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Ispep
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Posted: Sun, 6th Jun 2004 16:58 Post subject: |
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Saddam, no offense mate but have you actually played it?
What are the increased simulation aspects? Improved Textures and new units don't exactly scream out to me - what's been improved from OPF to turn it into a true simulation and not a game?
I've watched the video, read the blurb - but nothing stands out.
maybe I'm missing something here?
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Posted: Sun, 6th Jun 2004 17:08 Post subject: |
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Well,
http://virtualbattlespace.com/store/product_info.php?cPath=23&products_id=37&osCsid=6186bd6d8d24971f90163efb31fad207
just for example.
the improvements are...
-realism. OFP1 was highly realistic. But it had its none realistic moments for better gameplay. In VBS1 everything is tweaked to highest possible realism.
-AI. OFP has the probably best shooter AI. VBS1 improves it even much more. They do cover fire, outflank you etc. Feels much more realistic than in OFP1
-Animals. Yeah... maybe not that spectacular improvement. But its fun anyway. ANd they have an own reactionary AI.
-Traing apps. It allows full observing, statistical research of you playing. It has a kind of movie function allowing you to rewind etc. You can also dynamically add in new situations in a game/mission.
-dynamic scripting. Everything has been altered to dynamic executon. This is a major change in code compared to OFP1. The possiblities given are immens. With this enhancement comes a much more powerful editor than in OFP1.
-Real military stats. VBS1 has been developed in partnership with US army. Every stat from vehicles and weapons is real life.
etc etc.
Well, actually everything is improved. You might call it OFP2 in a OFP1 engine plus a lot of applications that you could use for professional military training. OFP in perfection to say so.
edit
i forgot to say that VBS1 features about 6 additional islands to OFP1 with different settings (jungle and desert) and a lot of new vehicles.
Last edited by saddamhussein on Sun, 6th Jun 2004 17:12; edited 1 time in total
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Posted: Sun, 6th Jun 2004 17:11 Post subject: |
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hmm...
it does sounds interesting,i'd want to give this a go for sure...
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Posted: Sun, 6th Jun 2004 17:42 Post subject: |
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Just a thing. If you don't know how to handle the mission editor in OFP then don't even bother with this simulator because it is by far more complex then the regular one. And since there are no premade missions you will be forced to make them yourself!
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Posted: Sun, 6th Jun 2004 17:46 Post subject: |
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I have a bit of experience with it before,but i was never a real pro though
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Ispep
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Posted: Sun, 6th Jun 2004 17:49 Post subject: |
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yes but who is to say for example that these more realistic stats for weapons is nothing more than updated variables, rather than a rehaul of the system behind them?
can throw the word realism around, but there is no evidence (in the video either), of anything much improved.
I feel waiting for OPF2 would be better option, especially given the price - but I do admit I haven't played it - just from what I've read here, on official forums and from the blurb on that site - there isn't a whole lot to warrant the price. and talks of it being more realistic seem very abstract.
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Posted: Sun, 6th Jun 2004 19:48 Post subject: |
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wow the screenshots look awesome, I wonder what the system requirements are...
Quote: | PC awesome button = Uninstall! |
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
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Posted: Sun, 6th Jun 2004 19:57 Post subject: |
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well its the operation flashpoint engine and that games years old...
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Ispep
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Posts: 4117
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Posted: Sun, 6th Jun 2004 20:18 Post subject: |
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Operation Flashpoint was one of my favourite games of all time, but the engine now is still as rough around the edges and as much of a system hog as years ago.
It's just not slick enough now for me to get as truly immersed as I used to
Naturally the improvements to the textures and what-not will put an extra load on the game, they also don't mention any optimisations so I would be wary at the very least.
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Mutantius
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Location: In Elektro looking for beans
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Posted: Sun, 6th Jun 2004 23:26 Post subject: |
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Very interesting conversion, im a huge fan of OFP sooo i think im going to look out after this one..
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Mon, 7th Jun 2004 06:29 Post subject: |
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It looks alright but the only thing that stands out is the price
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Ispep
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Posted: Mon, 7th Jun 2004 07:35 Post subject: |
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Saddam have you played the game though, or just repeating blurb? I know a lot of games that promise optomisations and improved speed etc... even running on low-end machines - but they don't necessarily deliver (OPF case in point).
The graphics seem to have some good improvements, so I'm skeptical it runs faster and not slower.
