Dyson Sphere Program (Chinese Factorio-esque indie game)
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Il_Padrino




Posts: 7567
Location: Greece by the North Sea
PostPosted: Wed, 3rd Feb 2021 10:59    Post subject:
I keep restarting with these games. Never even got to the trains in Satisfactory Laughing
Now that I know how easy red cubes are, and how much power a single oil well can provide, I'll probably restart again Laughing


There must have been a door there in the wall, when I came in.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 11:37    Post subject:
PumpAction wrote:
My computer sounds like a rocket ship and I'm still only producing blue cubes. What kind of Nasa computers do you have over there with 5 million entities oribiting the sun Laughing I already sucked at factorio, I'm 100% sure I'm playing these games wrong Crying or Very sad

Just checked in the task manager. Seems this game is mostly GPU hungry. I lowered the FPS limit to 30 and it dropped to 60% while any other graphics options had zero impact. Try limiting the FPS.

As for the way to play it...try using a main bus. I sucked at Factorio real hard before I learned about this concept, and always got stuck at around the part where I had to integrate blue circuits into the factory because the spaghetti got way too convoluted and dense to untangle.

The "main bus" deals with this elegantly by funnelling resources down on a row of belts, splitting off whatever is needed and adding on newly produced stuff that's needed down the line. You start with the basic stuff like iron and copper plates, and start building the bus in any direction. For example, you need green circuits, so you check what's needed, divert those things off the bus, only making things locally what's needed (copper wires in the case of the green circuits because they are used in only a few recipes so they don't need to be on the bus), and feeding the end product onto a new line so they can be used in bulk later on.

It also makes problem solving a breeze. You just glace at the main bus and instantly see what's lacking and can trace it back to the source real fast.

Here's an example of a bus in my last game in Factorio. It's the big yellow line in the middle, flowing from the top to the bottom.
 Spoiler:
 


This concept should also apply here. Routing the bus along the equator would be an ideal place, and you can stack belts on top of each other instead of having to put them side-by-side like in Factorio.

Personally I got to the logistics towers way before I needed to bother with a bus here, and at that point the drones hauling all the stuff are basically acting as the bus. Razz
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PumpAction
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PostPosted: Wed, 3rd Feb 2021 11:55    Post subject:
Jesus christ, that is a work of art. NOW I WANT TO START AGAIN FUCK ME.


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zmed




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Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 12:06    Post subject:
That's nothing. You should see what people suffering from severe OCD are capable of in Factorio. Very Happy

Really no need to start again. The planets are big, I'm sure there are enough free places you can start the bus, and you can just let the current stuff run their course with the current inputs, they will run out eventually and can be dismantled. Smile

If you decide to try to make a bus, make sure you leave at least 2 empty tiles between belts, since the splitters take up way more room than in Factorio (and don't forget that you can use 'tab' to switch between different splitter configurations, the regular X junction at ground level isn't the only way they can be used).
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zmed




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Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 12:17    Post subject:
The main hurdle to deal with in the game is that replacing old stuff with better ones is a real chore right now. The devs said they will include some way to upgrade belts and assemblers before the Chinese new year, but until then upgrading the bus can be a stuff of nightmares. Very Happy Another reason not to restart just yet.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 12:19    Post subject:
Surray wrote:
My biggest gripe for a while now has been the logistic vessels flying to other systems without warp so they take 10 hours or whatever.

Ask and ye shall receive. Very Happy

Quote:
All types of Logistics Station: Now you can decide a minimum distance for a Vessel to equip a Warper.
All types of Logistics Station: Now you can decide whether warpers must be equipped on Vessels before departure when the minimum distance above is reached.
All types of Logistics Station: Now you can set the transport distance for Drones and Vessels.
All types of Logistics Station: Now you can set the minimum load for Drones and Vessels.
All types of Logistics Station: Now you can choose whether the Vessels will pick up cargos from the Orbital Collector.
Some English item and technology descriptions have been reworked.
Now you can hear the working sound of Smelter.


I'm yet to test it, but this makes it sound like we can also equip warpers on interplanetary trips too, shortening those journeys too.
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Surray




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Location: Europe
PostPosted: Wed, 3rd Feb 2021 12:22    Post subject:
nice

Now I just need to let my game run for 10 hours to get those vessels back home.


