Planescape: Torment
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lametta




Posts: 2621

PostPosted: Fri, 14th Apr 2017 13:01    Post subject:
It runs flawless for me and in my region it is very cheap (less than 10 bucks) so since it's a steal and a great game i ve never playwd beforw i grabbed and started it
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Kanint




Posts: 2356

PostPosted: Fri, 14th Apr 2017 14:28    Post subject:
red_avatar wrote:
Oh wow, it gets 3,5 stars which for GOG is akin to 3/10 since even crappy games get 4/5 stars. Owning the original, I don't feel very eager to pay $20+ for this version though.

On the other hand, it has a 95% rating on Steam, where only users who purchased the game can review it.

I think it's overpriced, but they fixed issues the community couldn't tackle (needed deeper access to the engine) and gave a bit more freedom to modding. It's a fine "EE". It simply needs a much lower price.
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lolozaur




Posts: 26309

PostPosted: Mon, 13th Nov 2017 23:25    Post subject:
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Stormwolf




Posts: 23805
Location: Norway
PostPosted: Mon, 13th Nov 2017 23:49    Post subject:
Hmm.. i thought the new one sold bad
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Tue, 14th Nov 2017 04:12    Post subject:
Some time ago the Beamdog-Planescape connection would have been terrifying, but with David Gaider on board and after the company ditched some of the writers who worked on the Dragonspear embarrassment, maybe maybe there could be a glimmer of hope. (Assuming that it will happen, that is Razz)
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DCB




Posts: 5410

PostPosted: Tue, 14th Nov 2017 05:14    Post subject:
Planescape: Transitioning

What can change the nature of a woman/man/attack helicopter?
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Kanint




Posts: 2356

PostPosted: Tue, 14th Nov 2017 05:56    Post subject:
ixigia wrote:
Some time ago the Beamdog-Planescape connection would have been terrifying, but with David Gaider on board and after the company ditched some of the writers who worked on the Dragonspear embarrassment, maybe maybe there could be a glimmer of hope. (Assuming that it will happen, that is Razz)

From what I remember, Dragonspear was credited to 2 people in particular and a third one as some type of helper. All 3 had left the studio when I checked a while ago. Then they hired Gaider and I believe said something about hiring multiple new writers (don't remember how many, but more than the 3 they had for Dragonspear).
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JBeckman
VIP Member



Posts: 35118
Location: Sweden
PostPosted: Tue, 14th Nov 2017 06:52    Post subject:
DCB wrote:
Planescape: Transitioning

What can change the nature of a woman/man/attack helicopter?


PMS?

Plane Meld Simulacrum?

Or something like that.

Shit I forgot the genuine answer for that original question but I know it comes up during the Ravel talk if the player has investigated enough to have this info, probably needs some stats in the right attributes too. Even the final boss can be talked down by the right questions which was pretty impressive.
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Divvy




Posts: 1463

PostPosted: Tue, 14th Nov 2017 08:27    Post subject:
JBeckman wrote:
Shit I forgot the genuine answer for that original question but I know it comes up during the Ravel talk if the player has investigated enough to have this info, probably needs some stats in the right attributes too.


Pretty sure whatever answer you pick was the right answer, because the nameless one originally posed the question and Ravel was just dying to know his answer.
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tet666




Posts: 5092

PostPosted: Tue, 14th Nov 2017 10:59    Post subject:
The game itself gives you a possible answer that it foots as the correct one, but of course, at the end of the day, the answer is what you believe it is. If you essentially did most of the quests and are wise enough, TNO can ask The Transcendent One for his answer, who claims that nothing can. But then TNO responds that belief can. This means any belief,not just religion, including the belief that any emotion you feel is true. Regret, love and hope are given as examples, but given the entire point of PS:T as being driven by all emotions poured into categories (alignment), and looking at what happened to some of TNO companions etc, it is clear that anything can change the nature of a man so long as it is profound and strong enough. With the First Incarnation, it was regret, but each incarnation underwent something else that changed their nature every time. Paranoia, for example, got changed by anger and hatred, while the PC TNO is changed by whatever your actions in the game were.

