It analyzes your save and tells you what kind of areas, items, bosses, events, etc. you'll get in your playthrough.
Holy shit, dude, that's AWESOME! Bookmarked, thanks! Remnant and Code Vein are my two absolute favourite "Souls" like games and I'm eager to replay them once some meaty story content comes out
Couldn't finish the core game, it was too much of a chore in solo. Even with cheats.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
So is it actually worth to play the ISO-demo after the addons? I'm not looking for the best DS-clone ever, but if it still is annoying to play with uninteresting level design I'd probably rather skip...
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
However, if you don't like DS-likes, then you'll not gonna enjoy it (even though this game's nowhere near as punishing as DS). And yes, the levels within the same "world" are repetitive -- but there's not that many of them, anyway.
But is is actually enjoyable in SP? I am pretty enticed, but Dark Souls and procedual generated levels doesn't sound THAT good...
r3dshift wrote:
Yes, the game is highly enjoyable also in SP.
However, if you don't like DS-likes, then you'll not gonna enjoy it (even though this game's nowhere near as punishing as DS). And yes, the levels within the same "world" are repetitive -- but there's not that many of them, anyway.
The gunplay is pretty good but I didn't enjoyed the pacing and for me the game become a bit too tedious in later parts.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
The biggest draw for me was that every single battle was genuinely fun -- challenging, but not overly punishing if you screw up. If you have your wits about you, you can beat every and any enemy -- all bosses included.
Oh, and don't expect much from the story, it's utter shite.
Played a few hours, shooting is kinda fun. But maaaan, the levels. After the third level I had already seen each building at least twice. Exploring is just not fun because of that, which sort of kills the joy in these kind of games. Not that I need giant environments, but because of them randomization it's also quite unlikely that something good or interesting is hidden in a corner of the map, which means going straight on is mostly fine.
Also, do you actually lose anthing when you die? And there seems to be some sort of experience, because I get trait points from time to time, but where can I see that?
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
I hope they ditch the procederpurally generated "tech" feat. corridors/simple layouts and go for proper complex hand-crafted levels, that's a big part of what makes the genre satisfying and Remnant FtA felt really lacking to me in this regard.
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