Dragonflight started good, but then it went shit like all modern WoW expansions, it just takes too long time for blizzard to make new good content, also other problem with WoW is the toxic retarded kid community, its just horrible, its all about fucking logs and gold.
@Stormwolf
I think the same. Always did.
I felt wow really hamfisted lore and canon that had nothing really to do with what you was doing ingame, so they could say their MMO had a story and backstory and shove in cinematics for the sake of main character syndrome, that falls apart when EVERYONE playing is the main protagonist. (All MMOs that try to do a narrative have this).
Epic cutscenes of vague reference to your class, or some city lore, or whatever event everyone and their brother did trying to convince you 'you' did it. That meant nothing engaging feeling.
I admit I dont really 'get into' stories in games. But MMO's ones feel the most insulting to your intelligence when they try them. And WoW was the worst (and the one that started this MMO trend of every player is the star actor, of the same story, all at the same time):
Spoiler:
- Standing near NPC talking to another player you hear: We need you to save us! Go kill So-and-so. You are the only hope.
- Next guy that walks up: We need you to save us! Go kill So-and-so. You are the only hope.
- Now you wander over to NPC asking what they are talking about: We need you to save us! Go kill So-and-so. You are the only hope.
- As you run off to do it, hear him talking to someone else: We need you to save us! Go kill So-and-so. You are the only hope.
Maybe its me and my disdain for WoW overall. I admit I am not an unbiased perceptor of this particular game for feedback.
But it's lore, story, and back canon felt like a wide strip of duct tape to make what was a shallow 'meh' MMO FEEL like it had depth and width.
And cinematics felt like 'We got a whole art and cgi department we pay. They might as well do something for it" and just slapped cutscenes in that only really existed to convey fluff narrative and sense of 'AAA title' that means nothing as far as connection to your 200 hours of grinding random mobs.
To me it just felt like if the characters could talk. it would be that finding nemo scene of the birds saying 'mine!" but instead passing each other all proclaiming 'I saved Azeroth from The Lich King!" (guy next to him:) I saved Azeroth from The Lich King!". Player running to the AH: I saved Azeroth from The Lich King! [insert cutscene they all see, of them saving Azeroth from The Lich King!]
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
and yet here we are 20 years later and there is millions who subbed to this game for 20y+ without a break
its unreal how little content these people wanted for their money and just accept that for the second or third time another already in the works and announced patch gets canceled just so they push out another moneygrab expansion easier ....
monthy fee = monthly content for me, but for millions 10+ months of no content n bot riddled destroyed empty/unbalanced servers was just fine ....
I'm a bit different in my expectations. I dont like pre-packaged content in MMO's, as that means I am limited to the rate at which they can put it out.
I prefer MMOs where I make my own endgame/post level content. Not stuck to serialized and linear themepark content.
And WoW to me was the epitome (to a fault), of on the rails themepark MMO. And locked both side of player freedom to that model.
Its content to consume is hard bound to what they can create new for you to experience, and character creation depth is so restrictive with so little options of 'free form' organically building activities outside of raids and arena PVP that you can't really explore your own self created content (Compared to say the ones before it like Asheron's call, Neocron, Anarchy Online).
So for my style, WoW had the 'bad' option in both: No evolving self created content that only runs out when you grow tired of working deeper into it, and such basic character choices when leveling up you never get 'exactly what you want' for a character. You get a handful of same-same paths to pick.
Again like the games above, a level up could be 5-10 minutes of enjoyment of deciding where to put points, and what to try out. Endless possibilities only limited to what you want to try.
Want to play a DocTrox? That is a meathead tank guy that uses laser weapons and specced into healing and magic despite him being REALLY bad at it usually? go for it.
Want to play a sword swinging spy that uses robots as pets, that has a bursts spray smg as his 'oh shit' backup range weapon? Sure nothing stopping you.
Want to be a wizard that carries big 'fuck off!' Dwarven axe for when mana is low, and has a damage soaking tank because of his wolf pet he dual specced into to get? No problem, whatever combo of anything you want.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Wed, 15th Nov 2023 18:13; edited 1 time in total
1. community is absolute shit
2. gameplay is repetitive, boring and lacks innovation / novelty
3. economy is controlled by massive guilds / a limited number of major players
4. everything is build to take as much time as possible from you
The only thing that's not changed and it's going on, is the players' HOPE that someDAY, someTHING will turn out to be again as fantastic as the first expansions...
I'm a bit different in my expectations. I dont like pre-packaged content in MMO's, as that means I am limited to the rate at which they can put it out.
I prefer MMOs where I make my own endgame/post level content. Not stuck to serialized and linear themepark content.
And WoW to me was the epitome (to a fault), of on the rails themepark MMO. And locked both side of player freedom to that model.
Its content to consume is hard bound to what they can create new for you to experience, and character creation depth is so restrictive with so little options of 'free form' organically building activities outside of raids and arena PVP that you can't really explore your own self created content (Compared to say the ones before it like Asheron's call, Neocron, Anarchy Online).
So for my style, WoW had the 'bad' option in both: No evolving self created content that only runs out when you grow tired of working deeper into it, and such basic character choices when leveling up you never get 'exactly what you want' for a character. You get a handful of same-same paths to pick.
Again like the games above, a level up could be 5-10 minutes of enjoyment of deciding where to put points, and what to try out. Endless possibilities only limited to what you want to try.
Want to play a DocTrox? That is a meathead tank guy that uses laser weapons and specced into healing and magic despite him being REALLY bad at it usually? go for it.
Want to play a sword swinging spy that uses robots as pets, that has a bursts spray smg as his 'oh shit' backup range weapon? Sure nothing stopping you.
Want to be a wizard that carries big 'fuck off!' Dwarven axe for when mana is low, and has a damage soaking tank because of his wolf pet he dual specced into to get? No problem, whatever combo of anything you want.
Sadly its the only game that can satisfy the pvp itch, nothing else comes even close, or Battlerite kinda did but it just died off sadly
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