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Posted: Wed, 19th Jul 2023 09:06 Post subject: |
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Very unsatisfying exploration + the overall nihilistic scent that follows you at every step of the journey = not good. For the sake of drama, they created such a depressing game...
I understand Arthur's story and finale in RDR2, but AT LEAST there are redemption steps and choices in there, gving the player some AGENCY.
But here... noooo man, just SLAUGHTER everything and make sure that everyone is only for himself.
What a load of bull... 
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tonizito
VIP Member
Posts: 51412
Location: Portugal, the shithole of Europe.
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Posted: Wed, 19th Jul 2023 19:05 Post subject: |
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blackeyedboy wrote: | Very unsatisfying exploration + the overall nihilistic scent that follows you at every step of the journey = not good. For the sake of drama, they created such a depressing game...
I understand Arthur's story and finale in RDR2, but AT LEAST there are redemption steps and choices in there, gving the player some AGENCY.
But here... noooo man, just SLAUGHTER everything and make sure that everyone is only for himself.
What a load of bull...  | xbot detected 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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StEFaN7
Posts: 5875
Location: them swamps
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Posted: Thu, 20th Jul 2023 09:25 Post subject: |
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tonizito wrote: | blackeyedboy wrote: | Very unsatisfying exploration + the overall nihilistic scent that follows you at every step of the journey = not good. For the sake of drama, they created such a depressing game...
I understand Arthur's story and finale in RDR2, but AT LEAST there are redemption steps and choices in there, gving the player some AGENCY.
But here... noooo man, just SLAUGHTER everything and make sure that everyone is only for himself.
What a load of bull...  | xbot detected  |
Excellent contribution to the discussion. Who the hell needs arguments, proper discussions or full sentences?!
Thanks, dude, your wisdom made this space a better place to be! 👍
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Posted: Thu, 20th Jul 2023 09:47 Post subject: |
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Posted: Thu, 24th Aug 2023 00:03 Post subject: |
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Issues that didn't need fixing in the seventh post-fixed uneeded patch:
Quote: | Patch v1.1.2 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals and user experience.
Downloading this patch will trigger a full shader rebuild.
Improved the blending of terrain and ground-based environmental effects like mud, debris and more throughout the game.
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue that caused the adaptive trigger resistance of the DualSense™ wireless controller to stop functioning if the Triangle button was also held while aiming down sights
[The Outskirts] Fixed an issue causing the spotlight speed to increase when playing at high framerates
[Bus Depot] Fixed a camera shake issue that could occur when traversing across the bus
Left Behind Standalone
[Mallrats] Fixed a physics issue with a mannequin head that could block player progression when running the game at high framerates
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Previous issues that didn't need attention:
Spoiler: |
Quote: | Patch v1.1.1 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.
Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
Fixed a crash that could occur when rapidly switching through available skins
Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
Fixed missing rock and rock wall textures in several areas
Fixed issues where players could see outside the game world in some locations
Fixed quick turn animations when zooming without a gun equipped
Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
Fixed an issue that could cause graphic settings preview images not to appear
Fixed several camera-related issues that could occur when running the game at high framerates
[Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
[Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
[Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
[The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
[Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
[The University] Adjusted the visual appearance of fog
[Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
[Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
Left Behind Standalone
Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
[Mallrats] Fixed an issue where the health bar could become stuck on-screen
[Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level
Accessibility
Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)
Steam Deck
Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)
AMD
Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs |
Quote: | Patch v1.1.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.
Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.
Downloading this patch will trigger a full shader rebuild.
Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
Fixed a crash that could occur when quitting to the main menu
Fixed an issue where vibrations did not work for some players
Steam
Fixed a crash affecting players missing a Steam user folder
Steam Deck
Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects |
Quote: |
Patch 1.0.5.1 Release Notes
General stability improvements
Fixed a crash on boot impacting all Intel Arc GPUs
Stability improvements for some AMD GPUs during extended playthrough |
Quote: | Patch 1.0.5.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets.
Downloading this patch will trigger a full shader rebuild.
For optimal improvements to your experience, please ensure you have the most up-to-date version of your respective driver. At the time of publishing these notes, the most recent versions are:
AMD Software: Adrenalin Edition 23.4.3, which includes a fix for “longer than expected shader compilation time” in The Last of Us Part I
NVIDIA GeForce Game Ready Driver 531.79
Reduced shader building times
Optimized code to improve global CPU performance
Optimized content to improve performance across several levels
Improved level loading to help reduce the amount of 'Please Wait' and loading screens
Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
Implemented additional scalability tuning for Low and Medium in-game Graphics settings
Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
Fixed a crash that would occur on boot on Windows 11
Fixed a crash that could occur on Intel Arc
Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
[Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
[Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
Implemented improvements to load times
Fixed an issue where shaders may take an abnormally long time to load
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Quote: | A hotfix for The Last of Us Part I is now live. This patch addresses the following fixes:
Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
Fixed an issue where, following a crash, the crash data may submit incomplete telemetry |
Quote: | Patch 1.0.4.0 Release Notes
PC
Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Also fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Also added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display) |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 24th Aug 2023 10:01 Post subject: |
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headshot
VIP Member
Posts: 35913
Location: UK
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Posted: Mon, 13th Nov 2023 16:41 Post subject: |
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Got bored real fast with this game, not much to create, adjusting weapons or the like. only some running with few enemies.
