WUCHANG: Fallen Feathers
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polyluxx




Posts: 356
Location: l.e.
PostPosted: Fri, 1st Aug 2025 14:46    Post subject:
You forgot the map design. The map is a fucking maze, half the time you dont know where to go, fuck the map designer.
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Fri, 1st Aug 2025 16:20    Post subject:
polyluxx wrote:
You forgot the map design. The map is a fucking maze, half the time you dont know where to go, fuck the map designer.


I definitely agree. On one hand it makes it feel less like a game, on the other - god, I wish there was a pointer like ----> MAIN STORY ROAD HERE

Instead it's like



Laughing
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Kezmark




Posts: 513

PostPosted: Fri, 1st Aug 2025 16:37    Post subject:
Yeah, I still like it, but it did open a bit too much. And the whole snowy area was annoying as hell with all the mines and the archers on buildings and eh.. It was a chore to go through, especially when taking a break and coming back, forgetting about the mines and just losing health just cause.
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Tschoob




Posts: 500

PostPosted: Sat, 2nd Aug 2025 21:50    Post subject:
The map design is good, apart from some ridiculously long ladders and slow elevators. Exploration is much more satisfying thanks to it's no map nature just like proper Dark Souls game.

BUT the mentioned snowy area is one of the most trolliest moments in gaming, DS2 Blight Town was walk in a park compared to this bullshit. It's like the designer's only objective was: "I WILL MAKE THEM SQUIRM!"

EDIT: I saw one stream from this area after beating it and apparently they nerfed the mines damage, making them fewer and also much more visible.
Well I'm still on release version and will stick with it for the original intended experience Laughing
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pho08




Posts: 2664

PostPosted: Sun, 3rd Aug 2025 12:26    Post subject:
1.5 coming next week(s)

Quote:
Features/Bug Fixes

* Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players being punished during the get-up animation and to improve the game experience at early stages of the game.

* Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge, enhancing the strategic element. 

* Made adjustments to animations, values, and level design for certain NPCs and AI. 

* Addressed the issue causing audio playback stutter on certain hardware models.  

* Revised descriptions for some equipment, items and add/revise certain audio lines. 

* Fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.  

* Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.  

* Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles. 

* Addressed issues with certain terrain that can cause the player to become stuck. 

* Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.  

* Reduced impact resistance for some lower-level enemies. 

* Fixed an issue where super-sampling resolution would apply incorrect parameters when using the highest settings on high-end machines. 

* Other minor fixes.

Crash Fixes 

* Fixed an issue where changing screen resolution under certain conditions could cause the game to crash. 

* Fixed shader-related errors that occurred with certain NVIDIA graphics cards. 

* Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios. 

* Fixed a crash caused by unnecessary rendering calls in specific scenarios. 

* Fixed a crash caused by GPU hangs under specific conditions. 

* Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.

* Other minor fixes.
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Tschoob




Posts: 500

PostPosted: Mon, 4th Aug 2025 00:55    Post subject:
Finished it in 45h with lvl ~110, release version. Somehow managed to get the true ending without using any guides just by exploring and a bit of luck.
Thanks to the auto-evade spell it wasn't too difficult but still was fairly challenging.

Honestly? Overall a great game, one of the best soulslike ever, enjoyed it much more than Lies of Pi or Lords of the Fallen, heck even DS2
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Mon, 4th Aug 2025 08:18    Post subject:
I finished it yesterday and it left me with a bitter taste. There are some nice bits, but there are too many underlying issues that take away from the experience.

https://steamcommunity.com/id/Nodrim/recommended/2277560/
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fawe4




Posts: 1774

PostPosted: Tue, 5th Aug 2025 01:39    Post subject:
Tschoob wrote:
BUT the mentioned snowy area is one of the most trolliest moments in gaming, DS2 Blight Town was walk in a park compared to this bullshit. It's like the designer's only objective was: "I WILL MAKE THEM SQUIRM!"

EDIT: I saw one stream from this area after beating it and apparently they nerfed the mines damage, making them fewer and also much more visible.
Well I'm still on release version and will stick with it for the original intended experience Laughing


I'm also still on an older version, since I don't want to have forced resolution scaling enabled. I don't know which version has nerfed mines. If I get hit, it's more than half of my health gone. Still, I had no problems with them. You can just dodge them. Once you trigger them, you can immediately dodge and there will be no damage. There was a really maddening part of that level there for me. I lost some 50.000 xp in the mines with that instakill status effect thing.
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pho08




Posts: 2664

PostPosted: Wed, 13th Aug 2025 19:56    Post subject:
1.5 patch dropped
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Aug 2025 21:19    Post subject:
performance still shite?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Wed, 13th Aug 2025 22:22    Post subject:
Finally finished it (best "true" ending unlocked, along with collecting every weapon, amulet, every shrine unlocked etc Very Happy).

