Sunless Skies (Failbetter)
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prudislav
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PostPosted: Wed, 4th Apr 2018 18:15    Post subject:


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prudislav
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PostPosted: Tue, 24th Jul 2018 19:49    Post subject:

Releasing on 25th

+ Roadmap
http://www.failbettergames.com/sunless-skies/sunlessskiesroadmap/
(Still aims for September with v1.0)


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prudislav
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PostPosted: Thu, 26th Jul 2018 10:45    Post subject:
prudislav wrote:
(Still aims for September with v1.0)

welp spoke too soon
Quote:
The Road to Full Launch

We’ve been considering our progress, your feedback and the time we have left before launch. We’ve decided, to ensure the game is the standard that you expect from us, that we’re going to move the launch release to January 2019.

There are two main reasons for this.

The first is that we want to do more work on a couple of areas of the game than we originally budgeted time for.

Since we worked on the Reach, we've gotten a lot better at designing and building regions. We're very happy with how Eleutheria has turned out, and we think it's important to bring the Reach up to the same standard, both in terms of atmosphere and the quality, variety and frequency of the experiences during exploration and traversal.

Although we anticipated we'd want to make some improvements to the Reach and had set aside some time for it, it’s significantly less time than we need for the full range of things we want to do. We think the Reach is a particularly important region to get right because of its position in the middle of the other three, and because it's where players are first introduced to the High Wilderness. We've decided it's worth taking the extra time to get it right.

Here's a preview of our work on The Reach


We also want to revisit some of the survival mechanics, which in their current form don't always shape the experience in the ways we’d like – especially Condition and Terror.

This won't add an extra four months of work. We considered launching in November or December, but those are very difficult months to release an indie game. This is partly because of the large number of sales events, and partly because so many AAA games concentrate their releases and marketing in the run up to Christmas.

We'll use the extra time in that four month period to make further improvements to the game, including to the UI and the reading experience. And of course, we’ll be sharing all this work as we go in regular Early Access releases.

We'll be releasing COMBAT II as planned, in the week of 30th August. The next major update after that will be out in early October, and will include the improvements to The Reach. We'll update our road map soon with further details.

https://steamcommunity.com/games/596970/announcements/detail/1717445965567742780


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Il_Padrino




Posts: 7591
Location: Greece by the North Sea
PostPosted: Thu, 26th Jul 2018 12:03    Post subject:
Sensible move, really.
Looking forward to this, Sunless Sea was very addicting despite its initial simple appearances.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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prudislav
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PostPosted: Sun, 23rd Sep 2018 08:19    Post subject:
Quote:
SUNLESS SKIES will release on 31 January 2019
  • Literary horror
  • Narrative driven RPG
  • Explore a unique, dangerous universe
  • Survive nightmares, starvation, terrifying sights
  • Murder a sun


https://twitter.com/failbettergames/status/1043507094232678401

+ latest EA update showcase


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vurt




Posts: 13903
Location: Sweden
PostPosted: Sun, 23rd Sep 2018 10:40    Post subject:
Sunless Sea was pretty atmospheric, wasn't great but entertained me for at least 10-12h. Seas and horror goes really well together.. pew-pew spaceships and skies doesn't look nearly as atmospheric. Well whatever, fans of the earlier game will like it i'm sure.
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prudislav
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PostPosted: Wed, 9th Jan 2019 19:32    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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PickupArtist




Posts: 9948

PostPosted: Thu, 10th Jan 2019 04:52    Post subject:
why is EA in the topic starter title ?

will the game become more expensive out of early acces ? think i might pickj this one up, seas looked to dark and clunky , this one seems more refined
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prudislav
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PostPosted: Thu, 24th Jan 2019 14:09    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Il_Padrino




Posts: 7591
Location: Greece by the North Sea
PostPosted: Thu, 24th Jan 2019 18:08    Post subject:
My final Kickstarter Smile Looking forward to this, I really liked Sunless Sea, so have high hopes for this.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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PickupArtist




