Discover the "Salvage Your Future" update! (0.4.0)
Hello Shipbreakers!
Our latest update is available, and it's a major one!
Actually, it's the biggest one we've launched yet. đź’Ą
Spoiler:
Experience a revamped campaign and meet a brand new cast of characters
You might be alone in space, but that doesn’t mean you have to be lonely! A whole new cast of characters has been introduced to Hardspace: Shipbreaker’s campaign. While living out the trials and tribulations of a spaceship salvager, you’ll meet and interact with fellow shipbreakers and other LYNX employees from all walks of life.
Enjoy a whole new way to learn the ropes
As part of the tutorial and Act 1 revamp, you’ll also enjoy a whole new way to learn the ropes, before climbing through 30 Certification ranks!
And more!
A host of additions and changes also arrive as part of the Salvage Your Future update, including a redesigned HUD, new stickers to personalize your tools, quality-of-life improvements and more.
In celebration of today's update, Hardspace Shipbreaker is also 30% off on Steam!
What's inside the "Salvage Your Future" update:
Campaign Story Act 1
- Storyline from Ranks 1 to 7
- Meet a cast of characters including other Shipbreakers
- New Data Drives to recover
Certification and Work Order Revamp
- Certification is now based on Mastery Points
- Earn Mastery Points for Salvaging and hitting Salvage Goals
- Work Order replaced with Salvage Goals
- Certification Ranks 1 - 30 implemented
NOTE: All Progression has been reset for this update!
Mackerel Variety Improved
- Light Cargo, Station Hopper and Heavy Cargo layouts revised
- Mackerel Exolab science vessel added
Ship Difficulty replaced with Hazard Level
- Better reflects threats and challenges in ships
- HUD Redesigned for Improved Clarity
Important Notice
Story character voiceover is placeholder using internal developers, and will be replaced by professional voice actors in a future update!
People that wish to stay on the 0.3.1 branch will no be able to participate to Weekly R.A.C.E.
NOTE: during this process, we uncovered an issue where the total value of SOME ships is calculated incorrectly. This has made it difficult to properly balance progression, as some Players will progress faster than anticipated. We are looking into correcting this issue soon, but the problem is too complex and foundational for us to fix for this release. As such, we will likely revisit the early-game progression tunings in one of the next updates.
To avoid rare possible bugs, please make sure your nvidia drivers are up to date!
Full Patch Notes
🚀 denotes changes or fixes based on Community Feedback & Participation
Changes & Updates
Campaign Story Act 1
- Storyline from Ranks 1 to 7, introducing a crew of Shipbreakers, the history LYNX Corporation and expanding on the world of Hardspace
- Tutorial revised for improved onboarding
- Four new voiced characters
- Placeholder Voiceover for all story characters (Will be replaced in a future update)
- Additional Data Drive content for expanded world-building
Work Order System Revamp
- Replaced with Salvage Indicator
- Promotes salvaging “the whole buffalo”
- Salvage Goals provide additional Mastery Point and LYNX Token bonuses to proficient Cutters
Certification Progression Revamp
- Certification is now based on Mastery Points (MP)
- Earn MP based on salvage value, and for reaching Salvage Goals
- Certification Ranks 1 to 30 implemented
NOTE: All Progression has been reset for this update!
- The previous version and progression can be played on the archive Steam branch: Version 0.3.1
- Future Campaign/Progression updates may include additional progression resets
Early Game Ship Variety Improved
- Mackerel Station Hopper, Light Cargo and Heavy Cargo have been revised to each feel more distinct
- Mackerel Exolab Science Vessel added
- Ship Difficulty replaced by Hazard Levels that better reflect threats
- Slight changes to Mackerel tail and nose composition to improve salvaging
HUD Revamp
- Layout updated to reduce clutter and screen space use, and improve readability
- HUD rendering improved to increase readability and performance
Death Flow Revamp
Improved Death Screen provides more contextual information and humour
Vocalizations for all elemental damages intensified
10 New Stickers Added
Out-of-Range prompt added to Cutting Tool
Grapple Strength Improved
- Baseline strength increased from 1,000 kg to 3,000 kg
- Strength Upgrades also increased
🚀 Tether Intersection Allowance Time Increased
Should allow daisy-chaining objects together more often without breaking
Some models and textures improved
- Masterjack
- Jacks
Thruster Fuel Canister
🚀 Removed Cut Guards
Removed Utility Keys & The Terminals That Require Them
Bug Fixes
When Javelins are used in Weekly RACE, the Landing Page incorrectly shows 6 objectives but in-game work order correctly shows 3
Pressurized space outside the airlock entrance at the back section of the Heavy Cargo Javelins
On Salvage Runners the bottom panel near the fuses has a duplicated structural beam
The demo charge loses its durability when the user dies/takes damage, despite still being locked/unpurchased
Panels in the Cargo Javelin unexpectedly dejointed after chairs were yanked off the floor
The wall behind the ECU in Heavy Cargo Javelins has duplicated structural beams
Pulling the fuel cap off the fuel tank on Heavy Cargo Javelins made the fuel flush interaction inactive
Barge not clearing airlock doors in particular between shifts
Railgate VFX warmup sequence not playing
Keel near the cargo hatch is missing a cutpoint in the Gecko Heavy Cargo
"????" tag seen in the structural scanner view in Salvage Gecko
A Real Talker Sticker Description refers to "High-Gain Antennae" as "High-Grade Antennae "
Grade 4/5/6 ships have incorrect thruster class labels in the Ship Catalog
