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					|  Posted: Tue, 14th May 2019 00:06    Post subject: |  |  
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					|  Posted: Tue, 14th May 2019 00:09    Post subject: |  |  
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					| I'll grab it for you tomorrow.
 Edit: sent you a PM.
 
 
  	  | Frant wrote: |  	  | Shitass games are ruining piracy. | 
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Tue, 14th May 2019 18:22    Post subject: |  |  
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						prudislav
					
					VIP Member
 Posts: 29148
 Location: The land of beer and porn
 
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					|  Posted: Thu, 29th Aug 2019 16:12    Post subject: |  |  
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					|  Posted: Thu, 16th Apr 2020 19:36    Post subject: |  |  
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					| I had to add that mod that allowed region trading and all that to buy from the AI. Was fucking bullshit your allies would come into your areas and take over a region you mostly controlled only for you to not be able to have full control of it becasue there was no way to get it back from them unless you attacked. |  | 
	
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					|  Posted: Thu, 16th Apr 2020 19:56    Post subject: |  |  
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					| Well I admit it's unconvenient sometimes but I learned to live with it. Hostile takeover is not the only way, if you allied with another faction but same race you could confederate with it. If it's different race then it makes some sense that you can't just trade settlements and 'magically convert' the local populace.
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					|  Posted: Fri, 17th Apr 2020 01:03    Post subject: |  |  
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					| Not a single Druchii left on Naggareth 	  | Tschoob wrote: |  	  | For the Druchii!!  | 
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						Nodrim
					
					
 Posts: 9670
 Location: Romania
 
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					|  Posted: Mon, 11th May 2020 20:07    Post subject: |  |  
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Thu, 21st May 2020 16:17    Post subject: |  |  
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					| New Update/FreeLC/DLC are now up. 
 includes a total overhaul of the Orcs!
 
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						dsergei
					
					
 Posts: 4062
 Location: Moscow, Russia
 
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					|  Posted: Thu, 21st May 2020 16:57    Post subject: |  |  
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						Nodrim
					
					
 Posts: 9670
 Location: Romania
 
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					|  Posted: Thu, 21st May 2020 19:02    Post subject: |  |  
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Fri, 24th Jul 2020 08:46    Post subject: |  |  
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					|  	  | Quote: |  	  | TOTAL WAR: WARHAMMER II – DA NUTZ ‘N’ BOLTZ UPDATE
 
 This interim maintenance patch brings some fresh balance changes based on player feedback around The Warden & The Paunch. We’ve diversified some of the Orc tech-tree bonuses, reduced some higher-tier Orc recruitment times, made some unit balance changes for other races, and more besides.
 
 Please note: there have been changes made to the Black Orc Big Boss skill tree in this update. If you are loading a save game that includes a Black Orc Big Boss, the hero will likely be missing skill points and stats due to the changes. For player who might experience this, we recommend starting a new campaign if opting in to the beta.
 
 UPDATE 13/7/2020
 Da Nutz ‘N’ Boltz update has now been further updated with some high-priority tweaks and fixes. These are as follows:
 
 Fixed a bug in the Vortex Campaign final battle which caused all four enemy armies to appear together at the start, making it exceedingly tough. Their arrival is now correctly staggered
 Chapter objectives have been updated for Alarielle to use her correct campaign Rite (Greater Invocation of Isha)
 Fixed various issues with characters T-posing in the campaign
 Fixed an error in which the player could control a WAAAGH! army separate to their main army when raiding
 Fixed an issue with the Army Stances list which caused it to erroneously close
 Eltharion can no longer permanently imprison your Lords following an autoresolved battle
 Completing a campaign now correctly triggers the achievement for completing the campaign on that difficulty setting
 Greenskin and Norscan confederation dilemmas will now correctly fire after defeating faction leaders
 Legendary Lord traits can now be acquired when fighting and defeating them in a battle
 Appropriate negative relationship traits are now unlocked when defeating races in battle
 Fixed an issue where players would lose access to various army abilities given in the Vortex Campaign final battle
 Players not currently performing a WAAAGH! in a co-op campaign can accumulate WAAAGH! points by razing settlements in preparation for their own WAAAGH!
 Recycling items within the Dwarf Forge will now prevent Oathgold from being farmed and exploited
 CAMPAIGN BALANCE CHANGES
 TECHNOLOGY
 We’ve received lots of community feedback regarding the balance between Orcs and Goblins, particularly in the Greenskin Technology Tree. On review, we agreed that the Orc bonuses were a bit one-note (leaning heavily on Weapon Strength), so have adapted several technologies to apply their effects to a broader set of units.
 
