Mechajammer (ex Copper Dreams) [Early Access]
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 22nd Jun 2018 09:52    Post subject:
will see how it looks in motion.... could be fine ,and as i totally hated the 80s lowpoly VHS style they have been using thus far ... this doesnt look all that bad


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 4th Nov 2018 10:41    Post subject:
se here it is in motion (months old dev update + recent trailer)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Vryder




Posts: 846

PostPosted: Sat, 25th Jul 2020 21:35    Post subject:
It has been renamed to Mechajammer.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 25th Jul 2020 23:48    Post subject:
Thanks for the heads up, honestly after all these years and sudden changes in the direction/style/features I don't even know what to expect anymore Razz
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Vryder




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PostPosted: Tue, 15th Jun 2021 00:46    Post subject:
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zTurbo




Posts: 654
Location: 9th Circle of Hell
PostPosted: Tue, 15th Jun 2021 02:07    Post subject:
young padawans still have much to learn from replaced Wink
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 26th Jul 2021 23:35    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Yondaime
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PostPosted: Tue, 27th Jul 2021 06:56    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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vurt




Posts: 13833
Location: Sweden
PostPosted: Tue, 27th Jul 2021 07:38    Post subject:
Doesnt have any kind of cyberpunk aesthetics, having a cyberpunk font here and there and playing synthwave doesnt make it cyberpunk. Advertised as "immersive sim" i see nothing of it. To me it looks like an action rpg with turn based elements set in a bleak post apocalyptic setting with some inspiration from fantasy too - lots of wood and stone, old style lanterns etc.

graphics and art direction is a very mixed bag.

Could turn out really good i guess, but i'd be careful with how they advertise it, because it certainly doesn't look like e.g Gothic 2 or Kingdom Come when it comes to being an "immersive sim"
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Tue, 27th Jul 2021 09:43    Post subject:
I found the art direction very hard to read gameplay-wise.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Tue, 27th Jul 2021 12:33    Post subject:
Yeah, too much jank in the art style. Looks... unfinished or simply dirty.

The UI doesn't need to be ultra cluttered with the specific art-style details. Practicability and readability are a priority here.

Also, it looks more post-apoc than cyberpunk.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vurt




Posts: 13833
Location: Sweden
PostPosted: Tue, 27th Jul 2021 13:11    Post subject:
I'm wondering if they're just throwing "hip" words around "cyberpunk!", "Immersive simulator!"

It wont sell the game, and it might hurt their credibility.

This game seems very arcade-like, when driving he hits some people, a red blob appears. If it in fact was an immersive sim - they would die, cops could potentially arrive, NPC's would react. GTA is more of an immersive sim than this, and GTA is not an immersive sim, it has some parts of it only.

Sure its not finished though, i'd be very impressed if a small team can make an immersive sim, it's very, very rare because its super complex to do.

If they want to throw "cool words" around it would've been better to say it's a Grimdark setting.
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ixigia
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Posts: 65081
Location: Italy
PostPosted: Thu, 2nd Dec 2021 19:11    Post subject:
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zTurbo




Posts: 654
Location: 9th Circle of Hell
PostPosted: Thu, 2nd Dec 2021 20:58    Post subject:
the art is really cute
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Fri, 3rd Dec 2021 18:48    Post subject:
Tried the isodemo for a while to see if it's in a playable state. My vehicle got stuck in the tutorial, I had a CTD on character creation, the inventory started losing items after 20 minutes and I was nonchalantly killed by an NPC while trying to interact with it. Mechacyberpunk twentyseventyseven/10

Both the pixel art and music are inspired, the atmosphere appears to be solid and the gameplay could be enjoyable too on paper, but it is so damn rough and fundamentally cranky that every action gives the impression of being randomized. There is very little visual feedback or information for the turn-based combat which makes strategies trivial and just not satisfying. Let's hope for some miracle(tm) patches..see you again in a couple of years, jammer.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 3rd Dec 2021 20:34    Post subject:
tahts werid .... the steamfest demo seemd fairly polished :-/

i guess time to wait a bit more


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Sat, 4th Dec 2021 06:29    Post subject:
Apparently it's a total cluster fuck.

