Total War: WARHAMMER 2
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Prandur




Posts: 2685

PostPosted: Tue, 14th May 2019 00:06    Post subject:
I think so...
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r3dshift




Posts: 2818

PostPosted: Tue, 14th May 2019 00:09    Post subject:
I'll grab it for you tomorrow.

Edit: sent you a PM.


Frant wrote:
Shitass games are ruining piracy.
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Sin317
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PostPosted: Tue, 14th May 2019 18:22    Post subject:
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prudislav
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PostPosted: Thu, 29th Aug 2019 16:12    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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SpykeZ




Posts: 23710

PostPosted: Thu, 16th Apr 2020 19:07    Post subject:
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/

Free to play this weekend. If you've never played it, it's a god damn blast once you learn it.


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Tschoob




Posts: 503

PostPosted: Thu, 16th Apr 2020 19:28    Post subject:
TWH2 is the best Total War title out there, a must play for every Warhammer fan.

I just love how each walkthrough is different with every race and there's a lot of them. In other Total Wars different factions are just reskins and basically plays the same. It's cool that even without dlc races you still got them in your campaing as enemies giving it much more variety, not to mention combined map and races from WH1 if you own it.

I'm currently playing with Dark Elves on very hard but with mod disabling AI's cheats, so it gives you a bit of challenge without being frustratingly unfair. For the Druchii!! Very Happy
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SpykeZ




Posts: 23710

PostPosted: Thu, 16th Apr 2020 19:36    Post subject:
I had to add that mod that allowed region trading and all that to buy from the AI. Was fucking bullshit your allies would come into your areas and take over a region you mostly controlled only for you to not be able to have full control of it becasue there was no way to get it back from them unless you attacked.


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Tschoob




Posts: 503

PostPosted: Thu, 16th Apr 2020 19:56    Post subject:
Well I admit it's unconvenient sometimes but I learned to live with it. Hostile takeover is not the only way, if you allied with another faction but same race you could confederate with it. If it's different race then it makes some sense that you can't just trade settlements and 'magically convert' the local populace.
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madmax17




Posts: 19442
Location: Croatia
PostPosted: Fri, 17th Apr 2020 01:03    Post subject:
Tschoob wrote:
For the Druchii!! Very Happy
Not a single Druchii left on Naggareth Evil or Very Mad
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Nodrim




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PostPosted: Mon, 11th May 2020 20:07    Post subject:
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Sin317
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PostPosted: Thu, 21st May 2020 16:17    Post subject:
New Update/FreeLC/DLC are now up.

includes a total overhaul of the Orcs!
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dsergei




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PostPosted: Thu, 21st May 2020 16:57    Post subject:
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Nodrim




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PostPosted: Thu, 21st May 2020 19:02    Post subject:
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Sin317
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Posts: 24322
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PostPosted: Fri, 24th Jul 2020 08:46    Post subject:
Quote:

TOTAL WAR: WARHAMMER II – DA NUTZ ‘N’ BOLTZ UPDATE

This interim maintenance patch brings some fresh balance changes based on player feedback around The Warden & The Paunch. We’ve diversified some of the Orc tech-tree bonuses, reduced some higher-tier Orc recruitment times, made some unit balance changes for other races, and more besides.

Please note: there have been changes made to the Black Orc Big Boss skill tree in this update. If you are loading a save game that includes a Black Orc Big Boss, the hero will likely be missing skill points and stats due to the changes. For player who might experience this, we recommend starting a new campaign if opting in to the beta.

UPDATE 13/7/2020
Da Nutz ‘N’ Boltz update has now been further updated with some high-priority tweaks and fixes. These are as follows:

Fixed a bug in the Vortex Campaign final battle which caused all four enemy armies to appear together at the start, making it exceedingly tough. Their arrival is now correctly staggered
Chapter objectives have been updated for Alarielle to use her correct campaign Rite (Greater Invocation of Isha)
Fixed various issues with characters T-posing in the campaign
Fixed an error in which the player could control a WAAAGH! army separate to their main army when raiding
Fixed an issue with the Army Stances list which caused it to erroneously close
Eltharion can no longer permanently imprison your Lords following an autoresolved battle
Completing a campaign now correctly triggers the achievement for completing the campaign on that difficulty setting
Greenskin and Norscan confederation dilemmas will now correctly fire after defeating faction leaders
Legendary Lord traits can now be acquired when fighting and defeating them in a battle 
Appropriate negative relationship traits are now unlocked when defeating races in battle
Fixed an issue where players would lose access to various army abilities given in the Vortex Campaign final battle
Players not currently performing a WAAAGH! in a co-op campaign can accumulate WAAAGH! points by razing settlements in preparation for their own WAAAGH!
Recycling items within the Dwarf Forge will now prevent Oathgold from being farmed and exploited
CAMPAIGN BALANCE CHANGES
TECHNOLOGY
We’ve received lots of community feedback regarding the balance between Orcs and Goblins, particularly in the Greenskin Technology Tree. On review, we agreed that the Orc bonuses were a bit one-note (leaning heavily on Weapon Strength), so have adapted several technologies to apply their effects to a broader set of units.

