Hellblade: Senua's Sacrifice / Hellblade 2
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Wed, 22nd May 2024 01:06    Post subject:
Who on earth would want to play / enter a psychosis simulation?! Is this... fun?!

2,517 In-Game



Could not stand those incessant, annoying, disrupting voices in the first game... so no point in isodemo this one for me.


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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 22nd May 2024 03:41    Post subject:
First game is shite, this sounds even worse.
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headshot
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Posts: 35870
Location: UK
PostPosted: Wed, 22nd May 2024 03:55    Post subject:
Goodbye Ninja Theory then, I guess Sad


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ace2kx




Posts: 1992

PostPosted: Wed, 22nd May 2024 04:06    Post subject:
Meh game, back to bed men. Very Happy
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Interinactive
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Posts: 29446

PostPosted: Wed, 22nd May 2024 04:15    Post subject:
blackeyedboy wrote:
Who on earth would want to play / enter a psychosis simulation?! Is this... fun?!


I would genuinely like to know this as well

Life is a mind fuck enough as it is, I want different escapism Laughing
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tet666




Posts: 5090

PostPosted: Wed, 22nd May 2024 11:03    Post subject:
It's kinda a tech demo tbh pretty impressive though.

The game seems to use Software Lumen and RT for some reason (consoles/AMD hardware Rolling Eyes ). You can force hardware Ray Tracing on with UUU and you get a pretty significant boost to performance on RTX cards and also much better RTAO and lightning, unfortunately this causes a lot of bugs with hair and some effects like the shattered Glass visions, so it's not really usable maybe some mod can fix it in the future.

comparison someone on Era made:
https://imgsli.com/MjY2MDMz

The game also only supports DLSSG framegen despite saying it supoorts FSR3 it's only FSR2 upscaling for some reason i had to force FSR3 framegen with Nukem's mod on my 3070 TI to get playable framerates.
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PostPosted: Wed, 22nd May 2024 13:16    Post subject:


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friketje




Posts: 2096

PostPosted: Wed, 22nd May 2024 13:41    Post subject:
Devs should just learn that you don't have to turn everything on to 11 to make a game look good.
Horizon forbidden west is a good example. They made choices there. Not to many monsters or NPC's at the same time, no dense cities with a lot of stuff going on, just a basic sky without a lot of details. No ray tracing. So the game both looks great and runs on a wide variety of systems. And it's a good looking game, perhaps the best there is ATM.

And in Hellblade 2 you'll walk at a foggy rock with shit to see but everthing in uber high detail and performance sucks. It's just stupid.


Last edited by friketje on Wed, 22nd May 2024 13:45; edited 2 times in total
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tonizito
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Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 22nd May 2024 13:42    Post subject:
https://www.eurogamer.net/senuas-saga-hellblade-2-review

Usual glowing eurosocjus review for a british based derpeloper, what are the odds?!
It will be interesting to see if these will continue under the new derpGN bosses, though


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 22nd May 2024 13:53    Post subject:
friketje wrote:
Devs should just learn that you don't have to turn everything on to 11 to make a game look good.
Horizon forbidden west is a good example. They made choices there. Not to many monsters or NPC's at the same time, no dense cities with a lot of stuff going on, just a basic sky without a lot of details. No ray tracing. So the game both looks great and runs on a wide variety of systems. And it's a good looking game, perhaps the best there is ATM.

And in Hellblade 2 you'll walk at a foggy rock with shit to see but everthing in uber high detail and performance sucks. It's just stupid.


Does it really look bad though with everything not turned on to 11 as you say? I doubt it
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AmpegV4




Posts: 6248

PostPosted: Wed, 22nd May 2024 13:58    Post subject:
friketje wrote:
Devs should just learn that you don't have to turn everything on to 11 to make a game look good.
Horizon forbidden west is a good example. They made choices there. Not to many monsters or NPC's at the same time, no dense cities with a lot of stuff going on, just a basic sky without a lot of details. No ray tracing. So the game both looks great and runs on a wide variety of systems. And it's a good looking game, perhaps the best there is ATM.

And in Hellblade 2 you'll walk at a foggy rock with shit to see but everthing in uber high detail and performance sucks. It's just stupid.


Yep i disable RT in every title that shoehorns it in, the higher and stable frame rates are better for fidelity than reflection and neon color glow.

2024 devs cant even release bad looking games w/o RT that perform acceptably on PC atm.

