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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 15th Apr 2006 17:54 Post subject: |
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Well it took me about 80-90 hours to play the game to a point when I said "time to start again" as I was running out of quests and stuff. Probably missed something as the game is so big, but what the heck. Started with a new character and its like sorta playing it from scratch...well not realy but it for sure feels good to have another 90 hours or so to look forward to 
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Posted: Sat, 15th Apr 2006 19:56 Post subject: |
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Do you need the chuck patch or whatever its called for ati gfx cards if you have the new catalyst 6.4 installed??
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 15th Apr 2006 20:27 Post subject: |
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EDIT!!!
Issues Resolved in Catalyst® Software Suite 6.4
Elder Scrolls IV: Oblivion: Crossfire™ AFR mode support is now enabled. Further details on this resolved issue can be found in topic number 737-22015
737-22015: CrossFire AFR mode support is now enabled for Elder Scrolls IV: Oblivion
The information in this article applies to the following configuration(s):
Elder Scrolls IV: Oblivion
Radeon X1000 series
Windows XP Professional / Home Edition
CrossFire AFR mode support is now enabled for Elder Scrolls IV: Oblivion
To take advantage of CrossFire AFR mode, download and install Catalyst 6.4 or later
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slak
Posts: 248
Location: Sweden
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Posted: Sun, 16th Apr 2006 22:44 Post subject: |
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CaptainCox wrote: | The NFO was lost when the Server went down some days ago. The game is probably the best RPG EVER MADE! if your in to that stuff that is. |
I'm into that stuff yea, but I like real RPG's so Oblivion is a pass, I might even throw my copy away.
"Why not just shut up and have people only think you are a moron instead of opening your mouth and removing all doubt." -Mark Twain
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sun, 16th Apr 2006 22:53 Post subject: |
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Hahaha. men för faaan grabben, varför det? Well...whatever.
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Posted: Mon, 17th Apr 2006 23:20 Post subject: |
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Gothic 2 was a much better experience directly out of the box when compared to Morrowind. However, while Gothic2 remained static, the world of Morrowind was brought to life with hundreds of high-quality mods, allowing the player to customize his experience and radically change gameplay mechanics, graphics or any other aspect of the game.
Now I do not know if Gothic3 will allow user-mods and provide a construction set like Oblivion, but if it doesn't then there will be a repeat performance between these two RPGs.
Already there are several dozen mods that change the game from its virgin state and the static world of XBOX360, and this will only accelerate once the exporter is released.
I guess it can get out of hand, since I spent more time downloading mods than playing Morrowind, but its fun.
Last edited by sexyjesus on Mon, 17th Apr 2006 23:21; edited 1 time in total
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Mon, 17th Apr 2006 23:21 Post subject: |
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Thanks for those mod lists. One question though, do i have to start a new game to use the forementioned mods?
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Mon, 17th Apr 2006 23:27 Post subject: |
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tihkal wrote: | Thanks for those mod lists. One question though, do i have to start a new game to use the forementioned mods? |
No you don't.. at least not the ones that I've tried. (btmod (install NOW) and LOD)
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Posted: Tue, 18th Apr 2006 02:17 Post subject: |
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I installed the LOD mod .... Made a nice improvement to the distant terrain.
I tried the BTmod, but I didn't see anythng different. Either I put it in the wrong location or I need to tweat the config files first. The readme wasn't clear on where to put the files.
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Posted: Tue, 18th Apr 2006 06:30 Post subject: |
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Oh, yes - please re-read the install notes again - you won't be able to live without it!
They are just XML files, but must be placed in the proper directory - please try again.
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poullou
Posts: 1746
Location: Internet Express
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Posted: Tue, 18th Apr 2006 07:39 Post subject: |
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Some abilities have funny ways to level up.