‘Eavier Clubs
+5 Melee Attack for Savage Orcs replaced by +8 Melee Attack for Orc Infantry
‘Eavy Metal
+3 Melee Attack for Orc Infantry replaced by +10 Armour for Orc Infantry
Weapon Strength bonus reduced from +10% to +5%
Better Arrer Heads
All effects now apply to all missile infantry (was previously just goblins)
Boar Painting
10% recruitment cost for Savage Orcs replaced by +10% speed for Orc Boars
Gobbo Crackdown
+10% speed for Goblins replaced by +10% speed for all infantry
SCRAP UPGRADES
We’ve also adjusted the following upgrade available to Orc Boyz, as we felt that, while strong in a specific context, it lacked the all-round value of equivalent upgrades.

Padded Shield
Missile Block Chance reduced from +40 to +30
Now grants +15 armour
OTHER CHANGES
Over time we’ve tended to reduce the recruitment time of higher-tier units. Several units had not been updated accordingly, so we’ve made some changes:

Big ‘Uns, Savage Orc Big ‘Uns and Boar Boyz recruitment time reduced from 2 to 1 turn
Norscan Giant and Greenskin giant recruitment time reduced from 3 to 2 turns
GENERAL BUG FIXES AND IMPROVEMENTS
Fixed multiple rare end turn crashes.
Fixed a crash that could occur when opening Recruit Lord UI if Gotrek is in the Lord pool
Fixed a softlock that occurred in multiplayer co-op when the call to arms diplomacy screen was displayed
Fixed an issue that could cause a crash when loading in as The Golden Sun Order in multiplayer campaign
Gambling Winds of Magic will no longer give the same result each time
Removed the Lord of Changes’ influence on the stance list – it should no longer play mind games and close while moused over
Fixed an issue with army selection on the campaign map where having two armies nearby each other would sometimes block selection of the other
Updated Black Orc Big Boss with a stauncher skill tree
Grimgor now has a new faction effect that enables recruitment of Black Orc Big Bosses in all regions
Grimgor now has a new skill Best of Da Best which provides +2 capacity for Black Orc Big Bosses
Eltharion can no longer permanently imprison Lords following an autoresolve battle
Lords captured via the Warden’s Cage ability will now unlock their Lord Defeated traits
Added High Elves Fire Mage on Sun Dragon to Heroes unit caps
Imrik’s long campaign victory can now correctly be accomplished for those that do not own The Queen & The Crone DLC
Victory condition achievements should now correct unlock when completing a campaign as Grom on the Vortex campaign
Rank 7 veteran skills will now affect the Regiments of Renown included in The Warden & The Paunch DLC
Alarielle should now be able to recruit the new mages introduced in The Warden & The Paunch DLC
Marauder Chieftains should now have their correct skill trees
Fixed multiple occupation options for certain settlements for Nakai
Fixed multiple occupation options for Norsca on certain settlements
Black Orc Big Boss now correctly has VO in all areas
Added missing icon for Rebirth abilities when the unit failed to gain health and would instead die
Renamed Karak Ungor to Red Eye Mountain
Removed Fightiness from effect bundle when laying siege as Greenskins
Fixed various localisation issues in multiple languages
UNIT BALANCE CHANGES
DARK ELVES
Ravagers of Rakarth (Scourgerunner Chariots)
Health per entity changed from 1256 to 1166
Scourgerunner Chariots
Health per entity changed from 1256 to 1166
GREENSKINS
Orc Shaman (Warboar)
Base Weapon Damage changed from 80 to 90
Armour-Piercing Weapon Damage changed from 180 to 220
Black Orc Big Boss (Warboar)
Base Weapon Damage changed from 255 to 120
Armour-Piercing Weapon Damage changed from 185 to 270
Goblin Great Shaman (Spider Shrine)
Melee Attack changed from 54 to 58
Health changed from 9052 to 9957
Reload Skill changed from 0 to 10
Armour changed from 150 to 120
Snotling Pump Wagon
Multiplayer cost changed from 450 to 500
Removed poison contact effect from thrown mushroom attack
Snotling Pump Wagon (Flappas)
Removed poison contact effect from thrown mushroom attack
Snotling Pump Wagon (Spiky Rolla)
Removed poison contact effect from thrown mushroom attack
DWARFS
Ulthar’s Raiders (Rangers – Great Weapons)
Ammunition of primary weapon changed from 8 to 12
HIGH ELVES
Silverin Guard
Base Weapon Damage changed from 22 to 24
Armour-Piercing Weapon Damage changed from 10 to 8
Multiplayer cost changed from 800 to 850
Eltharin The Grim (Stormwing)
Multiplayer cost changed from 2150 to 2050
BRETONNIA
Repanse de Lyonesse (Warhorse)
Run Speed changed from 70 to 75
Charge Speed changed from 106 to 108
ABILITY BALANCE CHANGES
Lord of Dragons
Duration change from 30 to 22
Cast range changed from 150 to 75
Fermented Fungi
Duration change from 36 to 17
Cast range changed from 100 to 75
You’re Next
Cast range changed from 150 to 75
They Needs Stabbin’
Cast range changed from 150 to 75
Spinning Loons
Cast range changed from 30 to 25
Added condition: Can no longer be cast if the unit is below 25% health
The Loons of Eight Peak
Cast range changed from 30 to 25
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Fugen




