No One Lives Forever IP rights
Page 4 of 4 Goto page Previous  1, 2, 3, 4
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 20th Jan 2019 15:42    Post subject:
You haven't played F.E.A.R.? I Am Disappoint


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 20th Jan 2019 15:49    Post subject:
consolitis wrote:
You haven't played F.E.A.R.? I Am Disappoint


Hmm, for some reason I thought that was actually more than 15 years ago. Razz


Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 20th Jan 2019 15:52    Post subject:
soon.jpg Sad Time flies Crying or Very sad


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
beyondthesun




Posts: 275

PostPosted: Sun, 20th Jan 2019 16:00    Post subject:
It's not the same Monolith as it was back then, the core team and the designers of NOLF and FEAR already left long ago, and formed Blackpowder Games (Betrayer).
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 20th Jan 2019 16:27    Post subject:
Do they have anything in the works? I quite enjoyed Betrayer and a few months ago I was wondering what happened after that for them.

Guess they are 'dead'. Website expired, social medias abandoned. Sad




Last edited by Morphineus on Sun, 20th Jan 2019 16:34; edited 1 time in total
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 20th Jan 2019 16:33    Post subject:
No shit so many years later a lot have left. And 5 years after Betrayer was made and with no other game by the studio announced they probably don't even work there anymore.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Waargh




Posts: 6997
Location: hell on earth
PostPosted: Sun, 20th Jan 2019 17:31    Post subject:


'spritual successor'


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
Back to top
madmax17




Posts: 19842
Location: Croatia
PostPosted: Sun, 20th Jan 2019 20:22    Post subject:
NOLF desperately needs a remake, newest engine with shadows, tessellation etc. PC Master Race would be a hit.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73357
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 19th Jan 2020 23:50    Post subject:
https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811

Quote:
The Sad Story Behind A Dead PC Game That Can't Come Back

The latest attempt to re-release the beloved PC series No One Lives Forever is dead in the water. The saddest part? It could have been rescued, if not for the apathy of big corporations.

For years, it's been impossible to buy No One Lives Forever or its sequel through popular online services like Steam, Humble, or GOG.com. Plenty of PC gamers today would love to play or re-play the games, but the question of who controls the NOLF intellectual property has proved famously difficult to answer, and the series has remained unavailable.

You may remember when a company called Night Dive Studios applied for a trademark on the No One Lives Forever name back in May of last year. Night Dive is the studio responsible for digging up the licenses for defunct PC games like System Shock 2 and the Wizardry series, getting the games working on modern PCs, and re-releasing them on platforms like Steam and GOG.com.

So, Night Dive applying for a trademark was an exciting development. Originally released in 2000, No One Lives Forever and its 2002 sequel A Spy In H.A.R.M.'s Way are two of the great lost PC games—I revisited them in 2013 and found them just as charming and well-designed as ever. They're smartly made action/stealth games driven by unusually good writing, and they star one of gaming's great woman characters, a super-spy named Cate Archer.

Generally speaking, the sorts of big publishers that often wind up in possession of the rights to old PC games are more focused on new, big-budget console and PC games that they hope will make them millions of dollars. It's understandably not a priority for them to put in the time and effort to re-release an old PC game that a comparatively small audience will play. That makes independent outfits like Night Dive vital to video-game preservation—they're willing to put in the work, if they can just get permission. So when I learned that Night Dive, a company specifically dedicated to resuscitating classic PC games, had applied for a trademark on No One Lives Forever, I was psyched.

Last week, Night Dive founder Stephen Kick and director of business development Larry Kuperman emailed me to let me know that while they had indeed planned to re-release No One Lives Forever and its sequel, they'd hit a wall and been forced to give up. Thanks to the ongoing inability and/or unwillingness of three publishers—Activision, 20th Century Fox, and in particular Warner Bros.—to determine who owned the game, Night Dive is currently abandoning its efforts to revive No One Lives Forever.

