Terraria
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 12th Jun 2019 09:49    Post subject:

Quote:
E3 reveal trailer for the upcoming 1.4 pc update.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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AmpegV4




Posts: 6248

PostPosted: Wed, 12th Jun 2019 09:58    Post subject:
Well there's an incoming loss of a hundred hours.. Terraria 2 now plz and avoid anything Starbound did.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 12th Jun 2019 10:05    Post subject:
So, the title means it's the last update and we can start looking forward to T2? One can only hope. Imagine a gorgeous 2.5D Terraria...
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harry_theone




Posts: 11260
Location: The Land of Thread Reports
PostPosted: Wed, 12th Jun 2019 17:50    Post subject:
That's worth another playthrough, missed this.
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vurt




Posts: 13910
Location: Sweden
PostPosted: Thu, 13th Jun 2019 19:12    Post subject:
Starbound 1.4 out now.. i've always preferred Terraria over it though.
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PredOborG




Posts: 1944
Location: BG
PostPosted: Thu, 13th Jun 2019 20:39    Post subject:
There is only one planet in Terraria right? You don't build a ship and go other planets like in Starbound, do you? I also liked Starbound more but honestly never got into more than 2-3 hours at once in any of them. Now I play Terraria again but the beginning is so slow might uninstall it for the 5h time...
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blackeyedboy




Posts: 10223
Location: Transylvania
PostPosted: Thu, 13th Jun 2019 21:10    Post subject:
You don't get to fly away to another planet, no. Only one 'location' or planet of you prefer.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vurt




Posts: 13910
Location: Sweden
PostPosted: Thu, 13th Jun 2019 21:22    Post subject:
That part of Starbound was kind of underwhelming (at least when i played it years ago now). I thought the planets were quite samey, i could even predict that "oh, up ahead will be building and then a swamp because it's just like that other planet i was on, i recognize this.." Maybe that has changed though or i was unlucky to get the same generation several times.
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harry_theone




Posts: 11260
Location: The Land of Thread Reports
PostPosted: Fri, 14th Jun 2019 18:18    Post subject:
Terraria is a single map created from a seed, but always with the same characteristics because the playthrough is based on these biomes.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 14th Jun 2019 19:21    Post subject:
The problem with Starbound is that randomly generated weapons/items/enemies will never ever be as fun and engaging as "hand made", unique stuff.
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AmpegV4




Posts: 6248

PostPosted: Sat, 15th Jun 2019 02:47    Post subject:
PredOborG wrote:
There is only one planet in Terraria right? You don't build a ship and go other planets like in Starbound, do you? I also liked Starbound more but honestly never got into more than 2-3 hours at once in any of them. Now I play Terraria again but the beginning is so slow might uninstall it for the 5h time...


Well to recommend the game, having 450 hours played I can say it's definitely more fun to play with a friend, spawn an expert world so the game is hard and host a server somewhere so you can drop-in and out. Expert difficulty is really well balanced/fun some bosses will have you rage quitting and force you to try all sorts of crazy strategies and gear combinations. I'm not a massive sandbox game fan to be honest, this game offers sandbox but there is also a very clear linear progression to it which is why I think the game is so good. As you play in co-op you will work out, "We need gold/titanium gear, we have to take out X boss, we need to get to the underworld, we need to build out some farms or farm x creatures.

I've tried to like Starbound so many times (20 hours played), there are so many gameplay elements that just don't work for it, also procedural everything doesn't equate to a rich gameworld with endless content, quite the opposite really. I'm hoping the team behind Terraria stick to what has been working thus far for their next game.
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PredOborG




Posts: 1944
Location: BG
PostPosted: Sun, 16th Jun 2019 11:20    Post subject:
AmpegV4 wrote:

Well to recommend the game, having 450 hours played I can say it's definitely more fun to play with a friend, spawn an expert world so the game is hard and host a server somewhere so you can drop-in and out. Expert difficulty is really well balanced/fun some bosses will have you rage quitting and force you to try all sorts of crazy strategies and gear combinations. I'm not a massive sandbox game fan to be honest, this game offers sandbox but there is also a very clear linear progression to it which is why I think the game is so good. As you play in co-op you will work out, "We need gold/titanium gear, we have to take out X boss, we need to get to the underworld, we need to build out some farms or farm x creatures.

I've tried to like Starbound so many times (20 hours played), there are so many gameplay elements that just don't work for it, also procedural everything doesn't equate to a rich gameworld with endless content, quite the opposite really. I'm hoping the team behind Terraria stick to what has been working thus far for their next game.


I've got 17 hours in Terraria now. Started to get the hang of it. Honestly the first time I had to fight the Slime King he made me rage hard. I only had copper armor, some useless spear for 9 damage and a Slime Staff so that fat goo ball killed me almost instantly like 20 times. Very Happy

I was perhaps very lucky to find a Slime Staff in the first hour. The little guy helped me kill so many baddies. Now I've got Crimtane sword and gold armor and have killed the Eye and the Slime King. Few hours ago I found a merchant underground who was selling Spelunker's Torches that really sped up the game with gathering ores and finding treasures. I've just reached the caves with the skeletons. I still haven't discovered the whole ground level tho. Only the desert and the snow areas but didn't explore them much because the damn inventory fills up so fast. Good thing the fat king dropped a flying piggy bank which is amazing.