Posts: 9948

PostPosted: Sun, 27th Jan 2019 21:23    Post subject:
will the price go up when 1.0 comes out?
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prudislav
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PostPosted: Sun, 27th Jan 2019 23:06    Post subject:
PickupArtist wrote:
will the price go up when 1.0 comes out?

its answered on steampage:


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Il_Padrino




Posts: 7591
Location: Greece by the North Sea
PostPosted: Fri, 1st Feb 2019 11:16    Post subject:
Out! Smile

(currently -10% on Steam)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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konkol84




Posts: 3690
Location: Po(o)land
PostPosted: Fri, 1st Feb 2019 12:16    Post subject:
also out in the iso store since yesterday:
Sunless.Skies-CODEX


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Il_Padrino




Posts: 7591
Location: Greece by the North Sea
PostPosted: Fri, 1st Feb 2019 12:24    Post subject:
Already a day-0 patch, so perhaps wait for another release in the iso store Razz


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Truly gone fishing.
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Fri, 1st Feb 2019 21:44    Post subject:
I commanded the flying locomotive for a few hours this afternoon, the impressions are positive. It's very similar to Sunless Sea (obviously) but it makes the initial rinse 'n grind less tedious (a major plus for me Razz) by also adding scalable settings for fuel/supplies consumption and new legacy modes, with the sense of progression which is enhanced as well.

Wandering through the atmospheric hubs, unveiling the sunless map(s) and facing the unknown is as always the most appealing aspect of the game, that's where it really shines. The combat is still painfully simplistic, though it's an improvement over the original uber-basic pew-y one. As for the writing, I sometimes find it too verbose for its own good (with pandering here and there Cool Face) but it's not obnoxious and the stories are unique.
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Il_Padrino




Posts: 7591
Location: Greece by the North Sea
PostPosted: Tue, 12th Feb 2019 18:37    Post subject:
So been playing this for 2 weeks, and I like it.

The stories are still as obscure and the wtf? feeling is still as present as in Sunless Seas Very Happy
Not everyone will like this, and I too sometimes have a hard time with it. For example, characters don't have a name, but more of a descriptive title, like 'The Incautious Driver' or 'The Inconvenient Aunt'. It kinda makes it hard to feel something for the characters and their stories.
But then again, it adds a lot to the atmosphere of being in a very strange universe, way out of the comfortzone of what is supposed to be 'normal'.

The start of the game is quite hard and unforgiving, as the ports are a lot further from each other than you might expect, and the game only saves in ports. But once you found a couple of them and you can start doing your tours, it gets (a lot) easier. It's much easier to make money than in Seas as well, which is good, because the nature of this game is a little grindy.

Also, don't play legacy mode, as this is NOT a roguelike game. Sure, you get to keep a lot of stuff when you die, but you also have to redo most of the stories. This game is more of an interactive book really, so merciful mode is just fine.
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ixigia
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Posts: 65123
Location: Italy
PostPosted: Wed, 28th Apr 2021 15:45    Post subject:
Looks like an enhanced edition-like (free) update will be released *soon*:



Quote:
A "greatly enhanced edition" of Failbetter's trains-in-space adventure, Sunless Skies: Sovereign Edition was first announced over a year ago. Now, the developer has announced that it'll arrive on May 19th, bringing sweeping changes to many of the game's systems.

Character progression has been upgraded with a completely redesigned interface featuring brand new facets (unlockable traits that improve your stats while defining your captain's story), though the selection you can choose from on level-up has now been limited. Reaching level cap is no longer the end of progression either—while you'll not be able to pick up more facets, you can continue improving stats indefinitely.

Starvation has also been completely reworked, and the game now features "new and probably inadvisable" meals of varying edibility. Sovereign Edition sports a more controller-friendly UI, too—and while this is largely for the game's upcoming Switch port, it should also make it easier to play with a gamepad on PC.

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