The Re-Release That Didn't Happen

"I've been working on [getting No One Lives Forever] since, probably a week after we got System Shock," Kick told me over the phone. Kick, a former character artist for Sony Online Entertainment, had worked out a deal to digitally re-release System Shock 2 in 2013. "I was like, 'Well, we got System Shock, so we gotta get No One Lives Forever.'"

I asked Kick what his ideal re-release of NOLF might look like. "We had managed to get a hold of the source code for the first game and the second game. We had already created a laundry list of updates and enhancements and bug-fixes that we wanted to do to the original titles," he said. "So, essentially what we would've ended up with was a definitive version of both of those games. We were about to commit a large chunk of development time in making sure that No One Lives Forever 1 & 2 were 100% compatible with Windows 8 64, Linux, OSX, had a full complement of Steam features, achievements, working multiplayer, dedicated servers… this is our baby, and we really wanted to give it every chance that we could, to make sure that people would play it again, and enjoy it to its fullest extent."

Kick told me that they'd "probably gotten overzealous" and had even created marketing materials for their re-release.

"We had filed for Contract J.A.C.K., but we don't really consider that to be part of the franchise," Kick added, referencing the widely disliked 2003 spinoff. "So we were going to just leave that by the wayside." Good man.

Before they could do all of that, however, Night Dive had to actually work out a deal with whoever could legally give them the right to proceed. And therein lies the rub. What follows is their account of what happened over the past year. It's frustrating and a bit convoluted, but it exposes a real problem faced by those who want to refurbish and re-release classic games. How can you do a licensing deal if no one even knows who controls the license in the first place?

From Activision To Warner And Back Again

Night Dive's detective work began with tracking down and speaking with the game's original developer and publishers. That meant getting in touch with the three main players: Warner Bros., Activision, and 20th Century Fox.

NOLF and its sequel were developed by Monolith, who are now owned by Warner Bros., under whom they released the acclaimed action game Shadow of Mordor just last year. NOLF was made using a framework called the LithTech engine, which is also now owned by Warner Bros. However, the first game was published by Fox Interactive, and there's a question of whether 20th Century Fox or even Activision might have partial rights to the series, due to Activision's 2008 merger with Vivendi, a separate media company that had acquired Fox Interactive in 2003.
"The image I get is the end of Indiana Jones… somewhere in a box, maybe in the bowels of Activision."

"We knew from the Monolith connection that Warner Bros had some ownership, not sure exactly what, but at the very least, they were involved with the development of the code," Kuperman told me. "Remember, the game ran on the LithTech engine. So we started talking with Warner Bros. and Warner Bros. said, 'Well, it wouldn't be possible to do a deal with you because Activision has some ownership of this and we'd have to have them involved in this process.'

"So we went back to Activision and, [after] numerous correspondence going back and forth, they replied that they thought they might have some rights, but that any records predated digital storage. So we're talking about a contract in a box someplace." Kuperman laughed. "The image I get is the end of Indiana Jones… somewhere in a box, maybe in the bowels of Activision, maybe it was shipped off to Iron Mountain or somewhere. And they confessed, they didn't have [their] hands on it. And they weren't sure that they even had any of those rights."

Might As Well File For A Trademark

Kuperman says Warner Bros. allowed that it was possible that Activision might have rights to the No One Lives Forever name. Kick and Kuperman looked into it, and found that as it turned out, no one currently controlled the NOLF trademark. In an effort to start eliminating potential parties, Kick and Kuperman, along with their lawyers, decided to file an application for the trademark. (That was in May of 2014, when Siliconera first noticed the filing and a bunch of games reporters, myself included, got all excited about what it might mean.)

Kuperman said that in November 2014, several months after their trademark filing, they found out that Warner Bros. had filed for an extension in opposition to Night Dive's filing. "This isn't saying, oh [you] can't have the trademark," Kuperman explained, "it's just that they said, 'Well, we want more time to look over whether we have any potential objection.'"