 ‘Eavier Clubs
 +5 Melee Attack for Savage Orcs replaced by +8 Melee Attack for Orc Infantry
 ‘Eavy Metal
 +3 Melee Attack for Orc Infantry replaced by +10 Armour for Orc Infantry
 Weapon Strength bonus reduced from +10% to +5%
 Better Arrer Heads
 All effects now apply to all missile infantry (was previously just goblins)
 Boar Painting
 10% recruitment cost for Savage Orcs replaced by +10% speed for Orc Boars
 Gobbo Crackdown
 +10% speed for Goblins replaced by +10% speed for all infantry
 SCRAP UPGRADES
 We’ve also adjusted the following upgrade available to Orc Boyz, as we felt that, while strong in a specific context, it lacked the all-round value of equivalent upgrades.
 
 Padded Shield
 Missile Block Chance reduced from +40 to +30
 Now grants +15 armour
 OTHER CHANGES
 Over time we’ve tended to reduce the recruitment time of higher-tier units. Several units had not been updated accordingly, so we’ve made some changes:
 
 Big ‘Uns, Savage Orc Big ‘Uns and Boar Boyz recruitment time reduced from 2 to 1 turn
 Norscan Giant and Greenskin giant recruitment time reduced from 3 to 2 turns
 GENERAL BUG FIXES AND IMPROVEMENTS
 Fixed multiple rare end turn crashes.
 Fixed a crash that could occur when opening Recruit Lord UI if Gotrek is in the Lord pool
 Fixed a softlock that occurred in multiplayer co-op when the call to arms diplomacy screen was displayed
 Fixed an issue that could cause a crash when loading in as The Golden Sun Order in multiplayer campaign
 Gambling Winds of Magic will no longer give the same result each time
 Removed the Lord of Changes’ influence on the stance list – it should no longer play mind games and close while moused over
 Fixed an issue with army selection on the campaign map where having two armies nearby each other would sometimes block selection of the other
 Updated Black Orc Big Boss with a stauncher skill tree
 Grimgor now has a new faction effect that enables recruitment of Black Orc Big Bosses in all regions
 Grimgor now has a new skill Best of Da Best which provides +2 capacity for Black Orc Big Bosses
 Eltharion can no longer permanently imprison Lords following an autoresolve battle
 Lords captured via the Warden’s Cage ability will now unlock their Lord Defeated traits
 Added High Elves Fire Mage on Sun Dragon to Heroes unit caps
 Imrik’s long campaign victory can now correctly be accomplished for those that do not own The Queen & The Crone DLC
 Victory condition achievements should now correct unlock when completing a campaign as Grom on the Vortex campaign
 Rank 7 veteran skills will now affect the Regiments of Renown included in The Warden & The Paunch DLC
 Alarielle should now be able to recruit the new mages introduced in The Warden & The Paunch DLC
 Marauder Chieftains should now have their correct skill trees
 Fixed multiple occupation options for certain settlements for Nakai
 Fixed multiple occupation options for Norsca on certain settlements
 Black Orc Big Boss now correctly has VO in all areas
 Added missing icon for Rebirth abilities when the unit failed to gain health and would instead die
 Renamed Karak Ungor to Red Eye Mountain
 Removed Fightiness from effect bundle when laying siege as Greenskins
 Fixed various localisation issues in multiple languages
 UNIT BALANCE CHANGES
 DARK ELVES
 Ravagers of Rakarth (Scourgerunner Chariots)
 Health per entity changed from 1256 to 1166
 Scourgerunner Chariots
 Health per entity changed from 1256 to 1166
 GREENSKINS
 Orc Shaman (Warboar)
 Base Weapon Damage changed from 80 to 90
 Armour-Piercing Weapon Damage changed from 180 to 220
 Black Orc Big Boss (Warboar)
 Base Weapon Damage changed from 255 to 120
 Armour-Piercing Weapon Damage changed from 185 to 270
 Goblin Great Shaman (Spider Shrine)
 Melee Attack changed from 54 to 58
 Health changed from 9052 to 9957
 Reload Skill changed from 0 to 10
 Armour changed from 150 to 120
 Snotling Pump Wagon
 Multiplayer cost changed from 450 to 500
 Removed poison contact effect from thrown mushroom attack
 Snotling Pump Wagon (Flappas)
 Removed poison contact effect from thrown mushroom attack
 Snotling Pump Wagon (Spiky Rolla)
 Removed poison contact effect from thrown mushroom attack
 DWARFS
 Ulthar’s Raiders (Rangers – Great Weapons)
 Ammunition of primary weapon changed from 8 to 12
 HIGH ELVES
 Silverin Guard
 Base Weapon Damage changed from 22 to 24
 Armour-Piercing Weapon Damage changed from 10 to 8
 Multiplayer cost changed from 800 to 850
 Eltharin The Grim (Stormwing)
 Multiplayer cost changed from 2150 to 2050
 BRETONNIA
 Repanse de Lyonesse (Warhorse)
 Run Speed changed from 70 to 75
 Charge Speed changed from 106 to 108
 ABILITY BALANCE CHANGES
 Lord of Dragons
 Duration change from 30 to 22
 Cast range changed from 150 to 75
 Fermented Fungi
 Duration change from 36 to 17
 Cast range changed from 100 to 75
 You’re Next
 Cast range changed from 150 to 75
 They Needs Stabbin’
 Cast range changed from 150 to 75
 Spinning Loons
 Cast range changed from 30 to 25
 Added condition: Can no longer be cast if the unit is below 25% health
 The Loons of Eight Peak
 Cast range changed from 30 to 25
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					|  Posted: Wed, 29th Jul 2020 22:42    Post subject: |  |  
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					| Total.War.WARHAMMER.II.The.Warden.And.The.Paunch-PARADOX
 