Industrial hoist in ECU room on Salvage Gecko spawns without a rail guide to be attached to
On high difficulty Heavy Cargo Javelins, the fuel X pipe is misaligned
Traditional Chinese texts have parasite characters prompting a line skip
Red shader over incorrect salvage flashes when object is leaving the barge
Parts of the Gecko hull may not dejoint until lights are yanked along the seams between the nanocarbon
The Sticker Category list in the HAB does not update correctly if the player changes the language during gameplay
In the Stickers Menu, the text prompting to place a sticker is unlocalized
In the Stickers Menu, the text indicating that a sticker is locked is unlocalized
When the first loading screen of a session is "front-end to HAB in career mode", multiple locIDs appear in the loading screen tips
Cut points from top-middle ion ring pop off after being in the barge a few seconds
Several Barge objects remain highlighted green, after salvaged on the barge
Soft and hard crates do not have green highlight in the barge
Cut points on the clamps holding the shipping crates onto Javelin Heavy Cargo don't seem to be vaporizing unless you cut them down the middle
Harsh bloom on Commercial Gecko Airlock lights
Polaris audio can be heard in the Tutorial, with no sign of the Polaris
Control VO doesn't prioritize positive feedback when salvaging multiple objects
Interacting with the Kiosk during the Tutorial will allow the player to equip the grapple prematurely
The moon and certain village assets are not properly affected by atmospheric fog
The weight of detached objects doesn't properly update on the HUD, when using the grapple
On some Refuellers, the floor panel under the ECU is marked Titanium for Furnace salvaging
In Scan mode the Multitool appears in the Structural tab
Fuse Breaker lights are tagged as Structure (Aluminium) for Furnace salvaging
Demo Charge preview AR remains green from successfully attaching even while others have turned orange due to impending detonation
Mackerel ghost ship personal terminals pop off when yanking a computer terminal
Released doors can sometimes rebind to the doorframe they came from
Detonating preview incorrectly shows up on Frozen demo charges when valid charges are also detonated
When starting a new shift wheel shows 100% but selecting the tool will show the accurate %
Blocky shadows on Mackerels next to lights in the main cabin
Remaining Mass bar may be incorrect if a ship is salvaged in multiple shift
Demo charges can go through a cargo hatch
Hidden data drive reappears after being destroyed
On the cut point of the amplifiers, a triangle can be seen under the regular texture depicting a square
Stickers screen localization does not change language correctly using the loc debugger
On Javelins, the exterior pillars connecting the octagon panels are misaligned
Crash during the Ship Catalog, when the user claimed a new ship
In the HAB, using Select and Quit button at the same time leads to start a shift while being still in the HAB
Demo Charge Rental Fee not being deducted as after a shift
On Javelins, level II cut points have similar textures to level I cut points but are indestructible for the cutter
Player model fingers on Detonation Tool do not appear to be gripping the tool
LOD issue on the Geckos' Access Ladders beyond a certain distance
Rumble will occasionally continue and not stop when switching from splitsaw to stinger while cutting
The Stickers menu is not translated, when changing the game's language in any other language
New stickers notification number is right justified and does not match the alignment of the new message notification
Unjointed AI Node with no emissives seen in mackerel heavy cargo
Controller able to navigate inbox even when greyed out
Atmospheric regulator became stuck as 'in progress' when activated via haunting as player cut the door
Cannot dismiss 'purchase upgrade' pop-up after purchasing an upgrade
The game will leave Early Access sometime this year, with the complete story mode and all:
Quote:
The next update takes the game all the way from 0.7.0 to 1.0, and will contain the following:
- Campaign Act III - The conclusion of the game’s storyline. Rest assured that Shipbreakers will be able to continue shipbreaking and building their career even once the story has finished. Though it’s bittersweet to think that the story will soon find it’s conclusion, it’s going to be a satisfying and exciting end to the campaign.
- Ship Saving - This has been one of the most requested features throughout Early Access, and has been in the works for over a year. Finally, you will be able to save a ship that is in progress and return to it the next time you boot up the game! We knew this feature was important to you and we’ve worked hard to make it happen.
- Progression Tuning - We’ve been looking extensively at player records and are making several changes to smooth out progression so it’s less impacted by the randomized salvage value and composition of ships. It’s hard to describe all the levers that we’re pulling to find a good balance, but we feel it’s going to improve everyone’s play experience.
- Steam Achievements
Tons and tons of bug fixes, optimizations and stability improvements.
Quote:
When is the update?
We’re targeting Spring 2022. We’ll be more concrete about the date as it gets closer and will keep you updated if anything changes.
Don't really get the complaints about the storyline either, it breaks the grind a bit. Only thing that's stupid is how you can't do anything else while they talk, instead of having the story evolve in background while you break the ships apart (Yahtzee also mentions this).
It just reaaally needs an editor tool, because after about a week playing I've done all ships a few times already.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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