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headshot
VIP Member
Posts: 35913
Location: UK
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Posted: Tue, 19th Mar 2024 21:25 Post subject: |
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Issues that didn't need fixing in the eigth post-fixed uneeded patch:
Quote: | Patch v1.1.3 Release Notes
Added support for AMD FSR3 Super Resolution
Added support for AMD FSR3 Frame Generation |
Previous issues that didn't need attention:
Spoiler: |
Quote: | Patch v1.1.2 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals and user experience.
Downloading this patch will trigger a full shader rebuild.
Improved the blending of terrain and ground-based environmental effects like mud, debris and more throughout the game.
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue that caused the adaptive trigger resistance of the DualSense™ wireless controller to stop functioning if the Triangle button was also held while aiming down sights
[The Outskirts] Fixed an issue causing the spotlight speed to increase when playing at high framerates
[Bus Depot] Fixed a camera shake issue that could occur when traversing across the bus
Left Behind Standalone
[Mallrats] Fixed a physics issue with a mannequin head that could block player progression when running the game at high framerates
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Quote: | Patch v1.1.1 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.
Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
Fixed a crash that could occur when rapidly switching through available skins
Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
Fixed missing rock and rock wall textures in several areas
Fixed issues where players could see outside the game world in some locations
Fixed quick turn animations when zooming without a gun equipped
Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
Fixed an issue that could cause graphic settings preview images not to appear
Fixed several camera-related issues that could occur when running the game at high framerates
[Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
[Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
[Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
[The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
[Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
[The University] Adjusted the visual appearance of fog
[Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
[Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
Left Behind Standalone
Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
[Mallrats] Fixed an issue where the health bar could become stuck on-screen
[Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level
Accessibility
Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)
Steam Deck
Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)
AMD
Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs |
Quote: | Patch v1.1.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.
Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.
Downloading this patch will trigger a full shader rebuild.
Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
Fixed a crash that could occur when quitting to the main menu
Fixed an issue where vibrations did not work for some players
Steam
Fixed a crash affecting players missing a Steam user folder
Steam Deck
Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects |
Quote: |
Patch 1.0.5.1 Release Notes
General stability improvements
Fixed a crash on boot impacting all Intel Arc GPUs
Stability improvements for some AMD GPUs during extended playthrough |
Quote: | Patch 1.0.5.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets.
Downloading this patch will trigger a full shader rebuild.
For optimal improvements to your experience, please ensure you have the most up-to-date version of your respective driver. At the time of publishing these notes, the most recent versions are:
AMD Software: Adrenalin Edition 23.4.3, which includes a fix for “longer than expected shader compilation time” in The Last of Us Part I
NVIDIA GeForce Game Ready Driver 531.79
Reduced shader building times
Optimized code to improve global CPU performance
Optimized content to improve performance across several levels
Improved level loading to help reduce the amount of 'Please Wait' and loading screens
Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
Implemented additional scalability tuning for Low and Medium in-game Graphics settings
Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
Fixed a crash that would occur on boot on Windows 11
Fixed a crash that could occur on Intel Arc
Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
[Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
[Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
Implemented improvements to load times
Fixed an issue where shaders may take an abnormally long time to load
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Quote: | A hotfix for The Last of Us Part I is now live. This patch addresses the following fixes:
Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
Fixed an issue where, following a crash, the crash data may submit incomplete telemetry |
Quote: | Patch 1.0.4.0 Release Notes
PC
Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Also fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Also added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display) |
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Przepraszam
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Posts: 14497
Location: Poland. New York.
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Posted: Wed, 5th Jun 2024 14:42 Post subject: |
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vurt
Posts: 13835
Location: Sweden
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Posted: Wed, 5th Jun 2024 15:08 Post subject: |
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Second one really, really sucks, Ellie and Ellie are so fucking boring and most of all really unlikable. Story and other characters, super boring as well. It has nice graphics, that's really all. I found the environments in the first better, better paced too.
I couldn't finish it.
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StEFaN7
Posts: 5875
Location: them swamps
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Posted: Wed, 5th Jun 2024 15:16 Post subject: |
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Przepraszam wrote: | https://www.videogameschronicle.com/news/the-last-of-us-part-2-remastered-on-pc-has-been-ready-for-at-least-seven-months-its-claimed/ |
lol, they either waiting for s2 of tlou hbo or 1y after ps5 release so end of the year
I can see your soul at the edges of your eyes..
