Ashes of Singularity - planetary warfare on massive scale
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prudislav
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PostPosted: Sun, 19th Feb 2017 16:07    Post subject:
seems like they are merging it to one game
Quote:
ONE COMMUNITY: Merging the Singularity

By definition, there can only be one singularity.
Ashes of the Singularity and Ashes of the Singularity: Escalation are being merged. There will be only one game: Ashes of the Singularity: Escalation.
Everyone who already has Ashes of the Singularity will also have Ashes of the Singularity: Escalation.
To understand why we have decided to do this a little background on the development of Ashes of the Singularity is needed...

Once upon a time...
    Ashes of the Singularity is a massive-scale, real-time strategy game. It was also the very first DirectX 12 game and the very first game on any platform with a multi-core AI. Its technological innovation resulted in a lot of media coverage but the purpose was so that we could create a new type of RTS: One that could simulate tens of thousands of individual units. But as you can guess, that capability came with a price: The hardware requirements.

    Because of the hardware requirements, our primary concern with the game's design was to appeal to the widest possible audience of strategy game player. We couldn't afford to alienate potential players by making the game too "hard-core".

    During the beta, there were frequent, passionate arguments on certain features. Specifically:
      Strategic Zoom (ala Sins of a Solar Empire, Supreme Commander, GalCiv, etc.)
      Upgradeable defenses (turrets that could be upgraded to more powerful versions)
      A lot more unit classes
    .
    And each time, we rejected these requests not because we disagreed with them (Stardock, after all, has strategic zoom in Galactic Civilizations, Sins of a Solar Empire, Fallen Enchantress, etc.). We rejected them because we were concerned that these features would make the game too "niche".



Release
    Within a month of the release of Ashes of the Singularity, the game's sales were twice what we had expected. As exciting as that news was for us, it was also very concerning because it indicated that our projection model was completely off. Ashes of the Singularity required a CPU with 4 cores (most people only had 2) and a video card with 2GB of memory.
    I want to contrast the hardware requirements with our other real-time strategy game: Sins of a Solar Empire: Rebellion. 1 CPU core, 256MB of video memory.
    In addition to selling a lot more than anticipated, the requests for the aforementioned 3 features became increasingly vigorous. At this point, we were still persuaded that the market for a hard-core RTS was not sufficient to add those features to the base game. Instead, we would create a stand-alone expansion pack for those players.


Escalation
    In November, we released Ashes of the Singularity: Escalation to universally positive reviews. The lowest score it received was 75 and the user ratings as I write this are classified as "Very Positive". We also provided a $20 upgrade path for those who wanted to go get the expansion.
    However, many of our customers were not happy.
    First, many people who bought Ashes of the Singularity paid $49.99. Thus, even a $20 discount to get "the game they wanted in the first place" seemed unfair to them.
    Second, and more seriously, it split the community.



One game, two communities?
    As many of you know, Stardock is one of the oldest independent game studios in the industry. I own it. And I try to interact directly with our customers through a variety of forums. As a result, we have the luxury of making decisions that may have some short-term pain but result in long-term success. The secret of Stardock's success is simple: We generally do whatever it takes to make our customers happy.
    Coming from the software side, having a standard and a Pro version of your product isn't a big deal. But in the gaming world, especially recently, it is a big problem and one that has proven impossible for us to bridge.
    For example, even if we solved the multiplayer community fragmentation, what about modding? What about community discussions on strategy and tactics? What about future expansions?
    Hence, I have decided to merge Ashes of the Singularity and Ashes of the Singularity: Escalation into a single product: Ashes of the Singularity: Escalation. We will update the game to have a "simplified rules" option for those who do preferred the more streamlined game mechanics and unit types (anyone who has ever tried to get a LAN party going with an RTS knows what I mean) but going forward, Escalation is the only version of the game.
    The base game will be discontinued. If you have a copy of it, you can still play it and we will still support it. But we won't be selling it anymore. Everyone who had Ashes of the Singularity now has Ashes of the Singularity: Escalation as well. And anyone who already upgraded to Escalation from Ashes now has an automatic season pass to the DLC for Escalation.

