The menus are horrible, navigating them is a pain in the ass, the tutorial is utter shite, as it explains basically nothing of import, there are myriads of icons and shit you pick up/get... you simply cannot get your head around even half of everything. And the whole monster bashing thing for 20 minutes ad nauseam is just plain boring.
The menus are horrible, navigating them is a pain in the ass, the tutorial is utter shite, as it explains basically nothing of import, there are myriads of icons and shit you pick up/get... you simply cannot get your head around even half of everything. And the whole monster bashing thing for 20 minutes ad nauseam is just plain boring.
The menus are horrible, navigating them is a pain in the ass, the tutorial is utter shite, as it explains basically nothing of import, there are myriads of icons and shit you pick up/get... you simply cannot get your head around even half of everything. And the whole monster bashing thing for 20 minutes ad nauseam is just plain boring.
I assume this is your first time with Monster Hunter game, it's not for everyone as it has a bit of steep learning curve.
It is, yet it's not the learning curve I have an issue with, but the lack of tooltips, for example. I.e. the lack of tools that would actually make learning possible. That, and the UI, which is fucking awful.
Doesn't matter, the game didn't pique my interest, I merely wanted to take a gander at it.
I upgraded my CPU to 5700X3D but benchmark still runs terrible.. 1440p DLSS Quality DLSS - Ray Tracing Off - High settings drops to 40s in the grass area.
At 2560x1600 it runs at an average of 74.75 fps with everything maxed, no framegen and dlss on quality on a i9 13980hx + 4080 laptop. It does drop bellow 60 in the ice area and the following grass bit , reaching in the low 50s at times.
Modern Games dont do Optimization very well so i wouldnt even try to run High Settings on 1440p with a 3070.
Modern games are fine in optimisation and way better then in the past since it's 99% console ports. But you have to tweak the game around the limitations of your GPU. It only has 8gb Vram so you should lower textures for instance. Going all high, med or low makes no sense. Use a guide if you are having trouble, there are lots of settings with minimal visual impact that require a lot of compute that can be tweaked.
Devs should make an effort to help people setting up their game though. How often when you boot up a game it's just all high settings. Most people have a xx60 card anyway so make the standard profile something that is great for those cards.
Why don't devs not make profiles for the most common GPU's for best performance? Shouldn't be that hard, like low end 8gbvram, mid-high end 8gb vram, low end 16gb vram and above you just go max settings. 2 hours work to add this to a game imho.
And you realy have to make an effort to understand the settings and have some interest in the tech behind it. It's not straight forward.
And it's getting more complex every year. Like with framegen that can actually tank FPS due to VRAM issues. Why doesn't every game just show how much VRAM your settings use?
People need that info.
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