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Posted: Sun, 19th Jul 2020 13:42 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Sun, 19th Jul 2020 14:35 Post subject: |
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| Shocktrooper wrote: | | blackeyedboy wrote: | | I still remember - in Vietcong (1) - walking slowly through the jungle, avoiding traps, and giving orders to a local pointman called Nhut. |
I once got lost in the jungle during the POW mission, completely disoriented and even panicked a little. First and last time I felt this, and it wasn't even in real life. Atmospheric masterpiece it was, back when I played it I still had a CRT monitor. And I also remember the pointman  |
I got Vietnam flashbacks of 'After Montignac' there
If you want to experience a similar feeling and don't mind crafting/survival elements, try Green Hell. There's no shooting in there, but the constant sense of danger coming from the fauna alongside the disorienting nature of the forest makes it very engaging. And spiders, spiders everywhere.
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HubU
VIP Member
Posts: 11372
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Posted: Wed, 22nd Jul 2020 13:52 Post subject: |
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I'm not gonna lie, I just redid it. It's a great, hard game (went through 2/3 of it on hard before remembering it had a quick save system. It was punishing ).
Overall great experience for an almost 20yo game, but there are a few HARSH negatives:
-AI pathfinding... Everyone that played it know it ruins missions (especially the marsh patrol, when I was still relying on auto-saves ). It just takes ages for them to just follow, they stay stuck in various places, sometimes far away...
So yeah, either you act like a litteral mother duck, or you just enjoy backtracking to see John Retardo trying to navigate a pit.
-T-POSING! In the version I played (supposedly 100% UTD), enemies stayed the way they died upon being shot, instead of falling down. That was a pain too.
Play it again, it scratches a nice itch
Modern facial animation apologists, stay far away.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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