Meanwhile, Night Dive had been talking with Warner Bros. independently to try to get a deal nailed down. "We wanted Warner involved with this," Kuperman told me, "so we said, there's two ways we could work together. First, and our preference, is that we would do a licensed deal. We would pay them some amount of money up front to show that we're serious, and then we would give them a backend share of revenues. And if that didn't work for them, if they wanted to be the publisher of record, we'll still do the development and the optimization of the game, and instead of our giving them a backend share, [they] give us a backend share. In either case, it seemed to us that they were gonna be making money that they wouldn't have been making otherwise, with a minimum amount of effort.

"We weren't meeting with a lot of enthusiasm. In fact, most of the phone calls were like, 'That'll probably never happen.'"
"We weren't meeting with a lot of enthusiasm."

During that time, they also checked in with 20th Century Fox, given that the original game was published by the now-defunct Fox Interactive label. As it turned out, Fox was in a similar situation to Activision.

"They weren't sure if they had any ownership," Kick said. "They [said they] might or might not have physical records to support their position, and the location of those records was not determined. So if we wanted to do a deal that paid them enough as a kind of guarantee, they would look into their records to see if they had anything. And if it turned out they didn't have ownership, they would refund that up-front guarantee. We chose not to pursue this option [and] they said, basically, 'Fine, whatever.' But if somehow we ended up publishing the game and it turned out that they did have rights, they told us basically that we would be facing possible action from them."

That's a typically frustrating development for this story, but not all that unusual. "I've never met a lawyer that doesn't end with, 'We're reserving the right for future action,'" Kuperman said.

A 'Scary Letter'

To sum up where things stood at this point, in the fall of 2014: Kick and Kuperman believed Warner had the strongest claim to No One Lives Forever, and were going back and forth with Warner Bros. business people to try to work out some sort of deal that would let them re-release the games. Meanwhile, they were covering their bases with Activision and Fox, but because neither company had a digital record of their rights (or lack of rights) to the series, neither could give them a definite answer on where they stood.

Then, in December of 2014, Kuperman and Kick heard from a lawyer representing Warner Bros. Kuperman explained: "Steve [got] what I like to call, the legal term for it is a 'Scary Letter.' It comes from an attorney representing Warner Bros. and basically says they're aware of our filing for trademark, that they had contested that, and that if we went forward, specifically with a new version of No One Lives Forever, without doing a new deal with them, we would be infringing their rights and the hammer would fall."

Kuperman and Kick immediately responded to the letter to let Warner's lawyer know that they had no intention of infringing on the copyright, and that they were already in touch with other people at Warner to discuss a possible licensing deal. "I spoke with their attorney and their attorney said, well gee, he didn't know anything about the games negotiation part of it," Kuperman said, "but if I was interested in licensing, if this was something that we were interested in, he would talk to one of his contacts in the licensing area to see if he could help us. So we kinda went from a 'Scary Letter' to 'Hey, give me a couple weeks and I'll see if I can't help you guys.'"

Their hope was short-lived. In early February, Kuperman and Kick got a definitive answer from Warner: No.

"They come back with a response that said they're not looking to either publish the game themselves at this time, or to partner with us," Kuperman said. "Those options, they're not going to accept either one of them. So basically, we're back to square one."

Back to Square One

"As frustrating as this was, " Kuperman emphasized to me, "most of the people were good people. They're people that have other things on their agenda, they were honest, I won't say necessarily that they all tried to help us, but they were at least reasonable in terms of talking to us.

"It's still unclear to me," he said, "with all the people that we dealt with, there wasn't anyone at either Warner Bros., Activision, or 20th Century Fox who said, 'Here's a copy of the contract that we have, and as you can see, we own all rights.' We don't know of any… we didn't see any of that documentation. And probably, without going to court, we never will."

The people at Night Dive have ceased their attempts to re-release No One Lives Forever. They now control the trademark, but without a game to use it on, they're going to let it lapse. No One Lives Forever will remain unavailable on digital stores, and modern gamers who want to play the games will have to either track down scarce physical copies or resort to illegally torrenting them.