Spoiler: | For example alteration: I was doing a side quest assigned by the arcane university about a dungeon full of necromancers and this was full of chests with average difficulty. Unfortunately, I had just run out of lockpicks so I couldn't open the chests but I still had a spell I bought to open hard locks. However, this spell needs alteration level of 75 to be used and I was only 40! I was really pissed so I kept hitting the chest with my 'open easy lock' spell. After hitting 10 times my alteration skill increased by 1 so I said why not do it until I level up to 75
Took me 10 minutes and about 20 times pressing the wait button to regenerate my magicka but I was eventually level 75 and I could use the spell.  |
Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Posted: Tue, 18th Apr 2006 19:19 Post subject: |
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anybody have a link to The Orrery plug-in?
I paid for the full game and there's no way I'm paying for the plug-ins.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Tue, 18th Apr 2006 19:22 Post subject: |
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the18thletter wrote: | anybody have a link to The Orrery plug-in?
I paid for the full game and there's no way I'm paying for the plug-ins. |
Man is it out!
EDIT! my bad, yes its out! sorry no link but I am checking...

Last edited by CaptainCox on Tue, 18th Apr 2006 19:25; edited 1 time in total
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X_Dror
Posts: 4957
Location: Jerusalem, Israel
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Posted: Tue, 18th Apr 2006 19:43 Post subject: |
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poullou wrote: | Some abilities have funny ways to level up.
Spoiler: | For example alteration: I was doing a side quest assigned by the arcane university about a dungeon full of necromancers and this was full of chests with average difficulty. Unfortunately, I had just run out of lockpicks so I couldn't open the chests but I still had a spell I bought to open hard locks. However, this spell needs alteration level of 75 to be used and I was only 40! I was really pissed so I kept hitting the chest with my 'open easy lock' spell. After hitting 10 times my alteration skill increased by 1 so I said why not do it until I level up to 75
Took me 10 minutes and about 20 times pressing the wait button to regenerate my magicka but I was eventually level 75 and I could use the spell.  |
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I did exactly the same thing! 
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Wed, 19th Apr 2006 10:48 Post subject: |
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Ok "Oblivion - DLCOrrery [official] zip" is out there...no links but check your major BT sites 
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X_Dror
Posts: 4957
Location: Jerusalem, Israel
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Thu, 20th Apr 2006 12:58 Post subject: |
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Yea its a small quest, took me aprox 20 min to complete . You have to get back some Dwarwen Artifacts to the Arcane Library, when done you will get a new spell... not much but at least something. I would never ever pay for this and I think its realy crap that they charge for theese small "Mods" couse that all they are.
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Posted: Thu, 20th Apr 2006 14:35 Post subject: |
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.. i got the official addons on the net.. and they work just fine... they aren't worth the 4 bucks!
[url=http://www.tvcafe.ro/lg/1837 ]Bet you don't have the guts to click here!![/url]
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Posted: Thu, 20th Apr 2006 14:59 Post subject: |
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They're really ripping people off with these pathetic addons. You probably won't be able to tell the difference between these and the mods that'll be coming out in about a month.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Thu, 20th Apr 2006 18:49 Post subject: |
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I don't even understand why they need an activation key, the installer is just an auto extractor which you don't even need. Surely once you've paid for it and have it extracted you could distribute if freely anyway. Doesn't make any sense to me. And the people paying for this shite are the idiots who will only make other developers follow the same route.
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poullou
Posts: 1746
Location: Internet Express
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Posted: Thu, 20th Apr 2006 23:16 Post subject: |
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The game becomes more and more interesting as you level up. More magical items, better spells/armor. At least I feel it better. Maybe because my friend is 40+ level and I have already seen the good stuff you get.
Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Posted: Fri, 21st Apr 2006 03:54 Post subject: |
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So the balancing mods will remove the auto-levelled loot and monsters and create random occurances of monsters of many levels and loot that is sometimes rare and which does not match your level.
i am playing it through without the level/balance mods and will try next with them. morrowind did not have auto-levelled loot and so you could hit the jackpot or find useless stuff despite which level your character was
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