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Posted: Mon, 7th Jun 2004 11:44 Post subject: |
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saddam I truelly hope you don't jugde how VBS1 looks like out from the screenshots that thirtyg took as he can make even OFP one look exactly like that. Its all about setting everything to max. It won't be playable, but it will look damn good for the screenshots.
Here's an example: http://img47.photobucket.com/albums/v143/thirtyg/230504/1.jpg
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Posted: Mon, 7th Jun 2004 11:45 Post subject: |
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pcverden wrote: | Just a thing. If you don't know how to handle the mission editor in OFP then don't even bother with this simulator because it is by far more complex then the regular one. And since there are no premade missions you will be forced to make them yourself! |
No. OFP1 has thousands of missions made by fans, and a lot of them have a very high quality due to extensive scripting. All missions that worked on OFP also work on VBS1, except if they use external 3d party addons. If they use those, you't have to edit the mission in the editor to use the VBS units. But scripting used for OFP1 also works on VBS1, so you could add in all the old scripts from OFP1, including editor addons.
ergo: You already have thousands of missions for the game on the net. And since the editor is probably the most easy one existing for any shooter out there, you won't have any problems making new missions with the new content. You don't have to be a scripter to make good missions. A lot can be made without a single line of scripting.
Quote: | Saddam have you played the game though, or just repeating blurb? I know a lot of games that promise optomisations and improved speed etc... even running on low-end machines - but they don't necessarily deliver (OPF case in point).
The graphics seem to have some good improvements, so I'm skeptical it runs faster and not slower. |
I dont own the game, I wont pay 500USD for a game. But I'm quite a hardcore OFP player and I know several people on forums reporting these things. The game has been bought by quite a lot of people, and they all say more or less the same, performance staying as good as before for example.
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Posted: Mon, 7th Jun 2004 11:54 Post subject: |
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Quote: | pcverden wrote: | saddam I truelly hope you don't jugde how VBS1 looks like out from the screenshots that thirtyg took as he can make even OFP one look exactly like that. Its all about setting everything to max. It won't be playable, but it will look damn good for the screenshots.
Here's an example: http://img47.photobucket.com/albums/v143/thirtyg/230504/1.jpg |
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The pics are from a forum... thirtyG was asked about the quality of the pics. He runs them through some filters. Brightness and colour strongness have been adjusted, but nothing more. thats why they look almost a bit cartoonish, original pics dont look so colourful, they look a bit more realisitic. He plays game on high detail settings, so all details seen on pics are true. Viewing distance was 2500 meters I think. He only altered the LOD viewing destance and the shadow quality and interiour texture settings. Pics aren't highest possible deatil then.
His PC was a 2800 athlon with 1 gig of ram I think and a 9700 radeon. He said it was perfectly smooth. I dont know the resolution he played on.
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Posted: Mon, 7th Jun 2004 16:34 Post subject: |
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saddamhussein wrote: |
No. OFP1 has thousands of missions made by fans, and a lot of them have a very high quality due to extensive scripting. All missions that worked on OFP also work on VBS1, except if they use external 3d party addons. If they use those, you't have to edit the mission in the editor to use the VBS units. But scripting used for OFP1 also works on VBS1, so you could add in all the old scripts from OFP1, including editor addons. |
Where did you get this info from? I have never heard of this at all.
Quote: |
ergo: You already have thousands of missions for the game on the net. And since the editor is probably the most easy one existing for any shooter out there, you won't have any problems making new missions with the new content. You don't have to be a scripter to make good missions. A lot can be made without a single line of scripting. |
Yet without scripiting you will be left with a pretty primitive mission. Trust me on this one. The time I spend as a mission reviewer at OFPEC I found out that a little scripting can really change a mission from ok to great.
Quote: | The pics are from a forum... thirtyG was asked about the quality of the pics. He runs them through some filters. Brightness and colour strongness have been adjusted, but nothing more. thats why they look almost a bit cartoonish, original pics dont look so colourful, they look a bit more realisitic. He plays game on high detail settings, so all details seen on pics are true. Viewing distance was 2500 meters I think. He only altered the LOD viewing destance and the shadow quality and interiour texture settings. Pics aren't highest possible deatil then. |
Actually take the time and look through all of the pages in the Opf combat photography threads. Yes all of them. It is close to 800 pages now, but I know thirtyG has said himself in there that he made a huge amount of changes to the settings and setting everything to max for the pictures.
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Posted: Mon, 7th Jun 2004 19:44 Post subject: |
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Quote: |
Where did you get this info from? I have never heard of this at all.
