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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Fri, 12th Nov 2021 18:33 Post subject: |
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Przepraszam
VIP Member
Posts: 14498
Location: Poland. New York.
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Posted: Sat, 13th Nov 2021 05:38 Post subject: |
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@harry_theone
@ehuehh
NFOHumpers have 5 people so far! 
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Przepraszam
VIP Member
Posts: 14498
Location: Poland. New York.
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Posted: Sat, 13th Nov 2021 05:47 Post subject: |
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My nick is Przepraszam1062 is someone wants to add me.
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dethy
Posts: 3097
Location: Conclave of Shadows
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 13th Nov 2021 12:22 Post subject: |
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I think you can put the voice volume to 0 in the settings to get rid of those annoying "woohoos". 
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Posted: Sat, 13th Nov 2021 12:30 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 13th Nov 2021 12:39 Post subject: |
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It's a shame this engine is wasted on this nonsense. I find the original TDU presentation a lot more appealing. Take away all the retarded flash, "woohoo", "ay papi" and so on, put slightly better handling model (which we know they can from the other Forza series), and they'd have a winner. Maybe even throw in some police for the sake of fun. I don't know why they insist making this festival nonsense every time.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 13th Nov 2021 12:59 Post subject: |
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LeoNatan wrote: | I don't know why they insist making this festival nonsense every time. |
to wank off the carbrand owners .... half of them wouldnt allow their cars to this degree if it had cop chases
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 13th Nov 2021 13:05 Post subject: |
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Everything I said works without the cops. I doubt Porsche is like "we'll only agree to having our cars if you have some silly jive speaking mehicano in a silly airplane-dropping festival!" Also, it doesn't have to be serious police chases. Again, TDU was a great example. It was just from time to time, for a minute or two, you had a police car making some noise.
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Posted: Sat, 13th Nov 2021 13:23 Post subject: |
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LeoNatan wrote: | It's a shame this engine is wasted on this nonsense. I find the original TDU presentation a lot more appealing. Take away all the retarded flash, "woohoo", "ay papi" and so on, put slightly better handling model (which we know they can from the other Forza series), and they'd have a winner. Maybe even throw in some police for the sake of fun. I don't know why they insist making this festival nonsense every time. |
Indeed, with your adjustments it would truly be the ultimate semi-arcade racer, all the "ayy papi let's drive into a tornado fast and furioso style" diminishes my enjoyment, it doesn't improve it in the slightest
This is the only game remotely close to TDU though, not much of a choice
I fear prudislav might be right here about the lack of police chases, not having them saves them so much time negotiating about it with car brands, I reckon. Same logic as for the lack of a damage model, game devs don't even bother any more and just accept having real-life brands means not being able to crash them.
It's stupid as fuck, what can you do though 
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 13th Nov 2021 14:08 Post subject: |
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I still don't buy the "real brand = no damage" argument. I think it's laziness from the developers, masquerading as "uhhh it's contractual, trust us *wink* *wink*". Otherwise, there wouldn't be games out there at all with damage, which isn't true. These games are great selling tools for these car conglomerates, so they wouldn't even think of pulling out of a game like this just because the bumper might get dented. That's why there are no more exclusivity deals to be seen (remember Porsche with EA and Ferrari with PlayStation? ). I think the problem with damage is that it's not possible to simulate without implementing a full-on physical model for all materials, which is prohibitively expensive for a video game, and so game developers need to create the damage model from scratch, manually. Imagine doing that for all the 23094820937420934 vehicles they have in this game. So ... "muh contracts!11" 
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headshot
VIP Member
Posts: 35933
Location: UK
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Posted: Sat, 13th Nov 2021 16:33 Post subject: |
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Forza.Horizon.5.Crackfix-CODEX
Quote: | This fixes a crash for AMD gfx card users. |
May the NFOrce be with you always.