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Il_Padrino




Posts: 7567
Location: Greece by the North Sea
PostPosted: Wed, 3rd Feb 2021 12:59    Post subject:
I thought a bus wasn't necessary in this game because of the logistics towers. You get that research with red cubes, no?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 13:16    Post subject:
Yes, but Pumpy said he wasn't sure if he was playing right, so I though I could share what concept pushed me over from "I have no idea what I'm doing" to actually being able to plan ahead.

Without the main bus I was building willy-nilly wherever I had a bit of empty space, but with the bus I learned to organise my arrays into neat rows, and that still applies to the logistics towers too.

So while the bus isn't necessary, for a beginner it can be a real gamechanger that not only teaches how to route the products around, but how to organise individual production lines.
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konkol84




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Location: Po(o)land
PostPosted: Wed, 3rd Feb 2021 13:24    Post subject:
Yeah, main bus makes it much easier. Would be nice if the lifted belts would have some sort of support beams or something like that. They look silly hanging in the air without anything. Great game, wondering if I'll actually make the Sphere Smile I have Factorio for 2+ years and still didn't manage to launch the rocket Laughing


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zmed




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Location: Orbanistan
PostPosted: Wed, 3rd Feb 2021 13:53    Post subject:
Yes, the belts without support pillars look kinda silly. But we have sci-fi magic materials that can support a Dyson sphere so I just handwave it off as some high tech wizardry. Very Happy
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Il_Padrino




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Location: Greece by the North Sea
PostPosted: Wed, 3rd Feb 2021 17:18    Post subject:
Yeah, that's another thing.. I keep forgetting this game is in 3D and keep building flat belts Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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PumpAction
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PostPosted: Fri, 5th Feb 2021 02:03    Post subject:
Red is easy to create OK yes sure but how the fuck can I get more hydrogen?



Even though I have 8 refineries I only produce enough hydrogen for barely 6 matrix labs Sad

And my main bus now covers the whole planet but fuck that took like forever Neutral



btw setting this to 1920x1200@30FPS really helped to keep the noise low. I don't even know why I tried to play this at 3440x1440x144FPS Laughing


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Sin317
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PostPosted: Fri, 5th Feb 2021 08:06    Post subject:
Tab more oil?
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PumpAction
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PostPosted: Fri, 5th Feb 2021 08:41    Post subject:
Sin317 wrote:
Tab more oil?

Each well and pump (at my current level) produce enough oil in one lane to power 3 refineries. Two wells pump so much oil, that the lane is brim full. As my "main bus" spans the entire planet, but is basically only capable of providing 6 refineries with enough oil to work, I'd need to have more lines dedicated to crude oil or I have to build more local refineries which also means that I need 2 dedicated lanes just for resulting refined resources (light oil and hydrogen). One lane needs ~1000 belt elements to span the planet Sad


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Sin317
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PostPosted: Fri, 5th Feb 2021 09:25    Post subject:
PumpAction wrote:
Sin317 wrote:
Tab more oil?

Each well and pump (at my current level) produce enough oil in one lane to power 3 refineries. Two wells pump so much oil, that the lane is brim full. As my "main bus" spans the entire planet, but is basically only capable of providing 6 refineries with enough oil to work, I'd need to have more lines dedicated to crude oil or I have to build more local refineries which also means that I need 2 dedicated lanes just for resulting refined resources (light oil and hydrogen). One lane needs ~1000 belt elements to span the planet Sad


Build another belt on top of the existing one. Or get faster belts ^^
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PumpAction
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PostPosted: Fri, 5th Feb 2021 09:49    Post subject:
Can I upgrade belts or do I have to replace every single belt one by one? Surprised


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Sin317
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PostPosted: Fri, 5th Feb 2021 09:56    Post subject:
Right now, you need to remove and rebuild. But it's in their to-do before Chinese new year list, IIRC.

Quote:

Today we want to discuss with you our short-term goals, what we plan to do before the Chinese New Year holidays, which begin at February 11th:

Quick Upgrade: You will be able to upgrade some buildings and conveyors by directly putting the new ones (cover/overlap/move) on the lower grade facilities, without having to demolish the old ones..
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Fri, 5th Feb 2021 17:06    Post subject:
There is a Mod out there which lets you mass dismantle with the landfill tool. Also if you need more Hydrogen, get more Refinerys with X-Ray cracking running.