    By merging the products, we add over a hundred thousand people into the Escalation multiplayer pool, modding community, forums and allows us to focus all our attention on Escalation.


and teasing whats to come aka Naval DLC and new campaign

Quote:
Q: Why didn't you just have the features in Escalation in the base game?
A: Because at the time of release, 40% or so of the Steam user base couldn't even run the base game. Anything that made the game more of a "niche" seemed to be risky.

Q: Why do you think Ashes sold so much better than you expected?
A: Most of our demographic data comes from Sins of a Solar Empire and Galactic Civilizations and those indicate most strategy game players tend to have more modest PC setups. However, power gamers, for lack of a better term, tend to have higher end PCs than expected and Ashes appeals to power gamers more so than our other titles.

Q: What made you decide Escalation was the future and not the base game?
A: The player stats. Despite having a much smaller base (it just came out recently) Escalation has more people playing it. From a long-term point of view, an engaged user base is critical.

Q: You spoke about modding, what is your modding goal with Ashes?
A: Ashes of the Singularity was the first game to utilize Oxide's new, state-of-the-art engine, Nitrous. It was the first DirectX 12 game and soon will be the first game to support both Vulkan and DirectX 12 simultaneously. Thus, in many respects, Ashes was designed to be a platform. Our goal is for someone to be able to mod Ashes into virtually any type of game.

Q: What is the next expansion pack going to focus on?
A: Naval units.

Q: When will we see Escalation in our Steam account?
A: Now. It has been automatically added to your account.

Q: What does a season pass mean?
A: It means all new DLC we release for the game this year will automatically be added to that player's account.

Q: What types of DLC are you working on?
A: We're working on Episode 3 which is a new campaign along with new maps, scenarios and game modes.

Q: What updates are in the works?

A: We have replays almost ready, a new class of units: Juggernauts (similar to Titans from Sins of a Solar Empire), a mod manager, more single player AI updates, mass-multiplayer performance and stability improvements, and much more.

Q: What types of changes can we expect in the future of this game?
A: Lots of new types of units including organics, the aforementioned naval units, tracked, walking, more flying units, etc.

Q: Right now, the units hover, why is that?
A: We had concerns regarding the CPU requirements for path finding tens of thousands of units. Hover units have the advantage of being able to duck above or below other units. As we get more data on the hardware our players have, we will be able to introduce other types of locomotion. Plus, hover units look super cool.

Q: With the merging of Escalation, who is the target market?

A: People who are familiar with real-time strategy games. We do plan to provide simplified rule options for newcomers (useful for LAN parties and such).


http://steamcommunity.com/app/507490/discussions/0/133257324791253705/
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dannofdawn




Posts: 2227

PostPosted: Sun, 19th Feb 2017 17:28    Post subject:
This game felt very much like Planetary Annihilation for me. Garbage on launch, ran poorly, buggy, low production values, etc. Then they both release a paid standalone expansion and left the original adaptors behind, was furious about it. Glad Stardock aren't dicks and gave us a copy for free.

And so I've been playing this for a few hours, its pretty good now actually. Still low production values, but at least the gameplay is there, and the performance is better now I think. But even at 70fps the game still feels sluggish to control, and that scrolling is fucking terrible. I mean acceleration and deceleration on map scrolling? Really? Wtf!


Last edited by dannofdawn on Sun, 19th Feb 2017 19:34; edited 1 time in total
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Morphineus
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PostPosted: Sun, 19th Feb 2017 19:24    Post subject:
Nice of them to give us a copy, should give it a chance again... but I so rarely revisit games that gave a bad taste the first time.


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 7th Apr 2017 05:47    Post subject:
Bob Barnsen wrote:
Ashes of the Singularity – New patch adds new maps and modding support
Quote:
Ashes of the Singularity: Escalation’s update 2.2 focuses on the following:

- Refining the counter system
- Increasing strategic diversity
- Opening up late game tech
- Making Substrate less radioactives-intensive
- Weakening exploitative “cheese” strategies
- Improving game flow
- Making the game more welcoming for newer players
- Preventing double-capturing of resource points at the beginning of a game

In addition to rebalancing, v2.2 adds three new maps. Manannan, a 12-player Terran map and Aenghus, a 10-player desert map, are both excellent for free-for-all games. Brighid is a smaller arctic map meant for 8 players and is ideal for a tightly enclosed 4v4 or a more widely spread game of 4 teams with 2 players each.