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Neon
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Posts: 18935
Location: Poland
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garus
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Posts: 34200
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Posted: Wed, 5th Jun 2024 17:13 Post subject: |
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Posted: Sat, 25th Jan 2025 07:29 Post subject: |
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Issues that didn't need fixing in the ninth post-fixed uneeded patch:
Quote: | Patch 1.1.4 Release Notes
Feature Support
Added support for AMD FSR3.1 Super Resolution
Added support for AMD FSR3.1 Frame Generation
General
[Hometown] Fixed rendering issue that could appear on TVs when using NVIDIA DLSS or AMD FSR
[The University] Fixed issue that could occur when interacting with a generator while enemies were still present
[Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
Accessibility
Fixed Text to Speech issue where “M” key was not being read when assigned to a function |
Previous issues that didn't need attention:
Spoiler: |
Quote: | Patch v1.1.3 Release Notes
Added support for AMD FSR3 Super Resolution
Added support for AMD FSR3 Frame Generation |
Quote: | Patch v1.1.2 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals and user experience.
Downloading this patch will trigger a full shader rebuild.
Improved the blending of terrain and ground-based environmental effects like mud, debris and more throughout the game.
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue that caused the adaptive trigger resistance of the DualSense™ wireless controller to stop functioning if the Triangle button was also held while aiming down sights
[The Outskirts] Fixed an issue causing the spotlight speed to increase when playing at high framerates
[Bus Depot] Fixed a camera shake issue that could occur when traversing across the bus
Left Behind Standalone
[Mallrats] Fixed a physics issue with a mannequin head that could block player progression when running the game at high framerates
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Quote: | Patch v1.1.1 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.
Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
Fixed a crash that could occur when rapidly switching through available skins
Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
Fixed missing rock and rock wall textures in several areas
Fixed issues where players could see outside the game world in some locations
Fixed quick turn animations when zooming without a gun equipped
Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
Fixed an issue that could cause graphic settings preview images not to appear
Fixed several camera-related issues that could occur when running the game at high framerates
[Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
[Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
[Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
[The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
[Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
[The University] Adjusted the visual appearance of fog
[Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
[Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
Left Behind Standalone
Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
[Mallrats] Fixed an issue where the health bar could become stuck on-screen
[Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level
Accessibility
Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)
Steam Deck
Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)
AMD
Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs |
Quote: | Patch v1.1.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.
Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.
Downloading this patch will trigger a full shader rebuild.
Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
Fixed a crash that could occur when quitting to the main menu
Fixed an issue where vibrations did not work for some players
Steam
Fixed a crash affecting players missing a Steam user folder
Steam Deck
Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects |
Quote: |
Patch 1.0.5.1 Release Notes
General stability improvements
Fixed a crash on boot impacting all Intel Arc GPUs
Stability improvements for some AMD GPUs during extended playthrough |
Quote: | Patch 1.0.5.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets.
Downloading this patch will trigger a full shader rebuild.
For optimal improvements to your experience, please ensure you have the most up-to-date version of your respective driver. At the time of publishing these notes, the most recent versions are:
AMD Software: Adrenalin Edition 23.4.3, which includes a fix for “longer than expected shader compilation time” in The Last of Us Part I
NVIDIA GeForce Game Ready Driver 531.79
Reduced shader building times
Optimized code to improve global CPU performance
Optimized content to improve performance across several levels
Improved level loading to help reduce the amount of 'Please Wait' and loading screens
Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
Implemented additional scalability tuning for Low and Medium in-game Graphics settings
Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
Fixed a crash that would occur on boot on Windows 11
Fixed a crash that could occur on Intel Arc
Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
[Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
[Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
Implemented improvements to load times
Fixed an issue where shaders may take an abnormally long time to load
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights. |
Quote: | A hotfix for The Last of Us Part I is now live. This patch addresses the following fixes:
Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
Fixed an issue where, following a crash, the crash data may submit incomplete telemetry |
Quote: | Patch 1.0.4.0 Release Notes
PC
Optimized CPU and GPU use throughout the game
Improved texture fidelity and resolution on in-game Low and Medium settings
Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
Fixed a crash that may occur during shader building
Fixed a crash that may occur when quitting to the Main Menu
Also fixed a crash that may occur when dying after combat
Fixed an issue where, on first boot, players may experience longer wait times to load into the game
Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
Also added a Texture Streaming Rate setting (Graphics > Texture Settings)
Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
Fixed an issue where the shader load warning did not appear while relaunching the game
Updated the VRAM bar to more accurately display the OS+Apps usage
Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
Refined the handling of certain commands that are assigned the same KBM keybinding
Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display) |
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Posted: Sun, 31st Aug 2025 19:36 Post subject: |
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The.Last.of.Us.Part.I.v1.1.5-RUNE
Full game with latest updates and DLC.
chill out man, life is beautifull...
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