boring.
What was I thinking paying 15 bucks for this.
The gameplay realy shows it's age. It's just gathering and it's just all so slow, cluncky and boring. A game engine without a game. This is from the time the genre was new and just the tag "survival game" sold them a shitload of copies.
Start Citizen is a master piece if you compare it with this game.
Also abysmall performance. Probably VRAM related (have a crappy 8gb GPU), but it's all over the place and so inconsistent. Sometimes the game comes to a standstill and just closing it down is the fastest to get back into it (and tune some settings down, then it's fine). Normally I don't run into issues without ray tracing at 1440 P.
Gonna play it for another 2 hourish just for the feeling not completely burning 15 bucks for nothing.
Last edited by friketje on Sat, 30th Aug 2025 13:19; edited 1 time in total
I completely agree that the game doesn't offer anything new exciting after a while. But i still praise it for free content updates after so long. And true, it is also a test environment for their next game.
But with the latest ship building update Chessclub-Todd is getting nervous
Using procedurally generated content in the way No Man's Sky does is what really dragged the game down for me. All the planets are the same with different skins; same resources, animals and objects with different names.
I would've thought they'd improved on that years ago to create a huge variety of planets that actually matters. But no, the changes have so far only been visual with weird and amusing weather.
The multiplayer component is severely lacking. It still feels like a single-player where you can barely interact with other players, making it pretty pointless. I didn't play expeditions for that very reason.
With their new game, Light No Fire, I really hope the developer has implemented much better game mechanics and variation. I really hope their procedural generator is much more capable to generate interesting content with huge variation that doesn't feel like it's the same stuff used over and over and over again with different skins hiding that very fact.
But with truck simulator you know what you sign up for. And at least the maps are handcrafted and you feel you are actually going somewhere.
some enjoy discovering the unseen though .. even if it's not exactly novel, that's all I signed up for atleast
I imagine nms is dreadful if you reduce it to its basic elements and the gameplay isn't strong for sure.. but it's a solid package if you have the patience for it.
I think it's just what you make of it really, but it definitely isn't in the quick dopamine category so I don't blame people for getting bored with it quickly.
Pirated the original a fair bit and then played a few years ago on retail and still got 83 hours out of that shit so I can't complain. that's probably more than I got out of vanilla skyrim
they keep adding shit so i'm sure to play again.
personally i'm a sucker for anything procedural, static "hand-made" isn't all that interesting to me and procedural elements are one of the bigger strengths of the medium, but it has limits like any other feature.
a lot of games love to throw in that "we can do everything at the same time" feel with randomization and NMS is the poster child of that and also suffers with the lack of gameplay elements tied to that very same procedural generation.
Almost every game suffers from the latter, especially AAA projects. You can have infinite pretty patterns, but if these things don't have any real effect on gameplay it's very close to fluff which is damn hard to care about.
Frant wrote:
with their new game, Light No Fire, I really hope the developer has implemented much better game mechanics and variation. I really hope their procedural generator is much more capable to generate interesting content with huge variation that doesn't feel like it's the same stuff used over and over and over again with different skins hiding that very fact.
i'm looking forward to being let down again still, i'm kind of excited for it though
Using procedurally generated content in the way No Man's Sky does is what really dragged the game down for me. All the planets are the same with different skins; same resources, animals and objects with different names.
I would've thought they'd improved on that years ago to create a huge variety of planets that actually matters. But no, the changes have so far only been visual with weird and amusing weather.
The multiplayer component is severely lacking. It still feels like a single-player where you can barely interact with other players, making it pretty pointless. I didn't play expeditions for that very reason.
With their new game, Light No Fire, I really hope the developer has implemented much better game mechanics and variation. I really hope their procedural generator is much more capable to generate interesting content with huge variation that doesn't feel like it's the same stuff used over and over and over again with different skins hiding that very fact.
Agreed, the game feels like a tech demo like Elite Dangerous where they have just applied some randomisation to various elements, multiplied it by 10000x and called it a completed game.
They had the opportunity to expand on the core gameplay but its the same as day 1. Instead they have just added a bunch of random things to grind for and there's no incentive to do it.
Multiplayer feels lacking because its not real multiplayer, its a single player game with peer to peer multiplayer thrown on top.
I hope Light No Fire will be great but I feel with such a high percentage of the NMS community saying that these boring updates make it the best game in the world (reddit etc), I don't think they have incentive to make anything else but a grindy boring game.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum