Why did the Quake franchise go out of favor over the years?
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PickupArtist




Posts: 9963

PostPosted: Mon, 21st Sep 2020 17:37    Post subject:
did quake 1 actually have any story to it ingame, not reading he manual ? all i remember is it was fancy looking , and u could go through three portals to pick ur difficulty and i remember zero story, just a lot of HUH HUH HUH jumping sounds, UMPF UMPFF shotgun blasts and YARGHH YARGHHH death shouts lol

quake 2 was really impressive start, crash landing n stuff, radio calls , objectives, i liked it, pretty immersive , but the world/maps was meh
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ixigia
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Posts: 65123
Location: Italy
PostPosted: Mon, 21st Sep 2020 18:25    Post subject:
LeoNatan wrote:
The change of style occurred from Quake 1 to Quake 2, not Quake 2 to Quake 4. There was nothing horror about Quake 2 (or 4).

Also, what was the difference between Doom 3 and Quake 4? Both were simplistic run and gun games, where in Doom 3 you run a tad bit slower (not by much). One was almost universally loved, while the other hated. I don't understand that. Other than shadow play with the graphics, there was nothing sophisticated in Doom 3.

If I recall correctly, most of the dislike for Quake 4 and the general sense of disappointment at the time stemmed from its multiplayer part. People did like its classic single-player portion (solid, as per Raven tradition) but that was somehow perceived as a secondary aspect back then since the main expectations were for an improved and expanded Quake 3 Arena, which the game definitely failed to deliver.

I've always been a single-player aficionado myself so I never agreed with that, but that's another story Razz
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LeoNatan
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PostPosted: Tue, 22nd Sep 2020 00:13    Post subject:
I guess it could be the SP to MP to SP zigzag created discomfort on both side (MP clowns not caring for SP, SP masterrace don't caring about MP). It's a shame. I think they even further muddied the water by releasing Derpions.
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Tue, 22nd Sep 2020 00:36    Post subject:
most people who still played quake when q4 came out, almost exclusively played modded versions, like RA,OSP CPM, Freeze, Instagib etc. and q4 wasn't a big enough upgrade to make them drop those and hope for mods for q4.
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Guy_Incognito




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PostPosted: Tue, 22nd Sep 2020 06:59    Post subject:
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jackbomb




Posts: 2542
Location: Tortilla de patatas
PostPosted: Tue, 22nd Sep 2020 16:12    Post subject:
Commander Quake. Best of both worlds Smug


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 22nd Sep 2020 22:48    Post subject:
A Quake game in the style of a classic Commander Keen game? I'd play that!!!


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AmpegV4




Posts: 6248

PostPosted: Wed, 23rd Sep 2020 00:14    Post subject:
Guy_Incognito wrote:
https://www.pcgamer.com/john-carmack-says-microsofts-bethesda-buyout-might-let-him-re-engage-with-old-games/

Hopefully not Comander Keen


After the lawsuits, can't see that happening unless MS sweeps out a lot of staff.
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