Took me around 46 hours.

It was really fun, but MAN, fuck the
 Spoiler:
 
boss (I know, it's optional, but still....) and his homing fucking spear of death, always ready to buttfuck you in the worst moment. Very Happy
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headshot
VIP Member



Posts: 35822
Location: UK
PostPosted: Thu, 14th Aug 2025 20:47    Post subject:
Me Gusta









May the NFOrce be with you always.


Last edited by headshot on Thu, 21st Aug 2025 02:07; edited 3 times in total
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Thu, 14th Aug 2025 20:50    Post subject:
Too fat
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headshot
VIP Member



Posts: 35822
Location: UK
PostPosted: Thu, 14th Aug 2025 20:52    Post subject:
lol each to their own Very Happy


May the NFOrce be with you always.
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 14th Aug 2025 22:25    Post subject:
headshot wrote:
lol each to their own Very Happy
ok timechange02 Troll Dad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
VIP Member



Posts: 35822
Location: UK
PostPosted: Fri, 15th Aug 2025 01:35    Post subject:
Well that name is a blast from the past Laughing


May the NFOrce be with you always.
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fawe4




Posts: 1774

PostPosted: Sat, 16th Aug 2025 00:55    Post subject:
Game is getting review bombed, again. This time for the reverse reason than the last time.

1.5 patch changed the story to patter to the people that review bombed it in the first place, now people that don't like the changes are bombing it instead.

Really a wild ride, with this one. Good thing that I've no idea what is happening with the story, anyway.

https://www.dualshockers.com/wuchang-fallen-feathers-patch-has-players-calling-censorship/
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Sat, 16th Aug 2025 01:53    Post subject:
Imagine being so dumb as to change the whole fucking game like that to some lesser version and not even letting you choose which version you want to play. Blowback is expected. If i owned it i'd pester steam for a refund.
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fawe4




Posts: 1774

PostPosted: Mon, 18th Aug 2025 01:15    Post subject: c
Finished it finally.

8/10

Initial impressions were far worse, but it ended being a fun and memorable experience.
I went into it blind, no guides, (almost) no internet help. The whole game was played on 1.3 patch. No performance boost by forced DLSS, no censure. Hard mode encounters. But I did use no fall damage mod. Mainly for skipping elevator rides to the bosses.


Honglan was hardest boss by far. Not having enough tools, being early in the game, and not knowing mechanics was big hurdle to overcome, after that game was easier, but still challenging for some bosses. I used Long Sword/Axe for first chapter, then I moved to Spear/Axe. A few difficulties during the exploration, but besides that, progression was fairly smooth. I did miss on an early Axe by a silly mistake, and ended relying on Halberd for whole game. It's damage was low, but being able to switch to it on one mana was big. Its clash mechanic also made a few bosses quite trivial.

Area in fourth and fifth chapter were more on rails, and didn't have a lot to do in favour of exploration. They were brief enough not to dampen the mood too much, still I much preffered openess of previous areas. Secrets, different paths and wonders of exploration were the main highlight of the game for me. Initial open area, snow area with towers, even maze like jungle, were fantastic.

Story was bad, I've had no idea what was happening, or why I'm fighting some people. Likewise, the NPC's were a big mixed bag. Boatman, dragons, catholic priests. It felt like you needed to know Chinese legendarium to get something out of it. Funny thing was getting Sign of the Cross emote, which was refreshing and weird, and I ended up blessing everyone just in case. I missed two end game boss encounters. Both because of an obscure reason. It turns out that you must summon companion during a specific boss fight for the quest to continue correctly. I hate it when games do this. It's there so that you try to beat the game again, but in the end it only encourages playing with a walkthrough. One obscure dialogue choice, and you're down the path of bad ending. On the other hand, regular secrets are all fairly simple, no Soulslike secrets where you need to bash invisible walls.

Graphics are very high fidelity, but mostly souless and repetitive in design. A few areas did stand out, though. There were some performance problems early on, but they really went away for the end game. It's usually that starting areas are better optimised, not here. Music was also bad, but I must again say that it is exploration that brings this game really to the front.


.edit.
welp. apparently, I wouldn't be able to pray if I was on 1.5.
https://old.reddit.com/r/wuchanggame/comments/1mpa9r4/is_pray_emote_cannot_be_earned_censored_anymore/
https://steamcommunity.com/app/2277560/discussions/0/664963107066482814/
Laughing
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headshot
VIP Member



Posts: 35822
Location: UK
PostPosted: Fri, 29th Aug 2025 18:15    Post subject:


May the NFOrce be with you always.
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