King Arthur: Knight's Tale
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Tue, 31st Aug 2021 20:29    Post subject:
PickupArtist wrote:
looks super sluggish and slow and dull n drawn out , like who isnt tired of this kind of gameplay after all the xcoms ...

those animations, soooo slow


This is not XCOM gameplay. But I get it, you didn't have the chance to whine in this thread yet.
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Immunity




Posts: 5632

PostPosted: Tue, 31st Aug 2021 22:53    Post subject:
This looks good. Please don't fuck it up!


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Silent_Lurker




Posts: 7525
Location: France
PostPosted: Wed, 1st Sep 2021 07:37    Post subject:
Nodrim wrote:
https://youtu.be/-ZtrfAAYs14


Oh sounds good indeed ! Smile


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r3dshift




Posts: 2831

PostPosted: Wed, 1st Sep 2021 15:34    Post subject:
Yeah, looks and sounds good indeed. I might even get the EA version frrom the русский shop.


Frant wrote:
Shitass games are ruining piracy.
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Wed, 20th Oct 2021 15:05    Post subject:
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prudislav
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PostPosted: Wed, 20th Oct 2021 15:40    Post subject:


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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 20th Oct 2021 16:54    Post subject:
Hope it's good.

Very glad it has proper graphics unlike games like Knights of the Chalice 2 (they fucking downgraded the graphics a shit ton from the first, which looked quite nice and ultima-like) or Battle Brothers. The decline in indie graphics in the recent years is sad, there are so many piss ugly games now.. "are we gonna do animated characters, nah, let's make them buttons that moves around on the screen, that's enough effort..."
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Thu, 13th Jan 2022 17:38    Post subject:
Delayed:
Quote:
In order to apply final touches and be able to provide a great launch experience, we have decided to move the full release date of Knight's Tale on Steam from February 15 to March 29, 2022. The new date will make for a stronger release and a really polished version of King Arthur: Knight's Tale.
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r3dshift




Posts: 2831

PostPosted: Thu, 13th Jan 2022 18:16    Post subject:
LOL

Wasn't expecting any other news when I saw this thread had a new comment. Very Happy


Frant wrote:
Shitass games are ruining piracy.
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Wed, 9th Mar 2022 22:10    Post subject:
New Release date: April 26, 2022

Quote:

Knights,


We have decided to move the release date of King Arthur: Knight's Tale from March 29 to April 26.


Content and gameplay-wise, King Arthur: Knight's Tale is mostly finished and ready for release, but over these additional four weeks we'll be focusing on improving voice acting and finishing localization tasks, in addition to testing, ensuring our players get the best and smoothest launch experience possible.


It wasn't an easy decision to make, but still, we think it was the right one, as our intention is to release a game we can be proud of. We'll use the additional time to iron everything out properly. At the same time, we'd like to apologize for making you wait (again) a tiny bit longer, and would like to thank you all for your continued support.
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headshot
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PostPosted: Tue, 26th Apr 2022 20:40    Post subject:
King_Arthur_Knights_Tale-FLT


May the NFOrce be with you always.
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prudislav
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PostPosted: Tue, 26th Apr 2022 23:46    Post subject:


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http://i.imgur.com/PtROKGv.gif
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Immunity




Posts: 5632

PostPosted: Wed, 27th Apr 2022 03:23    Post subject:
When installed it's 121 GB. Pretty huge, and IMO unacceptable size, for a CRPG with mediocre graphics. Don't get me wrong, the game's fun, but I'm just not sure what would warrant that kinda size. Lazy optimization/compression on the devs part.


I can never be free, because the shackles I wear can't be touched or be seen.
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Interinactive
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PostPosted: Wed, 27th Apr 2022 03:27    Post subject:
Even if it's lazy, how the fuck did they still manage to hit 120GB? What on earth are they including? Every library and asset used to make it?

Steam user wrote:
I have Halo Infinite (nearly 100GB less), Life Is Strange 2 (80GB less), and Pathfinder Kingmaker (also 80GB less) installed... and I can't for the life of me figure out why the storage needed for this is 120GB. I'd basically have to delete every other game on this laptop to install your one game. I'm quite interested in this game... but not at the expense of every other game on my PC. I really hope you can figure out how to cut it approximately in half. I'll gladly at least try the game then. (And hopefully like it and keep it/keep playing)


Laughing

Anyone know how it runs?
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Immunity




Posts: 5632

PostPosted: Wed, 27th Apr 2022 04:26    Post subject:
Interinactive wrote:
Even if it's lazy, how the fuck did they still manage to hit 120GB? What on earth are they including? Every library and asset used to make it?