This is what the game posits, so like I said, you can decide on your own answer.
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Sauronich




Posts: 2062

PostPosted: Tue, 14th Nov 2017 12:11    Post subject:
TToN was meh, so I don't mind another attempt from a different developer. It's not like we have anything to lose from it.


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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Fri, 17th Nov 2017 01:20    Post subject:
Regarding the recent rumour, there's a response from Trent Oster:

Quote:
At any given time, there are a few of these exploration projects happening in different parts of the studio. They’re typically not shared outside of the company as they can be interpreted as a new project.
(....)
Does this mean a new Planescape game is currently in the works at at Beamdog? Afraid not, the team is hard at work on other projects at this time. Planescape is an amazing setting that we enjoyed exploring as a part of developing Planescape: Torment: Enhanced Edition and we’d love to visit it again in the future. Only the Lady of Pain knows if that’ll happen, and she’s not sharing.

sauce
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Nodrim




Posts: 9677
Location: Romania
PostPosted: Thu, 12th Dec 2019 17:03    Post subject:
PST is now 20 years old. Oh man, how time flies...
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Thu, 12th Dec 2019 17:05    Post subject:
Still timeless though. Disco Elysium is my GOTY because it made me feel the same way as when I was playing Planescape for the first time.
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Clevesa




Posts: 3695

PostPosted: Thu, 12th Dec 2019 17:12    Post subject:
bronson wrote:
Still timeless though. Disco Elysium is my GOTY because it made me feel the same way as when I was playing Planescape for the first time.


Yep, I had that vibe as well. Kudos to the devs for recreating that feeling.
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lolozaur




Posts: 26309

PostPosted: Tue, 16th Feb 2021 20:51    Post subject:
why some items cant be identified by merchants?
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Steelone




Posts: 1524

PostPosted: Tue, 16th Feb 2021 21:39    Post subject:
lolozaur wrote:
why some items cant be identified by merchants?


I didn't think all merchants could ID items in the Infinity Engine games. It's usually based on the Merchant's lore skill.
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Bendi




Posts: 3403

PostPosted: Wed, 17th Feb 2021 06:03    Post subject:
Actually they could, at least in BG and ID. Without choosing a specific option in the Tweakpack / tweaks anthology all merchants had 100 lore, even permanently drunk innkeepers in podunk villages Laughing

Did you install the Tweaks Anthology lolozaur?

Tweaks Anthology readme wrote:
"Shopkeepers Have Limited Identification Ability
All games except IWD2

This component makes the identification abilities of stores more in line with the shopkeepers' abilities. There are three ways to implement this, and players are given a choice:

Only mages and bards can identify items. Any non-mage, non-bard shopkeeper cannot identify items at all. Mages and bards can identify any item.
Identification based on lore. Any shopkeeper can identify items up to their personal lore value, regardless of class. The shopkeepers are given a slight lore boost over normal characters to reflect their occupational experience with magical items. Items with exceptionally high lore may not be able to be identified at all by shopkeepers.
Hybrid. Mage and bard shopkeepers can identify anything, and other shopkeepers use lore scores based on their character."


sin317 wrote:

typical jew comment
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lolozaur




Posts: 26309

PostPosted: Wed, 17th Feb 2021 07:34    Post subject:
thanks, i was playing with no mods Very Happy
that tweaks mod also brings stack for items wohoo, now i can fucking stack those bronze rings/bracelets from the thugs Laughing
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Steelone




Posts: 1524

PostPosted: Wed, 17th Feb 2021 07:54    Post subject:
Bendi wrote:
Actually they could, at least in BG and ID. Without choosing a specific option in the Tweakpack / tweaks anthology all merchants had 100 lore, even permanently drunk innkeepers in podunk villages Laughing

Did you install the Tweaks Anthology lolozaur?