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Posted: Sat, 13th Nov 2021 16:57 Post subject: |
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Sent a request to join the humpers, tag Bim Bamsen
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dethy
Posts: 3097
Location: Conclave of Shadows
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Posted: Sat, 13th Nov 2021 16:58 Post subject: |
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LeoNatan wrote: | I still don't buy the "real brand = no damage" argument. I think it's laziness from the developers, masquerading as "uhhh it's contractual, trust us *wink* *wink*". Otherwise, there wouldn't be games out there at all with damage, which isn't true. These games are great selling tools for these car conglomerates, so they wouldn't even think of pulling out of a game like this just because the bumper might get dented. That's why there are no more exclusivity deals to be seen (remember Porsche with EA and Ferrari with PlayStation? ). I think the problem with damage is that it's not possible to simulate without implementing a full-on physical model for all materials, which is prohibitively expensive for a video game, and so game developers need to create the damage model from scratch, manually. Imagine doing that for all the 23094820937420934 vehicles they have in this game. So ... "muh contracts!11"  |
Ferrari's and Lambo's of the world will not allow it. They'll also ban you from ever owning their car if you crash it and are publically known.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sat, 13th Nov 2021 17:00 Post subject: |
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Oh yeah, it's definitely laziness under the guise of a convenient legal excuse, going for no damage just saves them both time negotiating for it and work doing it, and it's a damn shame. You have to specifically go for a game that's focused on it like Wreckfest to get a remotely satisfying experience for that and that's pretty sad, I really, really expected a lot better from modern games.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Last edited by TheZor on Sat, 13th Nov 2021 21:10; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65084
Location: Italy
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Posted: Sat, 13th Nov 2021 20:32 Post subject: |
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I was trying to remember when was the last time that a driving game with licensed road cars offered a damage model that wasn't gimped in some way, I think we probably have to go back to the original GRID. Or if we go even further back in time, to Viper Racing
Not even sims such as ACC, Automobilista 2, rFactor 2 etc. include fully satisfying damage systems sadly, though they simulate quite a few complex mechanical elements and crashing does severely impact the performance as one would expect (visually also, albeit to a minor degree) - till the point where the car is no longer usable. Same with the F1 series and Dirt Rally, it's not quite the real deal but it's there in a believable-ish way as long as one enables the right settings. The best examples however are indeed the ones with imaginary cars like Wreckfest, Carmageddon and especially the BeamNG sandbox.
It's honestly jarring how in the Horizonlands you can do whatever you want without suffering any consequences whatsoever, the awesome button power fantasy is extremely deep-rooted in here. No wonder journos rate the game so highly 
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dethy
Posts: 3097
Location: Conclave of Shadows
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Posted: Sat, 13th Nov 2021 21:45 Post subject: |
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Ehhh, Horizon series always were over-the-top experience. This will never change.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sat, 13th Nov 2021 23:08 Post subject: |
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Every time I try to start the game it just loads to the first loading screen (black screen with warnings about playing the game etc) and then it just quits. Had the same issues with other Forza games and even with newest flight sim that I bought.
Anyone has any ideas whas wrong? Tried with 2 computers, one of them has full Windows 10 without modifications. 
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dethy
Posts: 3097
Location: Conclave of Shadows
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Posted: Sat, 13th Nov 2021 23:49 Post subject: |
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Legit versions?
Tried making sure you have fully updated graphics drivers and such?
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sat, 13th Nov 2021 23:59 Post subject: |
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dethy wrote: | Legit versions?
Tried making sure you have fully updated graphics drivers and such? |
Everything is up to date.
The forza version is not legit. But for comparison I had the same problem with legid Microsoft newest Flight sim (steam version), had to ask refund because I could not start the game.
And because of that I'm afraid to buy any of these microsoft games. I just cant understand whats wrong.
Sometimes it seems that I have to buy a Xbox just to play these games.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 14th Nov 2021 00:11 Post subject: |
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dethy wrote: | Ferrari's and Lambo's of the world will not allow it. They'll also ban you from ever owning their car if you crash it and are publically known. |
Complete bollocks. Project Cars 1 & 2, published by an independent studio, had a fantastic damage model on all vehicles, including from the manufacturers you mentioned, but in Project Retards 3, when they added 329857239472394 shit cars nobody wanted, damage model got removed. What, RetardMasters couldn't close a deal with Durrari or Lamdurrghini? Bullshit.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 14th Nov 2021 00:20 Post subject: |
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ixigia wrote: | I was trying to remember when was the last time that a driving game with licensed road cars offered a damage model that wasn't gimped in some way, I think we probably have to go back to the original GRID. Or if we go even further back in time, to Viper Racing
Not even sims such as ACC, Automobilista 2, rFactor 2 etc. include fully satisfying damage systems sadly, though they simulate quite a few complex mechanical elements and crashing does severely impact the performance as one would expect (visually also, albeit to a minor degree) - till the point where the car is no longer usable. Same with the F1 series and Dirt Rally, it's not quite the real deal but it's there in a believable-ish way as long as one enables the right settings. The best examples however are indeed the ones with imaginary cars like Wreckfest, Carmageddon and especially the BeamNG sandbox.