Representatives for Warner Bros., Activision, and Fox could not comment by press time. It's easy to say that "the ball is in their court," but, maddeningly, it still remains unclear whose court we're even talking about. Warner Bros.? Seems most likely. Activision or even Fox? Less likely, but still possible. At the very least, it's down to someone at one of those companies to determine that they do in fact have rights to No One Lives Forever, and to decide that they're willing to allow the series to be made available for purchase once more.

"It would be a great victory to see the game done," Kuperman said. "If it is done it would probably be done without us, but we just want to put it out there that we're still willing to help if that's something that they might consider."

As disappointing as this all is, I have a hard time believing that No One Lives Forever will remain unclaimed for… what? Forever? I understand that re-releasing early-2000s PC games isn't a top priority for publishers focused on multi-million dollar blockbusters, but even so, it just doesn't seem like things should end here. Cate Archer's adventures are too good to simply fade into obscurity.
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 19th Jan 2020 23:51    Post subject:
wharyearisthis.jpg


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73357
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 19th Jan 2020 23:53    Post subject:


Just read it and thought it was a very interesting shitshow. Didn't notice the date.

Pardon me.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 19th Jan 2020 23:58    Post subject:
2015 looking at the date of the article , but still see some Night Dive folks not giving up , they just recently tweeted abotu nolf


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 20th Jan 2020 00:06    Post subject:
This is one of the very many reasons I got so furious about "IP" and licensing laws. No company should be allowed to "own" an intellectual property if they don't plan on actually using it. It's like Fox (it's always fucking Fox) when they order a season of a show, cancel it almost immediately, then they keep the rights forever. There needs to be a serious shake up of the copyright laws and industry :\

Warner saying "NO! We're not interested in doing anything with the property and we do not want to license someone else to do it either" after sitting on an IP for decades shouldn't be legal. It just shouldn't.
Back to top
Frant
King's Bounty



Posts: 24678
Location: Your Mom
PostPosted: Mon, 20th Jan 2020 06:10    Post subject:
At least the rights should be time limited like they are in the movie industry. As a standard, if you don't use the IP within a certain amount of time after getting the rights it should be returned to the original creators of the IP (ie. the actual team that wrote and worked on the IP). I still bite my lip whenever I remember the article about Ken Levine going to EA with his ideas/design document for System Shock 3 that they refused... and then just kept the IP in their vault.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
AmpegV4




Posts: 6248

PostPosted: Mon, 20th Jan 2020 09:08    Post subject:
Fairly sure limitation is 50yrs, no money in this IP for publisher though. Unless they make try a team fortress or battlegrounds game using it. Puiblisher isn't to blame, derps that buy and play destiny, anthem, any of the 50 battlegrounds releases are. Shame completely missed this series and it is highly regarded.

Its not all bad news, we still get decent games from smaller studio's chancing it out with their own IP. If lucky they get a hit, release maybe one or two more sequels with heftier budgets... then usually sell out.

Studios I rate:
Larian: DOS1 was success or bankruptcy.. we got some great games and now we have BG3 to look forward to.

CDPR: W1 they licensed and shoe-horned the game into Bioware's NW1 engine, ultimately a massive gamble, then chose to develop their own engine with that money. Crushed Bioware and now about to rival with Rockstar.

Flying Hog: SW1 (new doom blatantly plagiarized the game), Hard Reset and sadly they failed a bit with SW2 but loved all their prior games. I think they recently sold out for lambo's though.

Fatboy Games: Vaporum was my favorite game of 2019 and a sequel is coming.

POE / GGG: Built a game based off maori culture, saved the arpg genre imo.

Observation, noticing a trend where good games are not developed in the US. New Zealand, Belgium, Poland x2, Slovakia, Factorio=prague, rimworld=montreal.. USA studio is a red flag for me lol.
Back to top
difm




Posts: 6618

PostPosted: Mon, 20th Jan 2020 09:25    Post subject:
LeoNatan wrote:
https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811

 Spoiler:
 


Can we get a tl;dr please? It is loltaku after all.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 20th Jan 2020 10:42    Post subject:
There are 3 publishing companies involved with the games and no one knows which is the company that currently owns the rights and finding out will require to convince these companies to go through boxes in warehouses to look for some contract (assuming it still exists, somewhere).

