Boring walking sim. I tried playing Resident Evil 4 and even that game (which likely is a bit more action:ey) almost put me to sleep.
These games did not hold up well, they do look rather good but they're not scary.. partially i think it's a me issue, games don't scare me only game that has made me scared (1 jump scare) was resident evil 7 in VR late at night, overall it was quite atmospheric, way, way better than RE4 or this one.
If someone still burns their discs on Blu-Ray medias then these labels for disc 1 & disc 2 might come in handy. Front label still in development phase.
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings should be saved locally.
1. Labyrinth Progression Blocker: Fixed an issue where players who saved their game in the Labyrinth, after Toluca Prison, on the previous version encountered a progression blocker if the save data was loaded after updating to Patch 1.04. We have implemented a fix by adding a safeguard that forces proper activation of the necessary triggers, ensuring smooth progression moving forward.
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