Posts: 2233

PostPosted: Wed, 29th Jul 2020 22:42    Post subject:
Total.War.WARHAMMER.II.The.Warden.And.The.Paunch-PARADOX

Quote:
This release is the latest version of the game and includes all previously released content.


chill out man, life is beautifull...
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LeoNatan
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PostPosted: Wed, 29th Jul 2020 22:44    Post subject:
Why they no cracl lates Three Kingdoms, no?
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Fugen




Posts: 2233

PostPosted: Wed, 29th Jul 2020 22:49    Post subject:
You don't know that scene is working undercover for the government ? Very Happy


chill out man, life is beautifull...
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LeoNatan
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PostPosted: Thu, 30th Jul 2020 01:45    Post subject:
How is under cover fromed? How grovement got pregante?
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JackQ
Non-expret in Derps lagunge



Posts: 14179
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PostPosted: Thu, 30th Jul 2020 09:43    Post subject:
Hopefully they will crack mk11 soon.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 30th Jul 2020 09:45    Post subject:
by the way, that DLC isn't of any use, if it's not with the current patch (1.9.2). Otherwise, it is broken AF.

On a side note, it's probably best and easiest to simply buy the base game on the cheap and then use CreamAPI for the additional content Smile
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madmax17




Posts: 19442
Location: Croatia
PostPosted: Thu, 30th Jul 2020 10:07    Post subject:
Bought this dlc when it came out, pretty good if I remember.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 30th Jul 2020 10:51    Post subject:
madmax17 wrote:
Bought this dlc when it came out, pretty good if I remember.


It is. But it was also broken AF at release. Took them over a month to "fix" most things (and change a lot). It's the above posted "DA NUTZ ‘N’ BOLTZ UPDATE"
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madmax17




Posts: 19442
Location: Croatia
PostPosted: Thu, 30th Jul 2020 11:54    Post subject:
I proly finished it without the update.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Thu, 30th Jul 2020 11:56    Post subject:
Fugen wrote:
You don't know that scene is working undercover for the government ? Very Happy


Same comment on cs.rin.ru
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 30th Jul 2020 15:43    Post subject:
Sin317 wrote:
madmax17 wrote:
Bought this dlc when it came out, pretty good if I remember.


It is. But it was also broken AF at release. Took them over a month to "fix" most things (and change a lot). It's the above posted "DA NUTZ ‘N’ BOLTZ UPDATE"

So the release doesn't include the latest patch? Laughing What a bunch of inbreds.
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Sin317
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PostPosted: Thu, 30th Jul 2020 16:00    Post subject:
I dunno. Someone dl it and look at the version number Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 31st Jul 2020 10:21    Post subject:
Quote:
The realm of the Wood Elves returns…

We can reveal that the next DLC for WARHAMMER II is indeed a Lord Pack, focusing on the Wood Elves, and we will also be revisiting one of the original core races from WARHAMMER II.

https://www.totalwar.com/blog/dev-blog-july-2020/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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LeoNatan
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PostPosted: Fri, 7th Aug 2020 03:38    Post subject:
Sin317 wrote:
I dunno. Someone dl it and look at the version number Smile

The release has a version of 1.9.2.0. Is this recent?
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Sin317
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PostPosted: Fri, 7th Aug 2020 06:39    Post subject:
That's current,yes. I.e. patched.
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LeoNatan
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PostPosted: Fri, 7th Aug 2020 14:51    Post subject:


Thanks for confirming. Would be pretty stupid to release an old version of the game.
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