From RPGCodex:

Quote:

So, from the first few hours of playing:

- NON-REBINDABLE KEYS. AAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. WHY?! WHY DO DEVS KEEP DOING THIS. REBINDABLE KEYS ARE LIKE 1 OR 2 DAY OF WORK TO IMPLEMENT!!!!! FFS!!$%!&/(&/!)(&/)(ZHUOHJlkJKBLghdfjklghjhkl
- Default keys are inane. Q for quicksave, right next to the camera movement/driving keys. Oh, and there's only one slot for quicksaves. L to enter the Load menu - which is the only way to get there. Yup, ESC does not let you enter a menu that would let you save/load. Nothing is bound to F1-12 keys... Laughing
- There's quicksave - but not quickload. Laughing
- Not sure what the 2x/4x/8x entries in the menu do. I assume anti-aliasing? Not that it matters, as the game will just reset whatever you select to nothing. Laughing
- Loading a game removes all items from the ground, found that out after throwing a bunch of knives. All knives gone after reload.
- Navigating in the game is an absolute PITA: You cannot click where you cannot see (not even if you've been somewhere already). Click behind a door to walk through it? Nah. Good luck trying to open a window to jump through it without having your char walk around the entire building to go outside the window instead.
- ESC closes menus. Sometimes. Sometimes it doesn't - within the same menu. It's like ESC also needs to roll some dice to work. Very meta Laughing
- Enemies respawn at the speed of light. Don't blink or they'll be back. Makes armor entirely useless as the relentlessly respawning enemies will eventually wear it down.
- You need to roll the dice to repair an item. Which consumes a repair kit - even on failure. Did I mention there's no quickload?
- Tutorial gives misleading advice and tends to bug out.
- There's a map, but it doesn't let you add notes.
- There's a notepad - but no quest log whatsoever.
- Wasn't able to convince a single vagrant to join me or tell me rumors (despite being specced for social).
- Trying to aim at two-pixel-large body parts while enemies walk around in real-time is a wonderful experience - if you enjoy grinding your teeth on sand paper, anyway.
- Art style makes it VERY hard to make anything out. No key to highlight interactable items. Opening lockers and picking up items is SUPER fun - did I mention sand paper already?
- No combat or dice roll log. Why did you fail a hack/lockpick/charm/etc.? Game won't tell you.
- Reload to find your character suddenly surrounded by nobody, by some enemies, by like a hundred vagrants. ???
- Sometimes, your character just stops moving. That's it, time for a reload.
- No telling what chances of success for an action are beforehand. No % indicator, nothing.

About the actual gameplay...
Got no clue whatsoever on how to proceed in the starting area.
I found PC to lower the bridges, but despite a char specializing in hacking, learning & social, I was unable to hack it after multiple attempts. I can only assume you need to find the password. You even need to guess the username in order to attempt hacking...
Searched the entire level for password hints, been in every room, nothing. Although I guess it is possible I missed some rooms as the graphics and map make it barely possible to tell where you can actually go... or that I missed some three-pixel-large items as there's no way to highlight what is interactable. Or that I loaded a save and the game removed some vital item on the ground.
Got to the boss - unkillable, takes no damage from anything. Or my char does not do enough damage. Who knows, the game sure won't tell you... Knockout works every time though, so he's completely harmless Laughing Doesn't matter, as he doesn't have anything useful, either.
As a small bonus: Knock out the boss and reload to have him walk to you, talk to you and initiate combat again - even if you are in another room Laughing

Yeah, I know, Serpent was also obnoxiously opaque in wtf you are supposed to do, but come on, this is the starting area.
People are going to play this, get stuck, downvote and move on to more joyful endeavors...


Also from what needs to be fixed notes:
- social/burglery/hacking skills mostly doesn't work now and such builds are not valid
- ranged combat is not valid due to lack of ammunition and respawning enemies
- vehicles fall through geometry mesh
- as mentioned above save/load issues
- they are thinking about removing flaws from background paths because they tend to be buggy and make the game unplayable like PTSD making a PC runaway forever Very Happy


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 4th Dec 2021 18:30    Post subject:
It was obvious after the demo that this game needed much more time in the oven...
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