It's honestly jarring how in the Horizonlands you can do whatever you want without suffering any consequences whatsoever, the awesome button power fantasy is extremely deep-rooted in here. No wonder journos rate the game so highly  |
No game has really good crash physics, because none simulate soft-body dynamics properly—it's still prohibitive to do so, especially in a simulation game, where the CPU is busy. Usually, you have predetermined bends that just get from 0% to 100% and eventually, the piece just pops off, or disappears. Some fake it better than others, but it's always like pieces of carton. But getting those pieces of carton to appear somewhat correctly, a lot of painstaking work is necessary. That's why Dirt Rally 2.0 and F1 have damage, while Grid 2019 doesn't. Don't let them off the hook by the typical "muh contracts" excuse. At the time of Grid 2019 release, people brought up how terrible the damage model was, and RetardMasters tried to pass that "cOnTrAcT" excuse in the forums, but couldn't explain how the same cars in Project Cars 2 were allowed to deform. Then lo and behold, RCars3 comes out, and there is no deforming. I guess Ferrari and Porsche really hate RetardMasters. 
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Posted: Sun, 14th Nov 2021 01:24 Post subject: |
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Asgarion wrote: | The crashing on startup is a common problem, had it on FH 4. Googled a solution that worked for me, can't remember what anymore there was a shitton of different causes.
Turning of msi afterburner and riva stats tuner helped many. Google it and have a day with fun troubleshooting  |
Some tips would be nice. Tryed the "disable MSI afterburner" and it does not work. Updated drivers and windows 10. Nothing... 
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ixigia
[Moderator] Consigliere
Posts: 65084
Location: Italy
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Posted: Sun, 14th Nov 2021 01:37 Post subject: |
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LeoNatan wrote: | ixigia wrote: | I was trying to remember when was the last time that a driving game with licensed road cars offered a damage model that wasn't gimped in some way, I think we probably have to go back to the original GRID. Or if we go even further back in time, to Viper Racing
Not even sims such as ACC, Automobilista 2, rFactor 2 etc. include fully satisfying damage systems sadly, though they simulate quite a few complex mechanical elements and crashing does severely impact the performance as one would expect (visually also, albeit to a minor degree) - till the point where the car is no longer usable. Same with the F1 series and Dirt Rally, it's not quite the real deal but it's there in a believable-ish way as long as one enables the right settings. The best examples however are indeed the ones with imaginary cars like Wreckfest, Carmageddon and especially the BeamNG sandbox.
It's honestly jarring how in the Horizonlands you can do whatever you want without suffering any consequences whatsoever, the awesome button power fantasy is extremely deep-rooted in here. No wonder journos rate the game so highly  |
No game has really good crash physics, because none simulate soft-body dynamics properly—it's still prohibitive to do so, especially in a simulation game, where the CPU is busy. Usually, you have predetermined bends that just get from 0% to 100% and eventually, the piece just pops off, or disappears. Some fake it better than others, but it's always like pieces of carton. But getting those pieces of carton to appear somewhat correctly, a lot of painstaking work is necessary. That's why Dirt Rally 2.0 and F1 have damage, while Grid 2019 doesn't. Don't let them off the hook by the typical "muh contracts" excuse. At the time of Grid 2019 release, people brought up how terrible the damage model was, and RetardMasters tried to pass that "cOnTrAcT" excuse in the forums, but couldn't explain how the same cars in Project Cars 2 were allowed to deform. Then lo and behold, RCars3 comes out, and there is no deforming. I guess Ferrari and Porsche really hate RetardMasters.  |
Classic Codemasters , it was baffling to see how they could go from releasing DR 2.0 (which has its faults but is comfortably the best modern rally sim available) and from improving the F1 games both in terms of physics and visuals, to releasing that laughable "GRID" reboobmake followed by the abysmal Project Imposter that tarnished the franchise's legacy like the Soldier of Fortune 3 of the driving world. Not to mention Durrt 5!
I absolutely agree with you about the muhcontracts excuse of course which is dictated by both laziness and ineptitude, I was just pointing out the obvious by making some kind of summary. I don't even take into consideration driving games that don't feature at least pseudo-realistic physics and/or damage models, they belong to another genre entirely in my book.
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