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from an other forum... from a guy who already has the game and is playing it atm. He reviewed it as well for some site.
check www.ogn.com.au forums. He says it in some thread there. He can play old OFP community missions, he only has to edit their mission.sqs file to support new units, even the intros work just like in OFP (VBS1 also has the original OFP islands inclusive nogova)
Quote: |
Yet without scripiting you will be left with a pretty primitive mission. Trust me on this one. The time I spend as a mission reviewer at OFPEC I found out that a little scripting can really change a mission from ok to great. |
Well, I'm a mission maker myself. And yes, you're right that a little scripting can make a huge difference. The difference between a good and a very good or even excellent mission is indeed scripting. But as I said, good fun missions can be made by more or less no scripting at all
(with that I didn't mean primitive initialisation and primitive trigger condition commands you could use, I meant enhanced sqs file editing, and it is possible to make fun missions even without using those primitive commands).
Quote: |
Actually take the time and look through all of the pages in the Opf combat photography threads. Yes all of them. It is close to 800 pages now, but I know thirtyG has said himself in there that he made a huge amount of changes to the settings and setting everything to max for the pictures. |
I'm too lazy to look through the OFP combat photography thread I admit, its too huge. I can only say what he said on OGN forums, and there he mentioned making pics with high details and running them through some filters especially concerning colour effects. He doesn't actually change the pics by editing details etc, there are too much of them for that and VBS1 does have enhanced textures. But I'm sure if you play with high settings with the right rig, you'll get those graphics except the bright colours. Besides that, I can even play on my 2.4 ghz 1024 mb radeon 9800 pro rig OFP1 with all texture details on full and geometry performance on very high. Its the viewing distance and shadows that makes the difference.[/quote]
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Posted: Tue, 8th Jun 2004 15:36 Post subject: |
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this looks great. Wehn was it released?
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Posted: Tue, 8th Jun 2004 20:32 Post subject: |
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I believe the reason that it hasn't been released is because it isn't a game and every copy got a unique code for every version sold. They register everyone of these codes with a name and address and so on. So it is kinda risky for a person to hand over his/hers copy of VBS1 to the crackers because they know that there is a major risk of them getting caught.
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Posted: Tue, 8th Jun 2004 21:50 Post subject: |
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yeah true. But Theres always a way to somehow override this protection, maybe its more complicated in VBS because of the dongle (which I doubt since people claim that dongles aint hard to override at all), and since the identification code is kind of a key (the dongle is the key which includes the virtual key), I guess some keygen would do the trick. You's have to find the source in the game though. But I dont believe the game is newly compiled for every version its sold, so the code mustn't be that hard to find either.
eliminating the dongle protection should do the trick. If you know how to overide the dongle, you'll also find out where the protection is hidden and you could remove it or replace it by some generic key.
Of course... you might have to be an experienced cracker. its a new challenge for cracking groups, and I guess every challenge is appreciated since it brings the scene along!
lat thing:
VBS1 aint the only prog thats specifically dongle protected. There are quite a lot of expensive apps that have been released and they have also been dongle protected and they also had specific keys. They were released anyway, people managed to get rid of the protection. So why not try to get VBS1 cracked as well? Theres no need to be afraid of the US army coming after you, since they're only a customer like everyone else.. its none of their business if the game gets cracked since everyone can buy it anyway and they're not the developer either.
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Posted: Tue, 8th Jun 2004 22:05 Post subject: |
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True that, but I just remember another "problem" with VBS1. Who's supposet to crack it? It isn't a game nor an application and it isn't sold like any of them either. So which group class does the job fall on?
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Posted: Tue, 8th Jun 2004 23:44 Post subject: |
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I'd say some ISO group. Though developers say its a simulation, more a kind of app... but afaik it was also a game ISO release group that released FS2002 & FS2004, and since VBS1 can be compared with a flight sim (except that its a soldier sim that is), I'd say its business of a game release group.
If the game really does get relased, I can imagine that it could also be some small private group, just one guy that cracked it etc as happend before with releases of hard to be cracked games and stuff noone actually wanted to release.
I do hope though that some major GameISO group gets to release this!
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 12th Jul 2004 14:35 Post subject: |
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has anyone actually here bought it ?
I been reading some forums of people with the game who say its amazing..
i would buy it ... if it was a normal price game.. maybe even double the price of a normal game.. but considering how much this game costs.. cant and wont buy it.
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