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Posted: Mon, 17th Aug 2020 23:15 Post subject: |
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| vurt wrote: | It's really annoying in Shadow Tactics where the NPC's / enemies repeat a certain sentence every 20 seconds or whatever, it made me turn off the volume after a while when i wanted to be strategic and slow in some areas.
Does this has the same? |
"Muv laik wotah!"
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Posted: Tue, 18th Aug 2020 10:33 Post subject: |
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Great game, finished it recently. Especially liked that they incorporated a sort of official "soft" ironman mode where the rules disallow you from save-scumming through every single action. (In particular, there's an official setting that allows you to limit the # of saves per mission - I used 10.) I think that without that I'd get bored from the lack of challenge after a few missions.
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Nodrim
Posts: 9707
Location: Romania
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Posted: Wed, 2nd Sep 2020 15:31 Post subject: |
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Info about the first paid DLC:
| press release wrote: |
he first DLC of the Desperados III Season pass adds a full new mission to the game, "Money for the Vultures - Part 1." This mission takes place well after the events of Desperados III, and brings Cooper and the gang back together to hunt down Vincent DeVitt's hidden riches. Help them uncover a mysterious vault, avoid bloodthirsty looters, and find out if the enigmatic Rosie from Baton Rouge can really be trusted, or if she has her own interests at heart. The first chapter of Money for the Vultures has an estimated playtime of 90 - 120 minutes on average.
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Posted: Wed, 9th Sep 2020 11:51 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:26; edited 1 time in total
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Posted: Fri, 18th Sep 2020 10:51 Post subject: |
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I'm playing Shogun shadow tactics atm, so this game is basically a 100% reskin of that game. (I know same dev). I'm a bit disappointed now honestly.
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Posted: Fri, 18th Sep 2020 12:28 Post subject: |
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| Mister_s wrote: | | I'm playing Shogun shadow tactics atm, so this game is basically a 100% reskin of that game. (I know same dev). I'm a bit disappointed now honestly. |
Except Desperados is a massive step up in terms of map design and QOL, like the shadow mode being a lot better. In shogun you need to repetedly go into shadow mode to chain actions for different characters which drives me insane.
7800x3D, 32GB DDR5 6000MHz, RTX 5070
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Posted: Fri, 18th Sep 2020 12:38 Post subject: |
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There is no innovation here. No world interaction, no inventory system, nothing new compared to Blades of The Shogun.
They went the 100% safe path. Everything is SO SAFE, SO CLASSIC, that it's... almost boring, stale. And, of course, taking this path... they pleased the 'masses'.
Maybe their next game they'll borrow some balls and come up with something new, improved, much more developed.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 18th Sep 2020 12:40 Post subject: |
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So, the 96% rating on steam is what then? ^^
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Posted: Fri, 18th Sep 2020 12:47 Post subject: |
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Lower expectations and people enjoying the game as it is.
What kind of silly question is that? You live your gamer life by Steam's rating system?!
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 18th Sep 2020 13:35 Post subject: |
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| Sin317 wrote: | ... when I see people critic a game with such a high rating, you know, made by other gamers, then maybe one should just stfu at some point  |
A superficial assertion.
That " " won't dissimulate your subtle aggression and the shallowness of your post.
By your logic it is forbidden to suggest, think, hope for, enunciate the desire to change a certain value, simply because one sees it differently than the majority.
What a waste of time.
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Posted: Fri, 18th Sep 2020 13:38 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:50; edited 3 times in total
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 18th Sep 2020 13:39 Post subject: |
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Posted: Fri, 18th Sep 2020 13:46 Post subject: |
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Not many games this year, this one proly goty imo
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Nodrim
Posts: 9707
Location: Romania
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Posted: Fri, 18th Sep 2020 14:48 Post subject: |
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| blackeyedboy wrote: | There is no innovation here. No world interaction, no inventory system, nothing new compared to Blades of The Shogun.
They went the 100% safe path. Everything is SO SAFE, SO CLASSIC, that it's... almost boring, stale. And, of course, taking this path... they pleased the 'masses'.
Maybe their next game they'll borrow some balls and come up with something new, improved, much more developed. |
There is world interaction both mechanical and through dialogue.
Is the inventory really required? It's the Wild West, you don't have 50 variations of guns and gadgets.
It's very similar to Shadow Tactics, but you can see the improvements in every department.
| madmax17 wrote: | | Not many games this year, this one proly goty imo |
Despite the fucked up international situation that resulted in a ton of postponements, this year did really well.
