Elden Ring Nightreign (co-op)
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PickupArtist




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PostPosted: Sun, 1st Jun 2025 10:39    Post subject:
looks like some free to play crap
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lametta




Posts: 2615

PostPosted: Sun, 1st Jun 2025 17:19    Post subject:
If ER was more modfriendly this could have been a fan project.
Imo this only damaged the brand. In what way we will see.
Maybe from decides that coop crap like this is much easier to develop and make money. (Hello The Duskbloods a.k.a. wannabee coop bloodborne on nintendo switch 2) Unfortunatley the game was already succesful.
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friketje




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PostPosted: Mon, 2nd Jun 2025 09:01    Post subject:
It’s a cash grab. This kind of shit typical of the Japanese gaming industry wherr spinoffs and reusing assets are common. It’s fine I think, you don’t have to buy it. The next true ER successor will probably be fine.
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PostPosted: Mon, 2nd Jun 2025 12:55    Post subject:
Laughing



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PostPosted: Mon, 2nd Jun 2025 14:11    Post subject:
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1011

Quote:
Single Player Mode-exclusive adjustments

The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, has been added to solo expeditions.
The amount of runes gained has been increased for solo expeditions.

General balance adjustments

Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.”
Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks.
Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" would stack when successive attacks were made while the Effect was active.
Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
Fixed a bug in the graphics rendering during battles with specific enemies.
Fixed some incorrect information in the staff credits.
Fixed some text.
Fixed a bug where some sound effects were not playing correctly.
Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
Fixed a bug where the HUD was not displayed on some platforms.
Fixed a bug where the game would crash under certain circumstances on some platforms.
Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
Fixed a bug where the Climb up action sometimes failed when using the keyboard.
Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.1
Regulation Ver 1.01.2

In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
If the Regulation Ver. listed in the lower right corner of the title screen is not 1.01.2, please select LOGIN and apply the latest regulation before enjoying the game.

Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.


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PostPosted: Mon, 2nd Jun 2025 18:40    Post subject:


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pho08




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PostPosted: Mon, 2nd Jun 2025 20:49    Post subject:
Laughing
copium
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Stormwolf




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PostPosted: Mon, 2nd Jun 2025 20:57    Post subject:
They need to add difficulties to solo. Default for tryhard braggarts and one with reduced amount of enemies. No normal person can fight 500 enemies at once
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PostPosted: Sat, 7th Jun 2025 14:10    Post subject:
Laughing



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Danyutz




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PostPosted: Wed, 11th Jun 2025 18:33    Post subject:
Hello mens, i like the game, got a couple of hours in, my main is the hated Revenant.

So far, my runs have been mostly successful with the randos and used them to progress my character's story.

Cheers Very Happy
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PostPosted: Sat, 14th Jun 2025 14:25    Post subject:
Laughing



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zekkere1




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PostPosted: Sat, 14th Jun 2025 15:16    Post subject:
anyone is playing this? does it even make sense to play totally solo yarr version? beaten all the previous souls games.


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PostPosted: Sat, 14th Jun 2025 15:35    Post subject:
Surely yes if you want more Elden Ring and a solo challenge Very Happy


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Danyutz




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PostPosted: Sun, 15th Jun 2025 21:14    Post subject:
zekkere1 wrote:
anyone is playing this? does it even make sense to play totally solo yarr version? beaten all the previous souls games.


2 posts above man
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PostPosted: Mon, 16th Jun 2025 13:15    Post subject:


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PostPosted: Sun, 20th Jul 2025 00:48    Post subject:
Laughing



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Danyutz




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PostPosted: Tue, 22nd Jul 2025 21:12    Post subject:
Hilarious, but it's so true! Laughing
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PostPosted: Sat, 26th Jul 2025 00:45    Post subject:


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blackeyedboy




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PostPosted: Sat, 26th Jul 2025 08:37    Post subject:
Looking forward to One Player Mode Trailer.

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PostPosted: Sat, 26th Jul 2025 11:35    Post subject:
Laughing


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Amadeus




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PostPosted: Sat, 26th Jul 2025 14:31    Post subject:
but one player mode has always been possible
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PostPosted: Wed, 10th Sep 2025 16:01    Post subject:




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