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zmed
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Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 25th May 2021 19:57 Post subject: |
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dethy
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Location: Conclave of Shadows
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zmed
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Posted: Wed, 26th May 2021 10:44 Post subject: |
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Looking at SteamDB the price seem to have jumped a bit early January (from £20 to £24). They seem to follow the "more content higher price" path. And the biggest discount ever was 30% usually it's 20%.
Regardless, if you like heavily micromanaging supply chains it's the perfect game for that.
Here's a basic breakdown of the gameplay:
Every single thing need to be moved to be used. That includes resources, vehicles and people.
If you want to build a piece of road, you have to have a supply of materials (gravel and asphalt, and even electronics if you want streetlights), the correct machinery (paver, roller, and dumper trucks to haul the mats to the site), as well as workers (not strictly necessary in this case, but it speeds things up).
Same goes for every single buildable thing. Buildings can be built this way, railroads, electric poles, everything. They all require their own materials, all of which can be built domestically.
You can use money to fast-build/buy stuff but that involves contracting one of the two foreign powers (NATO or USSR) to do the work for you. It's a simple click of a button, and it will be done lightning quick, but then they will charge you for the material costs, the cost of moving the materials to the site, the workdays, everything. It's all done in the background so it's impossibly faster than if you do it yourself. So you either pay for speed, or do it cheaply but way slower.
There are two currencies, dollars and rubels. NATO uses dollar, USSR rubel. If you sell to NATO, you get dollars, sell to USSR and get rubels. Pretty straightforward.
Relatively easy early-game money-making method is refining oil. Here's the breakdown of the very easy two-step chain: Spoiler: |
Left side is the main town with apartments, shopping, a cinema, swimming pool, university, radio station, etc.
The middle part is irrelevant, they are the construction infrastructure and a vehicle building plant.
On the right is the refinery complex, with a couple oil pumps nearby, a train station to the north that brings in additional oil from another site and another station to the south that goes to the border to sell the fuel and bitumen.
That building with the red and white chimney is a heating plant that supplies the central heating to the town during winter colds.
Anyways, here's the breakdown.
- Look at the map for oil reserves. As of writing this, natural resources are infinite, don't know if they want to change this in the future.
- Build oil wells in the area. At this point you have to use foreign help.
- The wells are autonomous and only require electricity, no workers required).
- So you go to the border (preferably to the side you want to sell to) find a border-crossing with an electric station you can hook up to, build a high-voltage power line to the drill site, use a transformer to convert the high-voltage to low-voltage and route it into distribution buildings that can reach all the pumps (use multiples if necessary, using switches to branch off the electric network).
- Build some storage tanks to store the excess oil in case production is more than the consumption. Use merger pumps to link all the pumps together. One pipe outlet can only go to a single pipe inlet. And you'll have more pumps than inlets on the storage tanks so you have to merge pipelines.
- So far this is entirely worker-free, you can sell the crude-oil for a bit of quick buck, but it's way more profitable to sell refined fuel.
- Here come the workers. They require a place to live, bread and meat to eat, clothes to wear, electronic gadgets to to buy, healthcare, etc. They also need warmth during winter if you enabled seasons, and childcare if you enabled complex-school system (women cannot work if they have to look after toddlers, so a kindergarten is needed in that case).
- As far as I can tell they can go without religion and alcohol if everything else is ok (you can build a pub, but cannot build churches without mods anyway).
- They are a needy bunch.
- Now build an oil refinery in a place that is far enough away from the main town so it doesn't pollute the area, but close enough that people don't have to spend too long on the bus going to work.
- If all their needs are met, and the refinery is up, build a bus station in the town and make sure all the apartments can reach it. Build a vehicle depot and buy a couple buses, set one of them up to stop at the station and the refinery (you can go from a station straight to a workplace).
- Oh yeah, vehicles require fuel. Place down a fuel station so buses can refuel.
- Obviously hook the crude oil up to the refinery, and make sure the buses can reach as well. Also electricity.
- Now set up two storage tanks, one for fuel, one for bitumen.
- If the border is far away, trains may be the best option. If it's right next door, a couple trucks might do the trick.
- For trains you need a liquid-loading station, a depot, and depending on if you want electric or diesel trains, an electric supply for the tracks or a refuelling point.
- If everything is working as intended, you can use a truck to keep the different building that require fuel topped up (gas station, for example).
- All the rest can be loaded into tanker cars and sold at the border for big bucks. |
Congratulations. you managed to build a simple two-step production chain. Get oil, refine it, sell it. Nothing could be simpler.
At this point you can start thinking about setting up your own construction pipeline. 2-3 construction offices can serve a 3km radius. They house the different vehicles needed for different construction jobs. Dumpers, cement mixers, cranes, pavers, rollers, bulldozers, diggers, etc. Then these offices require a place to pick up the materials. Gravel, asphalt, steel, pre-fab concrete panels, boards, etc. At the start you need to buy all these materials but over time you'll make all of them in-house.
You are still paying for a ton of stuff. Yes, you are very much making a profit with all that fuel you are selling, but you are still paying for food, clothes, electronics, building materials, and electricity. Over time you'll make all of these your own.
It's a very satisfying moment when you build your first building without a single dime spent, using fully-domestic steel, fully-domestic asphalt, etc.
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dethy
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Location: Conclave of Shadows
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