Quote:
Does it really look bad though with everything not turned on to 11 as you say? I doubt it


Fair comment, often devs include HIGH / ULTRA settings that kill performance and add barely perceptible changes.
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StEFaN7




Posts: 5862
Location: them swamps
PostPosted: Wed, 22nd May 2024 14:59    Post subject:
friketje wrote:

Horizon forbidden west is a good example. They made choices there. Not to many monsters or NPC's at the same time, no dense cities with a lot of stuff going on, just a basic sky without a lot of details. No ray tracing. So the game both looks great and runs on a wide variety of systems. And it's a good looking game, perhaps the best there is ATM.



thats cuz it was not really a next gen title, it had to run on ps4 so it has contraints, like no dense cities. but the dlc is ps5 only, and that one had improvements like dense city that on pc tanks performance. even the cloud system was reworked with clouds actualy react to the player when u go up there


I can see your soul at the edges of your eyes..
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friketje




Posts: 2096

PostPosted: Wed, 22nd May 2024 17:42    Post subject:
StEFaN7 wrote:
friketje wrote:

Horizon forbidden west is a good example. They made choices there. Not to many monsters or NPC's at the same time, no dense cities with a lot of stuff going on, just a basic sky without a lot of details. No ray tracing. So the game both looks great and runs on a wide variety of systems. And it's a good looking game, perhaps the best there is ATM.



thats cuz it was not really a next gen title, it had to run on ps4 so it has contraints, like no dense cities. but the dlc is ps5 only, and that one had improvements like dense city that on pc tanks performance. even the cloud system was reworked with clouds actualy react to the player when u go up there


True, but it's more then that. The game is perfectly balanced for PS4. Devs had a vision what could and could not be done with that hardware. I can't think of any other modern game that has this kind of design philosophy. In most games when you enter a city or during a big fight: FPS tanks, period. It's a technical masterpiece imho.
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lametta




Posts: 2614

PostPosted: Wed, 22nd May 2024 22:16    Post subject:
I liked hellbalde 1 back then and was hopefull for 2 tbh.
Then i played it some today.
Copypasta gameplay and plotpoints only thing that has changed are gfx and it's 5 hours?
wow and then ppl get mad if ms closes the studio. wtf were these devs doing?
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sip74




Posts: 686

PostPosted: Thu, 23rd May 2024 07:19    Post subject:
Played if for a few hours and that alone was hard to get through. It's basically an interactive movie on rails with someone constantly yapping away in the background.

Approximately 80 devs, several years in the making and this is what we get. Sure it's on gamepass and it's niche but 3.9k peak on steam is poor considering the investment. I wonder if Phil is sharpening his knives as we speak.
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Thu, 23rd May 2024 11:52    Post subject:
773 In-Game



What were these guys thinking when they made this game?!

Mind assaulting the player constantly while he's PLAYING (which was suppose to be a form of escapism), when IRL, daily, WE ALL ARE ALREADY FUCKED UP IN OUR MINDS by countless... planning, analysis, doubts, thoughts, voices, overthinking...

Dunno man, but I think most people (if not all) want their videogames to be easy on their minds, fun, engaging, motivating, a creative tapestry... not a fucking walking psychosis simulator(!)...

Laughing Facepalm


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AmpegV4




Posts: 6248

PostPosted: Thu, 23rd May 2024 12:35    Post subject:
sip74 wrote:
Played if for a few hours and that alone was hard to get through. It's basically an interactive movie on rails with someone constantly yapping away in the background.

Approximately 80 devs, several years in the making and this is what we get. Sure it's on gamepass and it's niche but 3.9k peak on steam is poor considering the investment. I wonder if Phil is sharpening his knives as we speak.


Given the track record it makes sense for them to liquidate the studio and put all their eggs into the never ending COD releases, and ensuring TES6 doesn't completely tank Bethesda. It makes sense, if you have 1 game (a WoW, COD, Fortnite) that makes 10000x times more any of these smaller releases - why bother at all? if we're lucky maybe we get another doom game although it probably doesn't make financial sense.

The live service MP games are saturated as well, with years of content. The players into those games stick to them and just keeping buying DLC, you're going to struggle to pull them onto a new game unless its significantly different to what they already have.
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tonizito
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Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 23rd May 2024 13:40    Post subject:
blackeyedboy wrote:
773 In-Game



What were these guys thinking when they made this game?!

Mind assaulting the player constantly while he's PLAYING (which was suppose to be a form of escapism), when IRL, daily, WE ALL ARE ALREADY FUCKED UP IN OUR MINDS by countless... planning, analysis, doubts, thoughts, voices, overthinking...

Dunno man, but I think most people (if not all) want their videogames to be easy on their minds, fun, engaging, motivating, a creative tapestry... not a fucking walking psychosis simulator(!)...

Laughing Facepalm
Dunno, I kinda support stuff like this even if I'll likely never play either game. As long as they're not "adapting known franchise for modern audiences" it's cool that stuff like this exists for those who want it. And IMO it's classic case of game derpelopers making the game for themselves/that they want to make just like in the old days, not just following trends or a couple of empty suits at the top... for now.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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StEFaN7




Posts: 5862
Location: them swamps
PostPosted: Thu, 23rd May 2024 14:07    Post subject:
a game like this is always welcomed, not every game needs to be this stupid dumb fun turn off ur brain watever, same as with movies, if its not for u then dont play it, the first game was played by many so there are people that like stuff like this.

that said, after the microsoft acquisition with higher budget and so much time in development probably people expected more from this


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headshot
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Posts: 35870
Location: UK
PostPosted: Thu, 23rd May 2024 17:11    Post subject:
Yeah if you didn’t like the first game and/or don’t like walking simulators, it’s not for you Razz


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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Thu, 23rd May 2024 17:31    Post subject:
Think we all agree that creativity of all forms should be encouraged and supported (by us, mfking gamers). Meaning, all kinds of ideas (crazy or not) should make their way into gaming.

