Workers & Resources: Soviet Republic
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 23rd Dec 2020 17:05    Post subject:
Also, the building editor they started testing in this release is kinda neat. Very easy to put together half decent looking prefab housing blocks. For a first run at the thing it's not half bad.



They still need to work on filling the gaps between certain elements (more a fault in the elements than the editor), the construction planner is a bit obtuse, it's also pretty much impossible to create non-rectangular foundations without the final footprint being way too wasteful, and they need a LOOOT more objects to work with...but it's a good start.

At least now we can make buildings without mandatory road connections.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 25th May 2021 19:57    Post subject:
Game be coming along nicely.



The infrastructure is now only janky in terms of visuals, the introduction of smoother curves alone made it much more useable. The helicopters are fine, but really need to use them situationally, just like in real life. The best addition IMO is the underground stuff. Hiding and routing pipes under roads is so much better than the clumsy over-head methods we had to use until now.

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dethy




Posts: 3095
Location: Conclave of Shadows
PostPosted: Wed, 26th May 2021 04:50    Post subject:
I may have to give this game a try next time it goes on sale Very Happy


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 26th May 2021 10:44    Post subject:
Looking at SteamDB the price seem to have jumped a bit early January (from £20 to £24). They seem to follow the "more content higher price" path. And the biggest discount ever was 30% usually it's 20%.

Regardless, if you like heavily micromanaging supply chains it's the perfect game for that.

Here's a basic breakdown of the gameplay:

Every single thing need to be moved to be used. That includes resources, vehicles and people.

If you want to build a piece of road, you have to have a supply of materials (gravel and asphalt, and even electronics if you want streetlights), the correct machinery (paver, roller, and dumper trucks to haul the mats to the site), as well as workers (not strictly necessary in this case, but it speeds things up).

Same goes for every single buildable thing. Buildings can be built this way, railroads, electric poles, everything. They all require their own materials, all of which can be built domestically.

You can use money to fast-build/buy stuff but that involves contracting one of the two foreign powers (NATO or USSR) to do the work for you. It's a simple click of a button, and it will be done lightning quick, but then they will charge you for the material costs, the cost of moving the materials to the site, the workdays, everything. It's all done in the background so it's impossibly faster than if you do it yourself. So you either pay for speed, or do it cheaply but way slower.

There are two currencies, dollars and rubels. NATO uses dollar, USSR rubel. If you sell to NATO, you get dollars, sell to USSR and get rubels. Pretty straightforward.

Relatively easy early-game money-making method is refining oil. Here's the breakdown of the very easy two-step chain:
 Spoiler:
 


Congratulations. you managed to build a simple two-step production chain. Get oil, refine it, sell it. Nothing could be simpler. Very Happy

At this point you can start thinking about setting up your own construction pipeline. 2-3 construction offices can serve a 3km radius. They house the different vehicles needed for different construction jobs. Dumpers, cement mixers, cranes, pavers, rollers, bulldozers, diggers, etc. Then these offices require a place to pick up the materials. Gravel, asphalt, steel, pre-fab concrete panels, boards, etc. At the start you need to buy all these materials but over time you'll make all of them in-house.

You are still paying for a ton of stuff. Yes, you are very much making a profit with all that fuel you are selling, but you are still paying for food, clothes, electronics, building materials, and electricity. Over time you'll make all of these your own.

It's a very satisfying moment when you build your first building without a single dime spent, using fully-domestic steel, fully-domestic asphalt, etc.
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dethy




Posts: 3095
Location: Conclave of Shadows
PostPosted: Wed, 26th May 2021 15:56    Post subject:
Oh that is cool. Supply-Chain games is kinda my thing. Hence why I have thousands of hours spent playing games like Anno series Very Happy


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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