1. Go here and Download the right one, x64/x86 and put the files and the root of the DSP Game and start the game once so the necessary folders get created.
2. Close the Game.
3. Download then the Plugin and place it in the BepInEx/Plugins folder.
4. Done

When in game you can now use the Landfill tool and hit space to massdelete whatever you need/want.

Also it opens up the Possibility to start a new game with a Cluster of up to 1024 Solarsystems instead of just 64 Stars (When one or two Blackholes/Neutron stars aint enough)



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dethy




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PostPosted: Fri, 5th Feb 2021 20:05    Post subject:
Don't bother with major bus lanes. Spearhead to inter and intra planetary logistics and you can transport stuff all over the place.

Only thing that I have going around the center of the planet are solar panels. You'll have more power than what you can figure out what to do with.


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dataschmuck




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Location: The States
PostPosted: Fri, 5th Feb 2021 20:12    Post subject:
dethy wrote:
Don't bother with major bus lanes. Spearhead to inter and intra planetary logistics and you can transport stuff all over the place.


I've moved all my production facilities to other planets. My home planet is now just using logistics to import the resources needed to make research cubes, make space warpers, feed sail launchers, feed ship launchers, and produce anti-matter fuel containers.

Each planetary base provides one or two resources, and are powered by a single mini-sun.
My home planet exports anti-matter fuel at a rate of 1 every 4 seconds. It takes a mini-sun 2-3 minutes to consume one anti-matter fuel.

Power is no longer a concern.
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dethy




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Location: Conclave of Shadows
PostPosted: Sat, 6th Feb 2021 06:33    Post subject:
Right, once you get logistics, shit gets rather trivial to transport in and out. Does require power though.

Most annoying part of my current game is, home planet has tons of stuff but the other planets only have silicone and that other resource. That's it. Getting screwed here LOL.


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PumpAction
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PostPosted: Sat, 6th Feb 2021 13:36    Post subject:
OK, but my planet has neither silicon nor titanium. How can I travel to another planet?


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Sin317
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PostPosted: Sat, 6th Feb 2021 13:46    Post subject:
Research flight, aim at a planet and goooooo!
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Surray




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Location: Europe
PostPosted: Sat, 6th Feb 2021 14:22    Post subject:
yeah didn't realize at first... when you unlock that "Sail" upgrade you can fly around on the planet but also simply fly up further and take off and fly to another planet just like that.
I thought at first it was just for flying around on the planet to get around faster.

very slow without the upgrade after that that increases max speed so you can only go to nearby planets realistically. and make sure you bring enough decent fuel or you might get stranded.


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Il_Padrino




Posts: 7567
Location: Greece by the North Sea
PostPosted: Sat, 6th Feb 2021 16:03    Post subject:
PumpAction wrote:
OK, but my planet has neither silicon nor titanium. How can I travel to another planet?

The big rocks spread around on the first planet contain titanium, so you can hoard some of it.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Sin317
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PostPosted: Sat, 6th Feb 2021 16:14    Post subject:
And the initial needs of silicon you can get from stone.
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Il_Padrino




Posts: 7567
Location: Greece by the North Sea
PostPosted: Sat, 6th Feb 2021 18:22    Post subject:
Tell me about it... trying to get solar power cells around the globe, it's taking some time collecting the required silicon from rocks. But it works Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 6th Feb 2021 19:48    Post subject:
Finally decided to start over. Holy cow, things go so SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW at the start. I got used to whizzing all over the star cluster, using warp even in interplanetary trips because I could. Now it takes forever to walk from one ore patch to the next. Very Happy

Tried my best to see if a main bus is a workable way of organising the base, and it was more work than it was worth. The concept works brilliantly in Factorio, not so much here. I switched to logistics as soon as they became available.

So Pumpy, I'd say just go spaghetti until you reach at least planetary logistics. At that point you can use the towers as the main bus. Should you ever find yourself playing Factorio, remember the bus, but here it's lots of work with little payoff. Razz
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dethy




Posts: 3095
Location: Conclave of Shadows
PostPosted: Sat, 6th Feb 2021 23:36    Post subject:
Right, some of the factorio concepts go out the window in this game. Once you unlock logistics, buses don't matter no more. Just ship things across planet and between planets as needed.


My specs:
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