Well ... GOG version unlike Gamepass starts in DX11 and that run so much better.
Not sure tho how to switch to DX12, same with Gamepass when there was no option to switch to DX11 either.
EDIT.: ok, it's about adding -dx12 under game .exe properties.
Hey,
Need some help with your explanation.
For the love of me i cannot find the exe anywhere
Well ... GOG version unlike Gamepass starts in DX11 and that run so much better.
Not sure tho how to switch to DX12, same with Gamepass when there was no option to switch to DX11 either.
EDIT.: ok, it's about adding -dx12 under game .exe properties.
Hey,
Need some help with your explanation.
For the love of me i cannot find the exe anywhere
Can you elaborate?
I have in C:\ProgramData\Microsoft\Windows\Start Menu\Programs\The Medium [GOG.com] The Medium shortcut, which should have as launch properties this > C:\Games\Medium\Medium.exe -dx12 (replace C:\Games with your game folder)
Well ... GOG version unlike Gamepass starts in DX11 and that run so much better.
Not sure tho how to switch to DX12, same with Gamepass when there was no option to switch to DX11 either.
EDIT.: ok, it's about adding -dx12 under game .exe properties.
Hey,
Need some help with your explanation.
For the love of me i cannot find the exe anywhere
Can you elaborate?
I have in C:\ProgramData\Microsoft\Windows\Start Menu\Programs\The Medium [GOG.com] The Medium shortcut, which should have as launch properties this > C:\Games\Medium\Medium.exe -dx12 (replace C:\Games with your game folder)
yes, but this is about the gamepass version if i understand correctly
Judging by the retarded shit you post in these threads you are the only one who havent played them or even understood what makes aforementioned games great.
In all its existence Bloober Team hasnt produced anything worthy even a pinky finger of said games. Budget gets bigger but mediocrity stays the same. Fascinating specimen to be honest. You rarely see solid indie teams go the same route as Ubisoft or EA go (rather, dont *go* anywhere but stay and stagnate instead), usually, when indie devs perform great and their budget and scope increases - they make bigger and better games (sometimes noticeably bigger, sometimes less so - see Supergiant Games or Frictional Games).
Judging by the retarded shit you post in these threads you are the only one who havent played them or even understood what makes aforementioned games great.
In all its existence Bloober Team hasnt produced anything worthy even a pinky finger of said games. Budget gets bigger but mediocrity stays the same. Fascinating specimen to be honest. You rarely see solid indie teams go the same route as Ubisoft or EA go (rather, dont *go* anywhere but stay and stagnate instead), usually, when indie devs perform great and their budget and scope increases - they make bigger and better games (sometimes noticeably bigger, sometimes less so - see Supergiant Games or Frictional Games).
Tl;dr
Now go take a wank and cool your head in the snow.
Both those examples are questionable though. Supergigant seems to me to be more or less the same, just they get more clever making their games. They've always been top notch. Frictional games..... THey got arrogant enough to make a dumbass woke story 1% of their fanbase can relate to even the slightest. So Indie studios can certainly go all kinds of direction as well. But i certainly hope they focus on just improving what they do best, instead of trying to do something else in the hope it will generate more income, and failing miserably in the process.
I have no idea what the devs were thinking with this. Pure garbage, that seems like its a decade old and runs like shit to boot. Pure Insanity. I liked Observer too.
This game reminds me of Syberia II. Feels very outdated
Apparently they’ve had the idea for the game for a long time but the technology was always the barricade until now. Might explain why the gameplay is outdated.
fiinshed, was ok. graphics, story, voice acting all top notch to keep me going, gameplay was a bit boring, more like a walking simulator with tank controlls from resident evil.
I was trying to keep my expectations low as per Bloober-y tradition since the guys are masters when it comes to wasting potentially interesting concepts, but they still managed to fool my yarrish soul into thinking that this game could be the one. Well, well, well
It's not even inherently bad per se, there is a decent atmosphere in it where the use of dual worlds occasionally leads to inspired outcomes, the visuals are nice (not the tired faces though, and certainly not the performance) but to me almost everything from the level/gameplay design to the actual writing and the pacing itself felt like it missed the point of what a psychological horror experience should be like. Too mechanically limited, too streamlined despite the oldskool camera and just so very inconsequential, the Mehdium.
Hi men, anyone try the latest patch 1.1? Did it make a difference? I haven't tried it cause I cant find the crack. I am running a GTX 980m and a 6820hk core i7.
Hi men, anyone try the latest patch 1.1? Did it make a difference? I haven't tried it cause I cant find the crack. I am running a GTX 980m and a 6820hk core i7.
Thanks.
Don't bother your fps will suck ass with a system like that.
I was watching some gameplay on Yoobitoo and I must admit...it's too complicated for me. One person, two characters splitted on the screen is a no go.
Maybe I'm too old for this. I'll keep watching a 5 hour video on YT.
The parallel worlds mechanic gives the impression of being complex but once you get in control the game is actually rather straightforward in terms of puzzles (even too much in my opinion ). It's also more linear than it appears since there are many simple not-so-hidden casual pseudo tricks in place that provide hand-holding to the player.
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