These companies are unwilling to commit to such a search because it's an old IP that won't make them tons of money. Also if they get it wrong and they are not the ones that own the rights after all, they could be sued and end up losing money, so it's a can of worms they choose to not open.

And thus a re-release of the games is not possible.
But you can always pirate them and they still play ok, so it's not the end of world, but they could have been made even better.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
red_avatar




Posts: 4567

PostPosted: Mon, 20th Jan 2020 22:33    Post subject:
consolitis wrote:
There are 3 publishing companies involved with the games and no one knows which is the company that currently owns the rights and finding out will require to convince these companies to go through boxes in warehouses to look for some contract (assuming it still exists, somewhere).

These companies are unwilling to commit to such a search because it's an old IP that won't make them tons of money. Also if they get it wrong and they are not the ones that own the rights after all, they could be sued and end up losing money, so it's a can of worms they choose to not open.

And thus a re-release of the games is not possible.
But you can always pirate them and they still play ok, so it's not the end of world, but they could have been made even better.


They're pretty wonky to get going though on modern hardware. On older hardware the game feels better - on modern hardware, something feels off in aiming and you need to to use all sorts of tricks to even make the game run.
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Mon, 20th Jan 2020 22:41    Post subject:
red_avatar wrote:
consolitis wrote:
There are 3 publishing companies involved with the games and no one knows which is the company that currently owns the rights and finding out will require to convince these companies to go through boxes in warehouses to look for some contract (assuming it still exists, somewhere).

These companies are unwilling to commit to such a search because it's an old IP that won't make them tons of money. Also if they get it wrong and they are not the ones that own the rights after all, they could be sued and end up losing money, so it's a can of worms they choose to not open.

And thus a re-release of the games is not possible.
But you can always pirate them and they still play ok, so it's not the end of world, but they could have been made even better.


They're pretty wonky to get going though on modern hardware. On older hardware the game feels better - on modern hardware, something feels off in aiming and you need to to use all sorts of tricks to even make the game run.


By any chance, do you know whether the issues you describe also apply to the NOLF Revival (http://nolfrevival.tk/) version ? Sad
I've had it sitting on my HDD for a while but didn't get the time to properly check it out.
Back to top
red_avatar




Posts: 4567

PostPosted: Mon, 20th Jan 2020 23:38    Post subject:
TheZor wrote:
red_avatar wrote:
consolitis wrote:
There are 3 publishing companies involved with the games and no one knows which is the company that currently owns the rights and finding out will require to convince these companies to go through boxes in warehouses to look for some contract (assuming it still exists, somewhere).

These companies are unwilling to commit to such a search because it's an old IP that won't make them tons of money. Also if they get it wrong and they are not the ones that own the rights after all, they could be sued and end up losing money, so it's a can of worms they choose to not open.

And thus a re-release of the games is not possible.
But you can always pirate them and they still play ok, so it's not the end of world, but they could have been made even better.


They're pretty wonky to get going though on modern hardware. On older hardware the game feels better - on modern hardware, something feels off in aiming and you need to to use all sorts of tricks to even make the game run.


By any chance, do you know whether the issues you describe also apply to the NOLF Revival (http://nolfrevival.tk/) version ? Sad
I've had it sitting on my HDD for a while but didn't get the time to properly check it out.


That version avoids the hoops you have to jump through - I ended up playing this one. It's good but the mouse control still feels off. I think either the game doesn't like high DPI or there's something about how it processes mouse movement. Deus Ex Invisible War had almost the exact same problem.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Tue, 21st Jan 2020 00:48    Post subject:
red_avatar wrote:
TheZor wrote:
red_avatar wrote:


They're pretty wonky to get going though on modern hardware. On older hardware the game feels better - on modern hardware, something feels off in aiming and you need to to use all sorts of tricks to even make the game run.