On a side note I found these useful beginners tips. The site has similar tips for other games too such as Starbound.
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inz




Posts: 11914

PostPosted: Sun, 16th Jun 2019 22:52    Post subject:
PredOborG wrote:
Honestly the first time I had to fight the Slime King he made me rage hard.


I can already tell you'll have a fun time indeed with the later bosses. Cool Face
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harry_theone




Posts: 11260
Location: The Land of Thread Reports
PostPosted: Mon, 17th Jun 2019 18:45    Post subject:
inz wrote:
PredOborG wrote:
Honestly the first time I had to fight the Slime King he made me rage hard.


I can already tell you'll have a fun time indeed with the later bosses. Cool Face



Aww Yeah
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PredOborG




Posts: 1944
Location: BG
PostPosted: Tue, 18th Jun 2019 09:04    Post subject:
inz wrote:

I can already tell you'll have a fun time indeed with the later bosses. Cool Face


Well, at least the Brain and the Bee Queen were very easy. But now I go prepared. And I have 400 HP now instead of 150 when I fought the Eye and the Slime. Always having armor and regen potions, heart lantern for more regen (does the regen even stack?), cooked food and I put platforms around the area to have easy grab and not fall down to death. Oh and I found some nice weapon sharpening anvil for armor penetration.
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blackeyedboy




Posts: 10223
Location: Transylvania
PostPosted: Tue, 18th Jun 2019 13:29    Post subject:
If King Slime was a 'problem'... then... not sure if you should continue to play the game. Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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PredOborG




Posts: 1944
Location: BG
PostPosted: Tue, 18th Jun 2019 13:55    Post subject:
blackeyedboy wrote:
If King Slime was a 'problem'... then... not sure if you should continue to play the game. Laughing


Hey, I had 150 HP, 9 armor and a 9 damage spear. Actually my slime pet was doing most damage in the first fight. And I had no hook to run away so the fat fuck was just teleporting on me. With only the basic pots that have 60 secs cooldown it was impossible to kill it.
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blackeyedboy




Posts: 10223
Location: Transylvania
PostPosted: Tue, 18th Jun 2019 14:07    Post subject:
Excuses, excuses...

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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flipp




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PostPosted: Tue, 12th May 2020 07:15    Post subject:
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PickupArtist




Posts: 9963

PostPosted: Tue, 12th May 2020 14:25    Post subject:
are u kidding me, a whole 20m video about fucking GOLF ? ...
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Nodrim




Posts: 9681
Location: Romania
PostPosted: Tue, 12th May 2020 14:53    Post subject:
Then don't watch it.
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vurt




Posts: 13910
Location: Sweden
PostPosted: Tue, 12th May 2020 18:06    Post subject:
oh no, title says Golf and the video was about Golf, imagine my disappointment! Wink

looking forward to the new update Smile I've "only" spent around 200h on this game so i can probably put in at least 200h more before i'm bored with it.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 17th May 2020 02:03    Post subject:
It's out now. So far it feels like it received as much of an update as the hard-mode patch was (that introduced the Hallow and the mech bosses).
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PredOborG




Posts: 1944
Location: BG
PostPosted: Mon, 18th May 2020 14:09    Post subject:
This should be everything new: https://terraria.gamepedia.com/Upcoming_features/Archive_1.4

Really a lot of stuff but mostly items. Some pets and mounts. No biomes or areas. New super hard difficulty and one easier. Kinda expected more but game already had too many things anyway Smile
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vurt




Posts: 13910
Location: Sweden
PostPosted: Wed, 20th May 2020 14:51    Post subject:
PredOborG wrote:
No biomes or areas.


It has several new mini-biomes.. graveyard is one of them.


The new torch luck system (which isn't explained, i was just lucky to read a forum and someone mentioned it) sucks i think. so you get negative luck if you place normal torches, but biome specific torches gives positive luck if you place them correctly.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 20th May 2020 15:05    Post subject:
Speaking of graveyards, put this one together when I heard about it. Razz
 Spoiler:
 
I'll add fences, but my world is a lead world, and the creey looking fence only accepts iron. So I'll make a new world when I feel like it.
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Nodrim




Posts: 9681
Location: Romania
PostPosted: Mon, 8th Feb 2021 22:05    Post subject:
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Areius




Posts: 14857

PostPosted: Tue, 9th Feb 2021 09:44    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:26; edited 1 time in total
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Nodrim




Posts: 9681
Location: Romania
PostPosted: Tue, 9th Feb 2021 09:52    Post subject:
So many people upset in the comments of that tweet, as if it's the developer's fault. Rolling Eyes
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Stormwolf




Posts: 23817
Location: Norway
PostPosted: Tue, 9th Feb 2021 14:23    Post subject:
who gives a shit who's fault it is? Not as if being angry and shouting and cursing about it will accomplish anything. And i agree, let stadia die a very agonizing death.
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