But this game... is not clear what it wants to achieve... Bring awareness on a disease?! But what does this mean, in a realistic, practical way?! Just sit at home in your gamer chair and say: yeah man this disease sucks!

How are you gonna make a change in this direction(?), as a player that's been "made aware"?!

• you cannot help those affected by this disease (mental diseases are a bullet that cannot be removed)
• does the game teaches you how to be kind or how to speak to or help such affected persons?
• does the game gives solutions to these mental problems?
• does it draw conclusions in a fashion that reflects on reality and various outcomes of certain health perspectives?!

Just... what does this game does? Confused

Yeah, I asked true questions.

tonizito wrote:
And IMO it's classic case of game derpelopers making the game for themselves/that they want to make just like in the old days, not just following trends or a couple of empty suits at the top... for now.


Yeah, I also think this is the case here.

Devs didn't give a fk about marketing trends, outside suggestions, the state of industry, players expectations, players preferences etc. They just said: Fuck you all, we're just making what we want and please!

Well... good luck with that! Smile


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PostPosted: Thu, 23rd May 2024 18:37    Post subject:


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lametta




Posts: 2614

PostPosted: Thu, 23rd May 2024 19:05    Post subject:
So just finished hellblade 2 and this is the gaming disappointment of the couple of past years for me. I liked and left a favorable review for the first one.

The issue with this game isn't that it wants to put mental illness to the forefront etc. the issue is this game didn't evolve at all.

Pros:
*Atmospheric
*GFX
*Voice acting

Cons:
*Combat in hellblade 1 was dull and just shoehorned in just as it is in this one.
In the past the game had the excuse that it was self published/not much money behind it.
*Puzzles are simplistic and boring.
*The game would be better if it was a pure walking simulator but then the game would be even shorter.
*There are "secrets" like the totem pole and small tree that you can find and focus on which starts a narration dump on you but you have to stand still and not walk away. I just stopped searching/activating those.
*You go through some of the same mental issues you already did in the first one even though those were supposed to be solved. Looking back at it there was no real focus on it anyhow. Sure you see that she is troubled kind of but that doesnt lead to any moment as player where you get a social message or realization. It's just a retread of the 1st game.
*Techwise its crap imo. had some visual glitches. DLSS FSR XESS or TSR are mandatory and as someone else here claimed some RT features are software lol

The game didn't evolve at all it's like planescape torment 2 coming out with the main character with amnesia and the same combat system but with superb graphics.

Not worth it tbh. Hellblade didnt need a sequel it's as simple as that. 6/10

And if they wanted to make a sequel that badly they should have gone full walking sim or the opposite route and jam pack it with more complex puzzles and combat mechanics.


Last edited by lametta on Thu, 23rd May 2024 19:17; edited 2 times in total
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PostPosted: Thu, 23rd May 2024 19:09    Post subject:


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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 24th May 2024 21:38    Post subject:
https://steamcommunity.com/app/2461850/discussions/0/4338733821683422547/

Surprised it didn't get deleted.


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Il_Padrino




Posts: 7551
Location: Greece by the North Sea
PostPosted: Sat, 25th May 2024 09:24    Post subject:


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Sat, 25th May 2024 10:57    Post subject:
831 In-Game on a Saturday mid-day.
_

In a way... I am kinda sorry for these (dev) guys. You can see they put A LOT of heart (and mind) in this game but... I personally don't see it as a viable 'product' in today's gaming market.
_

Sometimes passion just isn't enough.®


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tet666




Posts: 5090

PostPosted: Sat, 25th May 2024 21:44    Post subject:
Who would even buy it when it's on game pass also this is a very niche game it was never going to break records, i mean i liked it overall but it's definitely an acquired taste just like the first game.
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W123




Posts: 2498
Location: USA
PostPosted: Sat, 25th May 2024 22:20    Post subject:
They just need to make a movie if thats what they want to make. Stop making trash video game "experiences"

First one was a glorified tech demo.
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tet666




Posts: 5090

PostPosted: Sat, 25th May 2024 22:52    Post subject:
W123 wrote:
They just need to make a movie if thats what they want to make. Stop making trash video game "experiences"

First one was a glorified tech demo.


That's like saying VN devs should just write books or comics, it's really not the same thing and this might not have the best game play ever but it's there and it's far more interesting as an interactive experience then it would be as movie.
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