  	  | Quote: |  	  | This release is the latest version of the game and includes all previously released content. | 
 
 chill out man, life is beautifull...
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Wed, 29th Jul 2020 22:44    Post subject: |  |  
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					| Why they no cracl lates Three Kingdoms, no? |  | 
	
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Thu, 30th Jul 2020 01:45    Post subject: |  |  
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					| How is under cover fromed? How grovement got pregante? |  | 
	
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						JackQ
					
					Non-expret in Derps lagunge
 Posts: 14210
 Location: Kibbutznik, Israel
 
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					|  Posted: Thu, 30th Jul 2020 09:43    Post subject: |  |  
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					| Hopefully they will crack mk11 soon.
 "Fuck Denuvo"
 
 Your personal opinions != the rest of the forum
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Thu, 30th Jul 2020 10:07    Post subject: |  |  
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					| Bought this dlc when it came out, pretty good if I remember. |  | 
	
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Thu, 30th Jul 2020 10:51    Post subject: |  |  
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					|  	  | madmax17 wrote: |  	  | Bought this dlc when it came out, pretty good if I remember. | 
 
 It is. But it was also broken AF at release. Took them over a month to "fix" most things (and change a lot). It's the above posted "DA NUTZ ‘N’ BOLTZ UPDATE"
 
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					|  Posted: Thu, 30th Jul 2020 11:54    Post subject: |  |  
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					| I proly finished it without the update. |  | 
	
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Thu, 30th Jul 2020 15:43    Post subject: |  |  
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					|  	  | Sin317 wrote: |  	  |  	  | madmax17 wrote: |  	  | Bought this dlc when it came out, pretty good if I remember. | 
 
 It is. But it was also broken AF at release. Took them over a month to "fix" most things (and change a lot). It's the above posted "DA NUTZ ‘N’ BOLTZ UPDATE"
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 So the release doesn't include the latest patch?
  What a bunch of inbreds.  |  | 
	
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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						prudislav
					
					VIP Member
 Posts: 29148
 Location: The land of beer and porn
 
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					|  Posted: Fri, 31st Jul 2020 10:21    Post subject: |  |  
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					|  	  | Quote: |  	  | The realm of the Wood Elves returns… 
 We can reveal that the next DLC for WARHAMMER II is indeed a Lord Pack, focusing on the Wood Elves, and we will also be revisiting  one of the original core races from WARHAMMER II.
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 https://www.totalwar.com/blog/dev-blog-july-2020/
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Fri, 7th Aug 2020 03:38    Post subject: |  |  
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					|  	  | Sin317 wrote: |  	  | I dunno. Someone dl it and look at the version number  | 
 The release has a version of 1.9.2.0. Is this recent?
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Fri, 7th Aug 2020 06:39    Post subject: |  |  
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					| That's current,yes. I.e. patched.
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Fri, 7th Aug 2020 14:51    Post subject: |  |  
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					|   
 Thanks for confirming. Would be pretty stupid to release an old version of the game.
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