Steam user wrote:
I have Halo Infinite (nearly 100GB less), Life Is Strange 2 (80GB less), and Pathfinder Kingmaker (also 80GB less) installed... and I can't for the life of me figure out why the storage needed for this is 120GB. I'd basically have to delete every other game on this laptop to install your one game. I'm quite interested in this game... but not at the expense of every other game on my PC. I really hope you can figure out how to cut it approximately in half. I'll gladly at least try the game then. (And hopefully like it and keep it/keep playing)


Laughing

Anyone know how it runs?


It runs fine for being a top down CRPG - I'm on a GTX 1080 @ 1080p and I don't notice any hitches or stuttering. The graphics are nothing to write home about, they're adequate to mediocre at best. Everything has this grainy/smudgy grimdark filter applied over top of it, so everything looks equally shitty in terms of the visual fidelity. It suits the tone and setting of the game, but I don't care for it.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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lametta




Posts: 2626

PostPosted: Thu, 28th Apr 2022 14:51    Post subject:
anyone played this yet? any opinions?
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Thu, 28th Apr 2022 14:57    Post subject:
I tried it for a bit. There are a few things that bother me about the UI design and some graphic options like motion blur are missing.

The gameplay seems solid, the aesthetics are cool and the writing is okish (so far). I have my doubts that this will deliver a memorable story, but the gameplay is enticing enough to keep one going.
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PickupArtist




Posts: 9967

PostPosted: Thu, 28th Apr 2022 17:30    Post subject:
ladies n gentlemen, we got em, the one dude who doesnt turn off motion blur Laughing

https://www.twitch.tv/tornis watching tornis stream, game sure has a lot of blablabla talking in poorly non environmental sound environment, and no real funny quirky quick lines like jagged alliance,

they talking like in this soundproof dead silent room, when they in a frigging cellar or outdoors , like then at least use aex or something ugh with some reverb....
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Thu, 28th Apr 2022 17:34    Post subject:
By the motion blur option, I meant you can't turn it off. Rolling Eyes
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Fri, 6th May 2022 11:34    Post subject:
I finished the first act. Despite questionable voice acting and poorly paced writing, this is a solid game so far. Fantastic art style, cool characters, good build variety, tactical gameplay, c&c and great progression. And all this with very little rng involved.
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Fri, 13th May 2022 11:32    Post subject:
Quote:

WHAT'S NEXT

Things won't stop after the launch of course. We're working on hotfixes (already released minor ones) and quality of life updates. Besides these, the game will receive its first big patch in a form of a free content update in June.


We're happy to announce "The Chained God", the first free seasonal content update for King Arthur: Knight's Tale, coming in June for all players.


In "The Chained God" players will take up the role and will be able to play as the mighty Fomorians, the brutal and terrifying giants of Avalon - the main enemy faction of the Knights of the Round Table. The update features a brand new chain of short story missions, focused on these mystical creatures, introducing new gameplay, new items and expanding the lore.


"The Chained God" is the first of many free content updates coming to Knight's Tale. Besides these, other, longer form content is also in the works, however, details about these will be revealed later.


Thank you for your support!
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Sun, 29th May 2022 22:10    Post subject:
I finished it and I can say I'm quite happy I backed this on Kickstarter. The campaign was worth it and there's even some endgame content. It's a shame the voice acting is so bad (with a few exceptions) that it makes even the writing seem worse than it is. I think some of the missions were over-tuned with some artificial elements, but all in all it's a solid experience from start to finish.
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Nodrim




Posts: 9694
Location: Romania
PostPosted: Thu, 23rd Jun 2022 16:15    Post subject:
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headshot
VIP Member



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Location: UK
PostPosted: Wed, 29th Jun 2022 02:29    Post subject:
King Arthur Knights Tale The Chained God-FLT


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Nodrim




Posts: 9694
Location: Romania
PostPosted: Mon, 27th Nov 2023 18:21    Post subject:
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