What platforms will it release on?
Destroy All Humans! will be released on Windows PC, PlayStation 4, and Xbox One
Nintendo Switch?
At the time of writing we don’t have any plans to release Destroy All Humans! in Nintendo Switch.
When will the game be released?
We aim for a release in 2020, marking the 15th anniversary of the Destroy All Humans!-Series.
Technical Questions
What engine are you using?
The remake of Destroy All Humans! is being developed with the Unreal Engine 4
Supported peripherals
Other than game controller and mouse&keyboard we don’t support peripherals.
Game related
Will it have any multiplayer-component?
No, we focus on faithfully remaking and carefully improving the original
Is it a remake or a remaster?
Destroy All Humans! is a complete remake of the original game from 2005.
Everything from the characters, to the levels and all assets in the game are completely remodeled, textured and dressed. Really everything is made new utilizing modern tools and hardware.
What are we keeping just the way it was and should be?
The unique 50s alien invasion story and legendary dialogues full of quirky humor are there how they should be.
What are we carefully updating?
Crypto is more agile than ever, his aerial combat skills improved, his psychic skills can now be used in glorious unison with his guns. And the new Psychokinesis is much more versatile, and you can use in combination with other actions.
What are the biggest differences to the Original?
We introduced a focus-mode to allow players to lock on to enemies.
PK (psychokinesis) is now much more combat-focused.
Due to longer airtime, air-combat with the jetpack is now more convenient.
Psi-spells and combat can be used at the same time, creating a more seamless gameplay experience.
What about the voice loca?
We are using the original English voice-localization, with minor additions for the lost mission, quality of life and diversity.
We are doing a completely new German voice-localization.
We will record additional English material to improve player guidance and feedback, as well as for the Lost Mission that we're restoring and making playable for the first time.
Are the original developers involved?
No, but we have been in touch with some of the key people behind the original.
How many people work on Destroy All Humans?
Currently we have more than sixty people working full time on the project. This is not counting external help and studios.
What are we carefully updating?
->
Crypto is more agile than ever, his aerial combat skills improved, his psychic skills can now be used in glorious unison with his guns. And the new Psychokinesis is much more versatile, and you can use in combination with other actions.
What are the biggest differences to the Original?
->
We introduced a focus-mode to allow players to lock on to enemies.
PK (psychokinesis) is now much more combat-focused.
Due to longer airtime, air-combat with the jetpack is now more convenient.
Psi-spells and combat can be used at the same time, creating a more seamless gameplay experience.
So far it's a carbon copy of the original with a rather well done cosmetic facelift. Pass.
Which is what they set out to do yet they seem to have improved and changed a fair bit.
I dunno, so far it feels exactly the same as I remembered it from the PS2 original, except it looks better. And even in 2005 the gameplay got boring real fast. All I'm saying is that I didn't really like the original on the PS2 (had its moments, but overall it was a big fat 'meh'), and so far I'm not convinced that I'll like the remake either.
I grabbed the yarr out of curiosity (never played the original) and finished it in one evening, it was..the very definition of a brainless time-waster, but not necessarily in a negative way.
While the missions are quite rigid in their structure and variety definitely isn't Crypto's forte, the pleasant presentation, whacky humour, polished state and good m&kb controls made the simplistic nature of the gameplay bearable. It's a very easy game (with the final boss that requires a bit more attention) and not exactly remarkable in my opinion, though it's enjoyable enough for some casual action-y probing around.
Wreak havoc in Clone Carnage! This standalone DLC comes with 4 modes, 6 maps, and up to 4-player multiplayer. Split-screen lets you double the damage in local 2-player multiplayer. Unleash your wild side in Rampage, Armageddon, Race, and Abduction modes!
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