Modders have something to look forward to in this update as well. Players will be able to mod game files, add maps and scenarios, and enable or disable mods for their games.

http://www.dsogaming.com/news/ashes-of-the-singularity-new-patch-adds-new-maps-and-modding-support/


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jackbomb




Posts: 2541
Location: Tortilla de patatas
PostPosted: Fri, 7th Apr 2017 16:47    Post subject:
Bob Barnsen wrote:
Bob Barnsen wrote:
Ashes of the Singularity – New patch adds new maps and modding support
Quote:
Ashes of the Singularity: Escalation’s update 2.2 focuses on the following:

- Refining the counter system
- Increasing strategic diversity
- Opening up late game tech
- Making Substrate less radioactives-intensive
- Weakening exploitative “cheese” strategies
- Improving game flow
- Making the game more welcoming for newer players
- Preventing double-capturing of resource points at the beginning of a game

In addition to rebalancing, v2.2 adds three new maps. Manannan, a 12-player Terran map and Aenghus, a 10-player desert map, are both excellent for free-for-all games. Brighid is a smaller arctic map meant for 8 players and is ideal for a tightly enclosed 4v4 or a more widely spread game of 4 teams with 2 players each.

Modders have something to look forward to in this update as well. Players will be able to mod game files, add maps and scenarios, and enable or disable mods for their games.

http://www.dsogaming.com/news/ashes-of-the-singularity-new-patch-adds-new-maps-and-modding-support/


thanks, looks like they're going to the right direction with the fine tuning newb gameplay adjustments Smile
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 13th Apr 2017 21:45    Post subject:
Ashes.of.the.Singularity.Escalation.Inception-CODEX
10900 MB
Quote:
Notes: this release is standalone and also includes the following
downloadable content:

- Ashes of the Singularity: Escalation - Oblivion DLC
- Ashes of the Singularity: Escalation - Epic Map Pack DLC
- Ashes of the Singularity: Escalation - Turtle Wars DLC
- Ashes of the Singularity: Escalation - Gauntlet DLC
- Ashes of the Singularity: Escalation - Overlord Scenario Pack DLC
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Fri, 14th Apr 2017 12:34    Post subject:
So the game good now?


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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prudislav
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Location: The land of beer and porn
PostPosted: Sat, 18th Aug 2018 00:28    Post subject:


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Sometimes i just want to see NFOHUMP burn \o/
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Reg67




Posts: 5432

PostPosted: Mon, 15th Feb 2021 18:36    Post subject:
Ashes.of.the.Singularity.Escalation.v3.0-CODEX

 Spoiler:
 
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Mon, 15th Feb 2021 19:40    Post subject:
VonMisk wrote:
So the game good now?
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Photish




Posts: 1275

PostPosted: Mon, 15th Feb 2021 19:49    Post subject:
VonMisk wrote:
VonMisk wrote:
So the game good now?


It would seem not Sad

A Steam review wrote:
Once you get past the flashy pew pew battle scale you quickly realise the game is devoid of fun or meaningful RTS elements, and realise it's just a mobile phone grade RTS mechanics behind the game and quickly gets boring. Buy something good like Supreme Commander FA instead for £3.
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DXWarlock
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Posts: 11549
Location: Florida, USA
PostPosted: Mon, 15th Feb 2021 20:40    Post subject:
Photish wrote:
Buy something good like Supreme Commander FA instead for £3.
I agree with this guy.
For this style of RTS. Supcom FA is to me the best one ever made. Its my favorite RTS of all time.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Sin317
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Location: Geneva
PostPosted: Mon, 15th Feb 2021 20:58    Post subject:
Or Planetary Annihilation: Titans
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Photish




Posts: 1275

PostPosted: Mon, 15th Feb 2021 21:25    Post subject:
Or Star Ruler.
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DXWarlock
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Posts: 11549
Location: Florida, USA
PostPosted: Mon, 15th Feb 2021 22:04    Post subject:
Sin317 wrote:
Or Planetary Annihilation: Titans

I didn't like that one, the 'planet ball' map drove me crazy for an RTS.
I bought it on release, and think I got 10 hours in it before I never touched it again Razz
Just my personal tastes is all I think.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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