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Posted: Fri, 18th Sep 2020 14:57 Post subject: |
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"Is this x-feature really required?" question is so relative and subjective, that I won't even bother to answer; no offense, buddy.
BUT, to give you an example of my OWN expectations, here's the cousin, Commandos 2:
• interact with environment: mines, barbwire, radios, barrels, windows, doors, interiors, storage etc.
• guns (rifles, pistols, grenades, etc.)
• misc. (cigarettes, uniforms, vehicles, etc.)
There might be more. But just gave an example of a world that is MUCH more interactive.
And MORE fun "in my book"®.
| Nodrim wrote: | | It's the Wild West, you don't have 50 variations of guns and gadgets. |
No need for 50. Ever played a lil' game called Red Dead Redemption 2? You don't need only guns to create a fun, diverse inventory that gives a more palpable feeling of the world.
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Nodrim
Posts: 9707
Location: Romania
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Posted: Fri, 18th Sep 2020 15:06 Post subject: |
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Commandos is a war game set in a more advanced era. This allows for more mechanics to begin with. You do what you can with the tools at your disposal.
I'm not arguing that Shadow Tactics or Desperados 3 are not simplified in some regards. But these are far from being a brain dead game and the mechanics they provide work really well. I wouldn't hold l"ess complexity than Commandos" against these games. It's also worth noting that Desperados 3 is a prequel to an old game that didn't have inventory either and it was great nonetheless.
You interact with the environment through many scripted events and the characters provide more interactions through abilities. You can't cheese your way in Desperados 3 like you could in Commandos 2, because the gameplay restrictions stop you from doing that. Instead always have to be more tactical in your approach. In fact, Desperados 3 or Shadow Tactics for that matter area much more difficult games than Commandos 2 was despite being somewhat simplified.
I'm glad you used RDR2 as an example because I wanted too as well. RDR2's gameplay suffers as well from the limitations of the Wild West (among other things). It's rather simplistic compared even to its counterpart which is GTA, despite being the more advanced game.
| Sin317 wrote: | No, but I know, that when I see people critic a game with such a high rating, you know, made by other gamers, then maybe one should just stfu at some point
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Many games have high ratings despite being arguably mediocre in many regards. I can give some examples, but I'm afraid we are going to derail. We are having a discussion about the pros and cons of Desperados 3 an by association, Shadow Tactics. We all have a blind eye to something, maybe we open it up a bit after this. After all, Desperados 3 is a good game, but it's far from perfect.
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ixigia
[Moderator] Consigliere
Posts: 65131
Location: Italy
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Posted: Fri, 18th Sep 2020 17:24 Post subject: |
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Alas, all multi-platform releases tend to include a certain degree of streamlinization, it is inevitable. Although some of its mechanics could have used some adjustments, Commandos 2 was designed with the PC in mind with no compromises whatsoever in terms of complexity/ interface/ level design, and that was very noticeable and remarkable.
Both Shadow Tactics and Desperados III are no exception, they indeed do offer modern and more "fast-paced" traits as well that need to be handled by silly controllers, but they manage to successfully capture the essence of the classic formula without feeling like dumbed-down trash. Desperados III is especially close to the original game when it comes to the structure and features, which is still an achievement in this rotten day and age.
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Posted: Fri, 18th Sep 2020 17:48 Post subject: |
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| blackeyedboy wrote: | "Is this x-feature really required?" question is so relative and subjective, that I won't even bother to answer; no offense, buddy.
BUT, to give you an example of my OWN expectations, here's the cousin, Commandos 2:
• interact with environment: mines, barbwire, radios, barrels, windows, doors, interiors, storage etc.
• guns (rifles, pistols, grenades, etc.)
• misc. (cigarettes, uniforms, vehicles, etc.)
There might be more. But just gave an example of a world that is MUCH more interactive.
And MORE fun "in my book"®.
| Nodrim wrote: | | It's the Wild West, you don't have 50 variations of guns and gadgets. |
No need for 50. Ever played a lil' game called Red Dead Redemption 2? You don't need only guns to create a fun, diverse inventory that gives a more palpable feeling of the world. |
The actual truth for why the game lacks so many compared to the genre highlights, its because of controllers. They absolutely wanted to get this game to consoles. I talked to them i think before Shadow Tactics launched or before this one ? I forgot. I asked them if they would consider ditching derpsoles and making the game pc only and more deep with more options and less automation. They politely responded, they really want these games on consoles and they're proud of their controller controls.
https://www.gamasutra.com/view/news/310894/Postmortem_Mimimis_Shadow_Tactics_Blades_of_the_Shogun.php
When looling at their post mortem for Shadow Tactics, in their own words, the most difficult aspect of the development, the nr 1 hurdle, was making the game play well on controllers.