Tweaks Anthology readme wrote:
"Shopkeepers Have Limited Identification Ability
All games except IWD2

This component makes the identification abilities of stores more in line with the shopkeepers' abilities. There are three ways to implement this, and players are given a choice:

Only mages and bards can identify items. Any non-mage, non-bard shopkeeper cannot identify items at all. Mages and bards can identify any item.
Identification based on lore. Any shopkeeper can identify items up to their personal lore value, regardless of class. The shopkeepers are given a slight lore boost over normal characters to reflect their occupational experience with magical items. Items with exceptionally high lore may not be able to be identified at all by shopkeepers.
Hybrid. Mage and bard shopkeepers can identify anything, and other shopkeepers use lore scores based on their character."


Ah, probably what I'm getting mixed up with.
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Bendi




Posts: 3403

PostPosted: Wed, 17th Feb 2021 09:53    Post subject:
lolozaur wrote:
thanks, i was playing with no mods Very Happy
that tweaks mod also brings stack for items wohoo, now i can fucking stack those bronze rings/bracelets from the thugs Laughing


Yeah, Tweaks Anthology is a must have, so many QoL improvements.

Are you playing the EE version? Maybe it has some tweaks baked into the code (like the shopkeepers identyfing ability based on lore). Or maybe shopkeepers not being able to identify all items in Planescape was always a thing, I don't remember. Anyway in BG and IWD they definitely could.
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Steelone




Posts: 1524

PostPosted: Wed, 17th Feb 2021 12:47    Post subject:
Bendi wrote:
lolozaur wrote:
thanks, i was playing with no mods Very Happy
that tweaks mod also brings stack for items wohoo, now i can fucking stack those bronze rings/bracelets from the thugs Laughing


Yeah, Tweaks Anthology is a must have, so many QoL improvements.

Are you playing the EE version? Maybe it has some tweaks baked into the code (like the shopkeepers identyfing ability based on lore). Or maybe shopkeepers not being able to identify all items in Planescape was always a thing, I don't remember. Anyway in BG and IWD they definitely could.


EE includes some of the unfinished business mod by default I believe (the stuff that Avellone curated and OK'd them adding back in). I don't think it includes anything from the tweak pack by default though.
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lolozaur




Posts: 26309

PostPosted: Thu, 18th Feb 2021 12:15    Post subject:
Bendi wrote:
lolozaur wrote:
thanks, i was playing with no mods Very Happy
that tweaks mod also brings stack for items wohoo, now i can fucking stack those bronze rings/bracelets from the thugs Laughing


Yeah, Tweaks Anthology is a must have, so many QoL improvements.

Are you playing the EE version? Maybe it has some tweaks baked into the code (like the shopkeepers identyfing ability based on lore). Or maybe shopkeepers not being able to identify all items in Planescape was always a thing, I don't remember. Anyway in BG and IWD they definitely could.

yeah the EE on steam; i used a merchant in the hive market for identifying shit but at some point some he could not do some
anyway, i reached curst and found in a box or whatever 11865 silver rings wtf Laughing

edit
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Steelone




Posts: 1524

PostPosted: Thu, 18th Feb 2021 12:57    Post subject:
lolozaur wrote:
Bendi wrote:
lolozaur wrote:
thanks, i was playing with no mods Very Happy
that tweaks mod also brings stack for items wohoo, now i can fucking stack those bronze rings/bracelets from the thugs Laughing


Yeah, Tweaks Anthology is a must have, so many QoL improvements.

Are you playing the EE version? Maybe it has some tweaks baked into the code (like the shopkeepers identyfing ability based on lore). Or maybe shopkeepers not being able to identify all items in Planescape was always a thing, I don't remember. Anyway in BG and IWD they definitely could.

yeah the EE on steam; i used a merchant in the hive market for identifying shit but at some point some he could not do some
anyway, i reached curst and found in a box or whatever 11865 silver rings wtf Laughing

edit


That might be an EE bug. It has a few that aren't in the original.

I actually prefer playing the original PST with the widescreen mod and a dxdraw wrapper like DGVoodoo, I've had too many issues with the EE version in the past.
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