By any chance, do you know whether the issues you describe also apply to the NOLF Revival (http://nolfrevival.tk/) version ? Sad
I've had it sitting on my HDD for a while but didn't get the time to properly check it out.


That version avoids the hoops you have to jump through - I ended up playing this one. It's good but the mouse control still feels off. I think either the game doesn't like high DPI or there's something about how it processes mouse movement. Deus Ex Invisible War had almost the exact same problem.

Yup, the Revival release sadly still has some issues with both the interface and mouse; I'd recommend grabbing the recent-ish Modernizer patch which takes care of all the oddities left, also improving the so-so mouse controls: https://haekb.itch.io/nolf-modernizer

I used it on top of the original Goty isorelease just a few months ago and everything went well, though I believe it should work with the Revival version too as long as there aren't any other mods installed (I guess only with trial and error one can tell Razz).



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 21st Jan 2020 22:52; edited 1 time in total
Back to top
Vryder




Posts: 846

PostPosted: Tue, 21st Jan 2020 07:11    Post subject:
I played through NOLF 2 with the VR mod (from the same guy who made the GTAV VR mod that released a few months ago): https://github.com/LukeRoss00/nolf2-real-mod/releases

It worked decently enough although there's no motion controller support unfortunately. I tried the mod on a Rift S.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 18th Oct 2020 13:15    Post subject:
https://www.thegamer.com/no-one-lives-forever-nightdive-update-interview/
Quote:
n brief: nobody really knows who owns the game, and parties that might own the game have roadblocked attempts at a remaster.

Still, that hasn't stopped Nightdive Studios from continuing their efforts to bring the beloved game to modern platforms. I recently asked CEO Stephen Kick and Director of Business Development Larry Kuperman about the current status of a modern release.

"It is a process that we're continuing," said Kuperman. "There are a couple of different challenges with that title in particular. There were multiple companies involved in creating No One Lives Forever. You need to get some degree or another of sign-off from those companies."

Kuperman continued to detail the legal status of the game. "The second part that is a complexity is that those games were done prior to the conversion to electronic document storage. Often, there was a contract that was done that references an earlier contract. Those contracts are in storage boxes in various basements of buildings." He likened the process to a "byzantine maze."

"You ever seen the first Indiana Jones movie?" he laughed. "Welcome to that world."

But Nightdive isn't discouraged, and plans to continue their pursuit of the IP.

"We continue on with our mission to unearth and bring back these classic games," stated Kuperman. "With each success that we have - especially high-visibility successes - people become more aware of what Nightdive is doing, and of the gravitas of our company."

With any luck, those big successes will lead to the restoration of No One Lives Forever that the game deserves. The audience for it is definitely there - it's only a matter of the right people saying "yes."


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
WaldoJ
VIP Member



Posts: 32678

PostPosted: Sun, 18th Oct 2020 13:36    Post subject:
They'll never get it.
Just remake it and wait to be sued then you'll know who owns it. Set up Kickstarter for legal fund, and funds to buy lisence. Settle lawsuit. Buy lisence. Re-release game. Profits.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
Back to top
Il_Padrino




Posts: 7593
Location: Greece by the North Sea
PostPosted: Sun, 18th Oct 2020 15:24    Post subject:
Or just create a new tongue-in-cheek spy game franchise that is pretty obvious in where it got its inspiration.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
Back to top
WaldoJ
VIP Member



Posts: 32678

PostPosted: Sun, 18th Oct 2020 15:59    Post subject:
Creating a new franchise with no studio backing?
With current trends a new franchise either dies quickly or thrives. Majority die. And something like this people will compare to nolf. If not as good or better then dead on arrival.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
Back to top
Stormwolf




Posts: 23817
Location: Norway
PostPosted: Sun, 18th Oct 2020 16:10    Post subject:
Would probably die after the reveal unless featuring some gimmicky coop stuff. More and more people can't stand playing alone, and it shows.
Back to top
Page 4 of 4 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group