When your main goal is to take a mouse and keyboard genre and make the game play nice on pads, you're gonna strip stuff, automate others and keep just enough so its a fun experience there.
It is what it is. I doubt they sold more than peanuts on consoles, but for some reason, many devs cant seem to get away from controllers. I even see this on gamedesign areas of the interwebz. Someone is toying with a project, and when he reached the controller aspect, shit - i dont have enough buttons, i cant do the actions as fast or accurate as with m/kb. What to do ? He gets answer that poor controller support is better than no controller support. They just dont want to make actual pc games anymore.
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Posted: Fri, 18th Sep 2020 18:43 Post subject: |
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| Nodrim wrote: | | Commandos is a war game set in a more advanced era. This allows for more mechanics to begin with. |
I was expecting you to play this card. And I disagree with the argument. By this logic, any game set in stone age would mean staring at a wall!? Nah...
It's all up to the creative power / imagination of the developers. There are SO many little features, gimmicks, minigames that can be implemented into our games nowadays... Just take a look at indie games... OR, take a look at RDR2: one doesn't need a ton of GUNS to enhance the gameplay. Other aspects can enrich the player's experience:
• collectibles with historical figures and industrial advancements
• drinks, food with different buffs / debuffs
• mini-games (dominoes)
• horses (vehicles)
• interactive props (destroy bottles and environment pieces)
• lootable corpses*
But, of course, sadly, for 'some' gamers, the developers choose to go the streamlined, safe, controller-friendly (indirectly quoting qqq's argument here) path. It has NOTHING to do with historical age. It's all in the development process, marketing and company's objectives.
_____
*there's a fantastic incense to loot bodies in NOLF2: at the end of the 'search body' action there's always some fun item to be found (IE: "You looted the picture of someone's ugly baby!") This is not only incredibly fun, but it brings diversity, life, authenticity into the game world! And this feature is so fking simple from a technical point of view, man, I am surprised no one else used it...
_____
In conclusion: it's not a bad game, but it's a game that doesn't take the natural step forward into the evolution of the genre.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Sun, 20th Sep 2020 08:31 Post subject: |
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I bught the game 2 days ago, played for almost an hour yesterday, realized it's not my cup of tea and refunded it (I refund like 3/4 of the games I buy, so that's not something special).
Not because it is a "bad" game, no, but because it's not my type of game. I am either full turn bases or full real time. Not this hybrid-ish.
And I can honestly say, I don't know why you'd want an inventory system... this isn't a rpg. Weapons have no stats, there is no armor. Everything one hit kills. Anything else wouldn't make sense, lol.
Anyway, from the little I've seen, great game IF you're into the type
I probably still gonna yarr it at some point, because I can feel I'd want to play it again, despite what I said at the beginning of my post But I have too much in my backlog already, so it will be a while.
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Posted: Sun, 20th Sep 2020 11:52 Post subject: |
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Sun, 20th Sep 2020 12:27 Post subject: |
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Is that the face you make when you look at yourself in the mirror?
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Il_Padrino
Posts: 7595
Location: Greece by the North Sea
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Posted: Sun, 20th Sep 2020 16:06 Post subject: |
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For what it's worth, back in the day when Commandos 2 was released, I thought it already was a move in the wrong direction. Inventory system and 360° rotatable map didn't make for a better game, compared to the first one. But perhaps I'm alone in that opinion
More features don't always make a better game, less is sometimes a lot more.
Desperados 3 is often compared to Sudoko in reviews, which I think is correct. It's a puzzle game, not an action/RPG. All it needs are good puzzles that are very satisfactory once completed, and the game delivers on that (just like Commandos 1 did, and what Commandos 2 failed to do).
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Sun, 20th Sep 2020 16:16 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:49; edited 3 times in total
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Posted: Sat, 10th Oct 2020 11:31 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:26; edited 1 time in total
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vurt
Posts: 13933
Location: Sweden
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Posted: Wed, 2nd Dec 2020 17:19 Post subject: |
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Robin Hood plx. It's also hip since it's basically communist propaganda.
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